Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
TrapOfSpriteAtlas
Search
Cova8bitdots
December 07, 2019
Programming
0
5.3k
TrapOfSpriteAtlas
SpriteAtlas の利用上の注意点をまとめました
Cova8bitdots
December 07, 2019
Tweet
Share
More Decks by Cova8bitdots
See All by Cova8bitdots
Latest_Information_of_CICD_for_UnityAppWithAppleVisionPro
cova8bitdots
0
80
HandGestureTool for AppleVisionPro
cova8bitdots
0
110
NinjaGazeTyping 制作秘話
cova8bitdots
0
340
UnityとGoogleCloudFunction を連携して社内サービスを作った話
cova8bitdots
0
190
Unity-chan.Terrastal!!
cova8bitdots
0
430
ExampleOfTilemap2D
cova8bitdots
0
140
unity_lt_2021_Dec.pdf
cova8bitdots
0
870
HowToUseAudioMixer
cova8bitdots
0
150
StudyUnityFromAnti-pattern
cova8bitdots
0
2.4k
Other Decks in Programming
See All in Programming
AI時代に必須!状況言語化スキル / ai-context-verbalization
minodriven
2
270
オンデバイスAIとXcode
ryodeveloper
0
370
CSC305 Lecture 11
javiergs
PRO
0
320
Leading Effective Engineering Teams in the AI Era
addyosmani
7
700
他言語経験者が Golangci-lint を最初のコーディングメンターにした話 / How Golangci-lint Became My First Coding Mentor: A Story from a Polyglot Programmer
uma31
0
490
Developer Joy - The New Paradigm
hollycummins
1
400
釣り地図SNSにおける有料機能の実装
nokonoko1203
0
200
Node-REDのノードの開発・活用事例とコミュニティとの関わり(Node-RED Con Nagoya 2025)
404background
0
110
contribution to astral-sh/uv
shunsock
0
570
CSC305 Lecture 12
javiergs
PRO
0
250
Migration to Signals, Resource API, and NgRx Signal Store
manfredsteyer
PRO
0
140
AI駆動開発カンファレンスAutumn2025 _AI駆動開発にはAI駆動品質保証
autifyhq
0
110
Featured
See All Featured
The Myth of the Modular Monolith - Day 2 Keynote - Rails World 2024
eileencodes
26
3.2k
What's in a price? How to price your products and services
michaelherold
246
12k
ReactJS: Keep Simple. Everything can be a component!
pedronauck
666
130k
Building Flexible Design Systems
yeseniaperezcruz
329
39k
Connecting the Dots Between Site Speed, User Experience & Your Business [WebExpo 2025]
tammyeverts
10
640
Measuring & Analyzing Core Web Vitals
bluesmoon
9
650
What’s in a name? Adding method to the madness
productmarketing
PRO
24
3.7k
Fashionably flexible responsive web design (full day workshop)
malarkey
407
66k
Music & Morning Musume
bryan
46
6.9k
Easily Structure & Communicate Ideas using Wireframe
afnizarnur
194
16k
Cheating the UX When There Is Nothing More to Optimize - PixelPioneers
stephaniewalter
285
14k
How GitHub (no longer) Works
holman
315
140k
Transcript
Unity ͓ɾͱɾͳͷLTେձ 2019 SpriteAtlasͷམͱ݀͠
·͓ͣ͞Β͍ ATLASͬͯͳΜ͚ͩͬʁ ɾAtlas(ਤா) ɹෳը૾ΛύοΫͯ͠Ұͭͷը૾ʹͨ͠ͷ
·͓ͣ͞Β͍ UNITY ʹ͓͚ΔATLAS ɾUnity2017 ͔ΒSpriteAtlas͕ಋೖ͞Εͨ ɹ(SpritePacker ͳΜͯແ͔ͬͨɻ͍͍Ͷʁ) ɾNGUI, TexturePacker ͷ֎෦Ξηοτʹ
ɹཔΒͳͯ͘ྑ͘ͳͬͨ
མͱ݀͠ ࣮ࡍʹͬͯΈͯ (ͬͺΓ) མͱ͕݀͋ͬͨ͠ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3.
Profiler ͷදࣔใ 4. ੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
SPRITEATLASMANAGER ͷΠϕϯτొλΠϛϯά AwakeͰίʔϧόοΫΛొ 1. ىಈSceneͰSpriteAtlasΛ༻͍Δ 2. Scene ϩʔυ࣌ʹSpriteAtlasManager. atlasRequested͕ݺΕΔ 3.
Awake ͕Δ SpriteAtlasͷϩʔυॲཧ͕Βͳ͍
SPRITEATLASMANAGER ͷΠϕϯτొλΠϛϯά ղܾํ๏ 1. ͦͦBootSceneͱ͔ʹUIΛஔ͔ͳ͍ 2. BootSceneͷલʹPreBootSceneతͳͷΛ༻ҙ 3. [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] ଐੑΛ͚ͭͨϝιουΛ༻ҙͯͦ͜͠ͰίʔϧόοΫΛొ
ͨͩ͠ɺ্هଐੑΛ͚ͭͯϝιουSceneʹ͋Δͳ͍ؔΘΒͣ ίʔϧ͞ΕΔͷͰҙ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
SPRITEATLASͷRELEASEλΠϛϯά ‣ ͋ΔSpriteAtlas ͷඞཁλΠϛϯάSpriteAtlasManager.atlasRequested ͰΘ͔Δ ‣ ͋ΔSpriteAtlas͕ෆཁʹͳΔλΠϛϯάෆ໌ ‣ ΞϓϦʹؚΉϦιʔεͷ߹ Resources.UnloadUnsedAssetsͰղ์Մೳ
‣ AssetBundle, Addressables ͷ߹…
SPRITEATLASͷRELEASEλΠϛϯά ‣ AssetBundle, Addressablesͷ߹ࣗલͰϦιʔεղ์Λ͠ͳ͍ͱNG 1. AtlasొλΠϛϯάͰࣗલͰཧ 2. SceneΓସ͑࣌ʹUnloadΛݺͿ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
PROFILER ͷදࣔใ Α͠ProfilerͰϝϞϦঢ়گݟͯΈΔ͔
PROFILER ͷදࣔใ ͑ʁ॥ࢀরͯ͠ΔΜ͚ͩͲʁ
PROFILER ͷදࣔใ ͔ͬͯΦϒδΣΫτશ෦Destroyͯ͠ UnloadUnusedAssetݺΜͰͬͯΔ
PROFILER ͷදࣔใ ެࣜʹ͍߹Θͤͨ ʻ͜Εόάʁ ҙਤతͰʼ https://docs.unity3d.com/Manual/ProfilerMemory.html ϚχϡΞϧʹ࣮ػͱEditor ҧ͏ͬͯॻ͍ͯΔͬ͠ΐʁ ͏ΜɻΘ͔ͬͨɻ (
… ͍͜Εͯ͠Α)
PROFILER ͷදࣔใ ิɿ ࣮ػͰResourcesݺͼग़͠ͷ߹ UnloadUnsedAssetͰͪΌΜͱϝϞϦ͔Βফ͑Δ༷ ͋͘·ͰEditor࠶ੜ࣌ͷڍಈͷ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
੩తͳUIͰͷར༻ํ๏ AtlasΛηοτͯ͠NGUIͱ͔Έ͍ͨʹ Popup ͰSpriteΛબͼ͍ͨͳ͊ AtlasΛઃఆͰ͖ΔImageΛ֦ுͨ͠ ಠࣗΫϥε࡞ͬͯEditor֦ு͢Δ͔ (Clone) ͍ͬͯͭͯΔ͚ͲઃఆͰ͖ͨΘ
੩తͳUIͰͷར༻ํ๏ UnityΛ࠶ىಈͯ͠ΈΔ ͳΜ͔Ͱͨ Ϗϧυͯ͠ΈΔ Unity2017: ϏϧυΤϥʔ+SceneͷอଘෆՄ Unity2019: Ϗϧυ௨Δ͕SceneͷอଘෆՄ
੩తͳUIͰͷར༻ํ๏ ͍ͦͦํ͕ҧ͏!! SpriteAtlasͷڍಈ 1. ίϯϙʔωϯτʹAtlasΛઃఆ͠ͳͯྑ͍ 2. ैདྷ௨ΓImageʹAtlasʹొͨ͠SpriteຊମΛී௨ʹઃఆͯ͠OK 3. Play࣌/Build࣌ʹ2. ͷSprite͕SpriteAtlasͷࢀরʹஔ͖ΘΔ
Atlas Λొ͖࣌͢ɿ ϥϯλΠϜͰAtlasΛࢀরͯ͠ಈతʹΓସ͍͑ͨ߹
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
ςΫενϟαΠζ͕ഒ SpriteAtlas ͱొͨ͠ςΫενϟΛResourcesҎԼʹஔ͍ͨ ྆ํͱΞϓϦʹؚ·ΕͯςΫενϟαΠζ͕ഒ
ςΫενϟαΠζ͕ഒ ॴΛ͚ͯͪΌΜͱཧ͠Α͏ AssetBundle Addressables͚͓ͯ͘ ※Include in Build ͷνΣοΫ֎͢͜ͱ ΞϓϦʹؚΉAtlasResourcesҎԼʹ Atlasʹొ͢Δը૾
Resouces ҎԼʹஔ͔ͳ͍!!
࠷ޙʹ ·ͱΊ ɾམͱ݀͠Λཧղ͢ΕۀͰར༻Մೳ ɹɾAssetBundle/Addressables Ͱͷར༻Մೳ ɾམͱ݀͠ʹҾ͔͔ͬΔͱ࠷ѱϏϧυ͢Βग़དྷͳ͘ͳΔ ɾ༻๏ɺ༻ྔਖ਼͍͘͠·͠ΐ͏