Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
TrapOfSpriteAtlas
Search
Cova8bitdots
December 07, 2019
Programming
0
5.2k
TrapOfSpriteAtlas
SpriteAtlas の利用上の注意点をまとめました
Cova8bitdots
December 07, 2019
Tweet
Share
More Decks by Cova8bitdots
See All by Cova8bitdots
Latest_Information_of_CICD_for_UnityAppWithAppleVisionPro
cova8bitdots
0
66
HandGestureTool for AppleVisionPro
cova8bitdots
0
100
NinjaGazeTyping 制作秘話
cova8bitdots
0
310
UnityとGoogleCloudFunction を連携して社内サービスを作った話
cova8bitdots
0
180
Unity-chan.Terrastal!!
cova8bitdots
0
400
ExampleOfTilemap2D
cova8bitdots
0
120
unity_lt_2021_Dec.pdf
cova8bitdots
0
830
HowToUseAudioMixer
cova8bitdots
0
150
StudyUnityFromAnti-pattern
cova8bitdots
0
2.4k
Other Decks in Programming
See All in Programming
Is Xcode slowly dying out in 2025?
uetyo
1
210
Bytecode Manipulation 으로 생산성 높이기
bigstark
2
380
WindowInsetsだってテストしたい
ryunen344
1
200
XP, Testing and ninja testing
m_seki
3
210
20250628_非エンジニアがバイブコーディングしてみた
ponponmikankan
0
510
CursorはMCPを使った方が良いぞ
taigakono
1
190
Webの外へ飛び出せ NativePHPが切り拓くPHPの未来
takuyakatsusa
2
440
ニーリーにおけるプロダクトエンジニア
nealle
0
590
Java on Azure で LangGraph!
kohei3110
0
170
git worktree × Claude Code × MCP ~生成AI時代の並列開発フロー~
hisuzuya
1
510
都市をデータで見るってこういうこと PLATEAU属性情報入門
nokonoko1203
1
580
AIコーディング道場勉強会#2 君(エンジニア)たちはどう生きるか
misakiotb
1
250
Featured
See All Featured
Templates, Plugins, & Blocks: Oh My! Creating the theme that thinks of everything
marktimemedia
31
2.4k
GraphQLの誤解/rethinking-graphql
sonatard
71
11k
The World Runs on Bad Software
bkeepers
PRO
69
11k
Rebuilding a faster, lazier Slack
samanthasiow
82
9.1k
Docker and Python
trallard
44
3.4k
Art, The Web, and Tiny UX
lynnandtonic
299
21k
The Power of CSS Pseudo Elements
geoffreycrofte
77
5.8k
Building an army of robots
kneath
306
45k
Adopting Sorbet at Scale
ufuk
77
9.4k
Build The Right Thing And Hit Your Dates
maggiecrowley
36
2.8k
Navigating Team Friction
lara
187
15k
Fireside Chat
paigeccino
37
3.5k
Transcript
Unity ͓ɾͱɾͳͷLTେձ 2019 SpriteAtlasͷམͱ݀͠
·͓ͣ͞Β͍ ATLASͬͯͳΜ͚ͩͬʁ ɾAtlas(ਤா) ɹෳը૾ΛύοΫͯ͠Ұͭͷը૾ʹͨ͠ͷ
·͓ͣ͞Β͍ UNITY ʹ͓͚ΔATLAS ɾUnity2017 ͔ΒSpriteAtlas͕ಋೖ͞Εͨ ɹ(SpritePacker ͳΜͯແ͔ͬͨɻ͍͍Ͷʁ) ɾNGUI, TexturePacker ͷ֎෦Ξηοτʹ
ɹཔΒͳͯ͘ྑ͘ͳͬͨ
མͱ݀͠ ࣮ࡍʹͬͯΈͯ (ͬͺΓ) མͱ͕݀͋ͬͨ͠ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3.
Profiler ͷදࣔใ 4. ੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
SPRITEATLASMANAGER ͷΠϕϯτొλΠϛϯά AwakeͰίʔϧόοΫΛొ 1. ىಈSceneͰSpriteAtlasΛ༻͍Δ 2. Scene ϩʔυ࣌ʹSpriteAtlasManager. atlasRequested͕ݺΕΔ 3.
Awake ͕Δ SpriteAtlasͷϩʔυॲཧ͕Βͳ͍
SPRITEATLASMANAGER ͷΠϕϯτొλΠϛϯά ղܾํ๏ 1. ͦͦBootSceneͱ͔ʹUIΛஔ͔ͳ͍ 2. BootSceneͷલʹPreBootSceneతͳͷΛ༻ҙ 3. [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] ଐੑΛ͚ͭͨϝιουΛ༻ҙͯͦ͜͠ͰίʔϧόοΫΛొ
ͨͩ͠ɺ্هଐੑΛ͚ͭͯϝιουSceneʹ͋Δͳ͍ؔΘΒͣ ίʔϧ͞ΕΔͷͰҙ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
SPRITEATLASͷRELEASEλΠϛϯά ‣ ͋ΔSpriteAtlas ͷඞཁλΠϛϯάSpriteAtlasManager.atlasRequested ͰΘ͔Δ ‣ ͋ΔSpriteAtlas͕ෆཁʹͳΔλΠϛϯάෆ໌ ‣ ΞϓϦʹؚΉϦιʔεͷ߹ Resources.UnloadUnsedAssetsͰղ์Մೳ
‣ AssetBundle, Addressables ͷ߹…
SPRITEATLASͷRELEASEλΠϛϯά ‣ AssetBundle, Addressablesͷ߹ࣗલͰϦιʔεղ์Λ͠ͳ͍ͱNG 1. AtlasొλΠϛϯάͰࣗલͰཧ 2. SceneΓସ͑࣌ʹUnloadΛݺͿ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
PROFILER ͷදࣔใ Α͠ProfilerͰϝϞϦঢ়گݟͯΈΔ͔
PROFILER ͷදࣔใ ͑ʁ॥ࢀরͯ͠ΔΜ͚ͩͲʁ
PROFILER ͷදࣔใ ͔ͬͯΦϒδΣΫτશ෦Destroyͯ͠ UnloadUnusedAssetݺΜͰͬͯΔ
PROFILER ͷදࣔใ ެࣜʹ͍߹Θͤͨ ʻ͜Εόάʁ ҙਤతͰʼ https://docs.unity3d.com/Manual/ProfilerMemory.html ϚχϡΞϧʹ࣮ػͱEditor ҧ͏ͬͯॻ͍ͯΔͬ͠ΐʁ ͏ΜɻΘ͔ͬͨɻ (
… ͍͜Εͯ͠Α)
PROFILER ͷදࣔใ ิɿ ࣮ػͰResourcesݺͼग़͠ͷ߹ UnloadUnsedAssetͰͪΌΜͱϝϞϦ͔Βফ͑Δ༷ ͋͘·ͰEditor࠶ੜ࣌ͷڍಈͷ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
੩తͳUIͰͷར༻ํ๏ AtlasΛηοτͯ͠NGUIͱ͔Έ͍ͨʹ Popup ͰSpriteΛબͼ͍ͨͳ͊ AtlasΛઃఆͰ͖ΔImageΛ֦ுͨ͠ ಠࣗΫϥε࡞ͬͯEditor֦ு͢Δ͔ (Clone) ͍ͬͯͭͯΔ͚ͲઃఆͰ͖ͨΘ
੩తͳUIͰͷར༻ํ๏ UnityΛ࠶ىಈͯ͠ΈΔ ͳΜ͔Ͱͨ Ϗϧυͯ͠ΈΔ Unity2017: ϏϧυΤϥʔ+SceneͷอଘෆՄ Unity2019: Ϗϧυ௨Δ͕SceneͷอଘෆՄ
੩తͳUIͰͷར༻ํ๏ ͍ͦͦํ͕ҧ͏!! SpriteAtlasͷڍಈ 1. ίϯϙʔωϯτʹAtlasΛઃఆ͠ͳͯྑ͍ 2. ैདྷ௨ΓImageʹAtlasʹొͨ͠SpriteຊମΛී௨ʹઃఆͯ͠OK 3. Play࣌/Build࣌ʹ2. ͷSprite͕SpriteAtlasͷࢀরʹஔ͖ΘΔ
Atlas Λొ͖࣌͢ɿ ϥϯλΠϜͰAtlasΛࢀরͯ͠ಈతʹΓସ͍͑ͨ߹
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
ςΫενϟαΠζ͕ഒ SpriteAtlas ͱొͨ͠ςΫενϟΛResourcesҎԼʹஔ͍ͨ ྆ํͱΞϓϦʹؚ·ΕͯςΫενϟαΠζ͕ഒ
ςΫενϟαΠζ͕ഒ ॴΛ͚ͯͪΌΜͱཧ͠Α͏ AssetBundle Addressables͚͓ͯ͘ ※Include in Build ͷνΣοΫ֎͢͜ͱ ΞϓϦʹؚΉAtlasResourcesҎԼʹ Atlasʹొ͢Δը૾
Resouces ҎԼʹஔ͔ͳ͍!!
࠷ޙʹ ·ͱΊ ɾམͱ݀͠Λཧղ͢ΕۀͰར༻Մೳ ɹɾAssetBundle/Addressables Ͱͷར༻Մೳ ɾམͱ݀͠ʹҾ͔͔ͬΔͱ࠷ѱϏϧυ͢Βग़དྷͳ͘ͳΔ ɾ༻๏ɺ༻ྔਖ਼͍͘͠·͠ΐ͏