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Unity6.3 AudioUpdate
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Cova8bitdots
February 20, 2026
Programming
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Unity6.3 AudioUpdate
Describe Audio Update on Unity6.3
Cova8bitdots
February 20, 2026
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Transcript
Unity6.3 Audioアップデートを 完全に理解する Unity6.3 完全に理解した勉強会
ࣗݾհ Name: Cova @8bitdots https://qiita.com/Cova8bitdot @cova8bit.bsky.social ஶॻ&ࠪಡڠྗ ొஃܥ
ࣗݾհ Best AR/VR Game ४༏ल ड
今 日 覚えて欲しい 言 葉
Procedural Audio (プロシージャルオーディオ)
もう 一 度 言 います
Procedural Audio (プロシージャルオーディオ)
Procedural Audio (プロシージャルオーディオ) 今 日 覚えて欲しい 言 葉
Procedural Audioとは? Section.1
Procedural Audioͱ ProceduralAudio=ԻΛಈతʹੜͯ͠࠶ੜ͢ΔΈ ैདྷ ܗσʔλ AudioClip AudioSource AudioListener
Procedural Audioͱ ProceduralAudio=ԻΛಈతʹੜͯ͠࠶ੜ͢ΔΈ ैདྷ Procedural Audio ܗσʔλ AudioClip AudioSource AudioListener
ܗੜΤϯδϯ AudioSource AudioListener
Procedural Audioͱ ProceduralAudio=ԻΛಈతʹੜͯ͠࠶ੜ͢ΔΈ ैདྷ Procedural Audio ܗσʔλ AudioClip AudioSource AudioListener
ܗੜΤϯδϯ AudioSource AudioListener
Procedural Audioͱ Procedural Audio ঢ়گʹԠͯ͡ඇৗʹڧྗͳπʔϧʹͳΓ·͢ ʲϝϦοτʳ • ϑΝΠϧͷݮʹͭͳ͕Δ • ಈతʹԻͷมԽ͕Մೳ
• ࠶ੜͱԻఔΛಠཱʹ੍ޚՄೳ ʲσϝϦοτʳ • ੜΤϯδϯͷϑΝΠϧαΠζ͕ େ͖͍Մೳੑ • ੜʹΑͬͯଟ͘ϝϞϦΛফඅ • ಋೖίετ • ੜΤϯδϯ͕࡞Εͳ͍Ի ܗϑΝΠϧΛ༻ҙ͢Δඞཁ͕͋Δ
Procedural Audio (プロシージャルオーディオ) 今 日 覚えて欲しい 言 葉
パッチノートを読む Section.2
ύονϊʔτΛಡΉ Unity6.3͔Β ScriptableAudioPipeline(SAP) ͱ EnhancedAudioFoundation(EAF) ͕Ճ͞Ε·ͨ͠ https://discussions.unity.com/t/audio-status-update-q3-2025/1681867 ΑΓ
ύονϊʔτΛಡΉ Unity6.3͔Β ScriptableAudioPipeline(SAP) ͱ EnhancedAudioFoundation(EAF) ͕Ճ͞Ε·ͨ͠ লɿΦʔσΟΦγεςϜ͕ ϒϥοΫϘοΫε͗ͨ͢
ύονϊʔτΛಡΉ Unity6.3͔Β ScriptableAudioPipeline(SAP) ͱ EnhancedAudioFoundation(EAF) ͕Ճ͞Ε·ͨ͠ লɿOnAudioFilterRead NativeAudioPlugin͕ ͍ʹ੍͘͘ݶ͕ଟ͍
ύονϊʔτΛಡΉ Unity6.3͔Β ScriptableAudioPipeline(SAP) ͱ EnhancedAudioFoundation(EAF) ͕Ճ͞Ε·ͨ͠ σόΠε੍ޚ ࣍ੈͷΦʔσΟΦϋʔυΣΞͷαϙʔτ ͕՝ʹͳ͍ͬͯͨ
ύονϊʔτΛಡΉ ࠓճՃ͞Εͨ৽γεςϜͦΕͧΕղܾྖҬ͕ҟͳΓ·͢ Scriptable Audio Pipeline (SAP) ɾOnAudioFilterRead ͷύϑΥʔϚϯεѱ͍ ɾNativeAudioPlugin։ൃͮ͠Β͍ ɾ(AudioRandomContainer,
C++࣮͔ͩΒ։ൃऀ͕֦ுͰ͖ͳ͍) ɾ(ܗσʔλΛՃ͢Δखஈ͕͍͠) Enhanced Audio Foundation(EAF) ɾ͞·͟·ͳೖग़ྗΦʔσΟΦσόΠεͷαϙʔτ ɾϚϧννϟϯωϧΦʔσΟΦ
ύονϊʔτΛಡΉ ࠓճՃ͞Εͨ৽γεςϜͦΕͧΕղܾྖҬ͕ҟͳΓ·͢ Scriptable Audio Pipeline (SAP) ɾOnAudioFilterRead ͷύϑΥʔϚϯεѱ͍ ɾNativeAudioPlugin։ൃͮ͠Β͍ ɾ(AudioRandomContainer,
C++࣮͔ͩΒ։ൃऀ͕֦ுͰ͖ͳ͍) ɾ(ܗσʔλΛՃ͢Δखஈ͕͍͠) Enhanced Audio Foundation(EAF) ɾ͞·͟·ͳೖग़ྗΦʔσΟΦσόΠεͷαϙʔτ ɾϚϧννϟϯωϧΦʔσΟΦ ·ͩ·ͩػೳඋத
ύονϊʔτΛಡΉ ࠓճՃ͞Εͨ৽γεςϜͦΕͧΕղܾྖҬ͕ҟͳΓ·͢ Scriptable Audio Pipeline (SAP) ɾOnAudioFilterRead ͷύϑΥʔϚϯεѱ͍ ɾNativeAudioPlugin։ൃͮ͠Β͍ ɾ(AudioRandomContainer,
C++࣮͔ͩΒ։ൃऀ͕֦ுͰ͖ͳ͍) ɾ(ܗσʔλΛՃ͢Δखஈ͕͍͠) Enhanced Audio Foundation(EAF) ɾ͞·͟·ͳೖग़ྗΦʔσΟΦσόΠεͷαϙʔτ ɾϚϧννϟϯωϧΦʔσΟΦ ࠓͷղઆ͕ͬͪ͜ຊ
ところで
ύονϊʔτΛಡΉ DSPGraph : DOTSϕʔεͰ੍࡞͢ΔNodeϕʔεͰԻݯΤϑΣΫτΛཧ͢ΔγεςϜ https://docs.unity3d.com/Packages/
[email protected]
/manual/index.html ΑΓ
OnAudioFilterRead に変わる ハイパフォーマンスで画期的なシステム
None
これ
Scriptable Audio Pipelineで 実現できます
そう
Unity6.3ならね
Procedural Audio (プロシージャルオーディオ) 今 日 覚えて欲しい 言 葉
SAPで何ができるの? Section.3
百聞は 一見 にしかず
百聞は 一見 にしかず 一 聞も 一見 もどっちも 大 事
ということでDemoです
ということでDemoです 詳しい仕組み→Qiita記事にて解説してます(更新予定) ・https://qiita.com/Cova8bitdot/items/07bf2e0f7ab6fa029e82 実際のコード→Github で公開中 (ReadMeとかメンテできてないけど) ・https://github.com/Cova8bitdots/MIDISynthesizer/pull/1
※現地で 見 れなかった 方 向け https://youtu.be/b47wgbF5eSk
·ͱΊ Scriptable Audio Pipeline ࣍ੈͷϋΠύϑΥʔϚϯεΦʔσΟΦγεςϜͰ͢ • ैདྷͷAudioClipΛ༻͍ͨγεςϜͱซ༻Մೳ • Procedural Audio
Λ࣮ݱͰ͖Δ • ܗͷੜ͕Մೳ • IAudioGenerator Λ༻͍ͨAudioModuleಉ࢜ΛνΣʔϯ • Generator→Effector→Effector Έ͍ͨͳͷ͕Մೳ • AudioMixerͬΆ͍Έ • Pipe ʹΑΔϝΠϯεϨουͱΦʔσΟΦεϨουؒͷσʔλΓͱΓ • ͜ΕʹΑΓܗσʔλղੳ݁ՌΛSpikeͳ͠ͰΓऔΓՄೳ • ө૾࡞ͰΑ͋͘ΔBGMͷFFTώετάϥϜͷදࣔͰ͖Δ