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Unityでインタラクティブミュージックやってみた
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Cova8bitdots
July 17, 2018
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Unityでインタラクティブミュージックやってみた
サポーターズColab で登壇した時の資料です
Cova8bitdots
July 17, 2018
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Transcript
UNITYͰ ΠϯλϥΫςΟϒϛϡʔδοΫͬͯΈͨ ϛυϧΣΞɾωΠςΟϒϓϥάΠϯʹཔΒͳ͍ͰؤுͬͯΈͨ
͡Ίʹ ༰ ▸ ΠϯλϥΫςΟϒϛϡʔδοΫͱʁ ▸ Unity ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ ▸ αϯυγεςϜͷσϞϯετϨʔγϣϯ
ΠϯλϥΫςΟϒϛϡʔδοΫͱ ༰ ▸ ΠϯλϥΫςΟϒϛϡʔδοΫͱʁ ▸ Unity ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ ▸ αϯυγεςϜͷσϞϯετϨʔγϣϯ
ΠϯλϥΫςΟϒϛϡʔδοΫͱ આ໌ ΠϯλϥΫςΟϒϛϡʔδοΫ ‣ ରతͳԻָ ‣ ϢʔβʔͷೖྗʹΑͬͯԻָ͕มԽ ‣ ࡞ۂऀ(࡞ऀ)ͷҙਤ͠ͳ͍ λΠϛϯάͰมԽ͢ΔՄೳੑ͕͋Δ
ྫ) ɾϢʔβʔͷϘλϯೖྗͷλΠϛϯάͰ ɹBGM͕ऴΘΔʢεϓϥτΡʔϯͷχϡʔεը໘ʣ ɾCrypt of NecroDancer ɹγϣοϓ͕ۙͮ͘ͱϝϩσΟʔΛՎ͏ ɹళͷ͕ฉ͑͜Δ ΞμϓςΟϒϛϡʔδοΫ ‣ దԠతͳԻָ ‣ ঢ়گʹԠͯ͡ಈతʹมԽ͢ΔԻָ ‣ ࡞ۂऀ(࡞ऀ)ͷҙਤ௨Γʹ ੍ޚՄೳ ྫ) ɾεʔύʔϚϦΦϒϥβʔζͷΓ͕࣌ؒ ɹ͘ͳͬͨΒςϯϙ্͕͕Δ ɾϘεઓͷ֤ܗଶͰҟͳΔBGMΛྲྀ͢ ࢀߟɿCRIϛυϧΣΞɹήʔϜԻָΛม͑Δ ʮΞμϓςΟϒϛϡʔδοΫͱʁʯɹ(2009)
ΠϯλϥΫςΟϒϛϡʔδοΫͱ ͳͥ͞Ε͍ͯΔʁ ΠϯλϥΫςΟϒϛϡʔδοΫಋೖྫ ▸ FINAL FANTASY XV ಠࣗͷαϯυγεςϜMAGI Λ։ൃɾར༻ http://cedil.cesa.or.jp/cedil_sessions/view/1447
▸ εϓϥτΡʔϯγϦʔζ χϡʔεը໘Ͱεςʔδհͷͱ͖ͷSEͱΩϟϥΫλʔͷಈ͖͕BGMͷ1,3ഥͱಉظ χϡʔεը໘ͳͲϢʔβʔͷϘλϯೖྗͷλΠϛϯάʹ߹ΘͤͯBGM͕ऴྃ͢Δ ৄࡉͳղઆΛ͍ͯ͠Δϒϩάɹhttp://blog.nine-gates.com/1640/ ▸ FTL: Faster Than Light ότϧBGMͱ௨ৗBGM͕γʔϜϨεʹΓସΘΔ https://youtu.be/l6AJdn8RTNM AAA λΠτϧ͔ΒΠϯσΟʔζ·Ͱ༷ʑͳήʔϜͰಋೖɾ࣮͞Ε͍ͯΔ
ΠϯλϥΫςΟϒϛϡʔδοΫͱ ݁ہΠϯλϥΫςΟϒϛϡʔδοΫͬͯԿʁ ▸ γʔϜϨεͳԻָมԽ ▸ λΠϛϯά͕ಉظ͞ΕͭͭBGMΛΓସ͑ɾՃɾআ ▸ ॎͷભҠʢ࠶ੜτϥοΫͷ૿ݮɾΓସ͑ʣ ▸ ԣͷભҠʢ࠶ੜτϥοΫͷ࠶ੜՕॴͷมߋʣ
▸ Իָʹ߹ΘͤͨΠϕϯτͷ࣮ߦ ▸ BGMͷϏʔτʹ߹ΘͤͯΠϕϯτΛԆɺಉظ࣮ߦ ▸ ԻָͷભҠλΠϛϯάΛࡉ͔͘ઃఆͯ͠ʮΑΓࣗવͳભҠʯʹ
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ ༰ ▸ ΠϯλϥΫςΟϒϛϡʔδοΫͱʁ ▸ Unity ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ ▸ αϯυγεςϜͷσϞϯετϨʔγϣϯ
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ UNITY ͷΦʔσΟΦपΓͷ(෮श) ▸ Unity5.x ͰΦʔσΟΦ͕ڧԽ͞Εͨ ▸ ݸਓతʹ5.x ͷΞοϓσʔτΦʔσΟΦΞοϓσʔτͱݺΜͰ·͢ɻͦΕ͘Β͍େਐา
▸ AudioMixer ͷՃ, SnapShot ػೳͷՃ ▸ MasterVolume ͷཧ͕Մೳ ▸ SnapShot ͷସʹΑΔμοΩϯάػೳͷ࣮ݱ ▸ LPF, HPF ͳͲͷ֤छϑΟϧλ͕ΧςΰϦຖʹదԠՄೳ ▸ ADPCM͕ར༻Մೳʹ ▸ ADPCMͱݴ͑εʔϑΝϛɻʢFCͰҰ෦Χηοτར༻͞Ε͍ͯͨʣ εʔύʔϚϦΦϒϥβʔζ3ͷBGMͰςΟϯύχͷԻͱ͔͕ೖͬͨͷADPCMͷ͓͔͛ ▸ ωΠςΟϒϓϥάΠϯΛ͔͚ΔΑ͏ʹͳͬͨʂ ▸ αϯϓϧίʔυͷίϝϯτͷগͳ͞ʮͲ͏ͤઐͷਓ͔͠ΘΜͰ͠ΐʯతͳײ͡ͳͨΊ ϋʔυϧߴ͍Ͱ͢ʢମݧஊ ▸ ҰԠαϯϓϧΛՃͯ͠ಠࣗϓϥάΠϯΛ࡞ͬͯΈ·͕ͨ͠ Ի৴߸ॲཧͷجຊతͳ͕ࣝແ͍ͱखग़·ͤΜɻ ▸ Ұݟ༷શ͓அΓ
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ UNITY ͷΦʔσΟΦपΓͷ(ϛυϧΣΞपΓ) ▸ ήʔϜۀքͰΘΕ͍ͯΔϛυϧΣΞ ▸ CRI ADX2( CRI
MiddleWare) ▸ ࠃͷѹతγΣΞ ▸ ॻ੶͋ΔͷͰຊޠใ͕ଟ͍ ▸ Wwise( Audiokinetic ) ▸ ίϯγϡʔϚʔͰͷ࠾༻͕ߴ͍ ▸ ੈքతʹඪ४ͰΘΕ͍ͯΔ ▸ ADX2ͰՄೳͳ͜ͱେͰ͖Δ ▸ ϓϥάΠϯΛಠࣗʹ։ൃՄೳ ▸ FMOD( Firelight Technologies) ▸ UnityͷΦʔσΟΦͷத ▸ ѹతຊޠใͷগͳ͞(ന
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ UNITY ͷΦʔσΟΦपΓͷ ▸ ࠓճ͜ΕΒϛυϧΣΞʹཔΒͳ͍ͰؤுͬͯΈ·͢ ֤छϛυϧΣΞఏڙͷձ༷ࣾ͢Έ·ͤΜ ▸ ඇϛυϧΣΞͰ͋Ε @geekdrums
͞Μ࡞ͷMusicEngine ͱ͍͏ͷ͕͋Γ·͢(ࠓճ͍·ͤΜ) https://github.com/geekdrums/MusicEngine ࢀߟ ▸ UnityͰαϯυΤϯδϯ(ADX2, Wwise, FMOD)Λѻ͏ࡍʹ ͓͍͑ͨ͞ࣄ https://qiita.com/dTAT/items/2226d261498947dc2bda ݟʹߦͬͨΒ͍͍ͶϘλϯΛԡͦ͏ʢϚʣ
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ αϯυԋग़ ▪جຊతͳͷ ‣ ϛϡʔτ ‣ LowPassFilter ‣ HighPassFilter
‣ Reverb ‣ Echo ‣ Fade ‣ FadeIn ‣ FadeOut ‣ CrossFade ▪ͪΐͬͱߴ ‣ μοΩϯά ‣ αΠυνΣʔϯೖྗ ‣ ࠶ੜτϥοΫͷมಈ ‣ τϥοΫ(ϨΠϠʔ)ͷ૿ݮ ‣ ࠶ੜҐஔͷγʔΫ ‣ ϏʔτಉظʢΫΥϯλΠζʣ ‣ ֤छϑΟϧλ ‣ ϑϥϯδϟʔ ‣ ϐονγϑτ ͕ؔਂ͍߲ ͕ؔਂ͍߲
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ CROSSFADE ▸ BGM_A ΛFadeOutͤ͞ͳ͕ΒBGM_BΛFadeInͤ͞Δํ๏ ࣌ؒ Իྔ FADEIN Πϝʔδ
࣌ؒ Իྔ FADEOUT Πϝʔδ C#తʹFadeIn FadeOutதಉ͡ॲཧ
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ CROSSFADE ▸ Cross FadeͷΠϝʔδҎԼͷײ͡ ࣌ؒ Իྔ CrossFade Πϝʔδ
BGM_A BGM_B τʔλϧͷԻྔ ࣌ؒ Իྔ ࣮ࡍ BGM_A BGM_B τʔλϧͷԻྔ ɾΠϝʔδ௨ΓʹͳΒͳ͍ ɾCrossFadeதʹτʔλϧͷԻྔ͕ ɹมԽͯ͠͠·͏
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ CROSSFADE ▸ ԻͷΤωϧΪʔΛߟ͑ͯΈΔ ▸ ԻͷΤωϧΪʔઈରͷ̎Ͱఆٛ͞ΕΔ ▸ ΫϩεϑΣʔυதͷΤωϧΪʔ
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ CROSSFADE ▸ ઢมԽͷ߹ ▸ FadeIn : A(t) =
t ▸ FadeOut: B(t) = (1-t ) ▸ ΤωϧΪʔ ʹ ▸ ͜͜ͰS1 (t) = S2 (t)=1 ͱԾఆ͢Ε
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ CROSSFADE ▸ Ͳ͏͢Ετʔλϧ͕ҰఆʹͳΔ͔ʁ ▸ ͱͳΔ ▸
͜ΕΛͬͯΈΔ ʹ ▸ ͜͜ͰS1 (t) = S2 (t)=1 ͱԾఆ͢Ε
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ CROSSFADE ▸ ࡾ֯ؔͷΧʔϒͰ࣮ͯ͠ΈΔ ࣌ؒ Իྔ CrossFade Πϝʔδ BGM_A
BGM_B τʔλϧͷԻྔ ࣌ؒ Իྔ ࣮ࡍ BGM_A BGM_B τʔλϧͷԻྔ ɾԻྔมԽ͕ແ͍͔ΒҧײΛݮΒͤͨ ɾࣗવʹBGMΛΓସ͑Ͱ͖Δ
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ ࠶ੜτϥοΫͷมߋ ▸ ॎͷભҠ ▸ ࠶ੜτϥοΫ(AudioSource)ͷ૿ݮ ▸ ผָثͰԋ͞Ε͍ͯΔτϥοΫʹΓସ͑Δ https://twitter.com/giginet/status/985420935657275392
youtu.be/2fDdrdVjVIw ▸ BGMʹϦζϜηΫγϣϯ͕Ճ͞ΕΔ youtu.be/l6AJdn8RTNM ▸ ԣͷભҠ ▸ ࠶ੜҐஔΛγʔΫ ▸ 1A -> 2A -> Ξτϩ ▸ ֤·ͱ·ΓͰτϥοΫΛׂ͢Ε τϥοΫͷΓସ͑ʹΑΔٖࣅతԣભҠͷ࣮ݱՄೳ
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ ॎͷભҠ ▸ جຊํɿAudioSourceͷʹΑΔΰϦԡ͠ ▸ ָ֤ثɺϨΠϠʔຖʹԻݯΛ༻ҙ ▸ શ෦ಉ࣌࠶ੜͭͭ͠ɺ֤AudioSourceͷԻྔΛૢ࡞ ▸
͋·Γʹྔ͕ଟ͘ͳΔͱॏ͍ ▸ Γ͍ͨ߹ϛυϧΣΞʹཔΖ͏(εςϚ) ▸ ύλʔϯʹԠͯ͡ԻݯΛ༻ҙ ▸ BGMΛ֤ύλʔϯʹԠͯ͡Γସ͑Δ ▸ CrossFade͕׆͖Δ!!
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ ԣͷભҠ ▸ Unity ͰભҠϙΠϯτΛఆٛ͢Δͷใྔతʹॲཧతʹ͍͠ ▸ ಛʹLoopԻݯΛ͏ͱͳΔͱқ͕͞Βʹ্͕Δ ▸ ભҠϙΠϯτΛݶఆ֤ͯ͠τϥοΫΛ༻ҙ
▸ ΠϯτϩɾϧʔϓɾΞτϩͰ۠Δ ▸ ϢʔβʔͷλΠϛϯάΛݟͭͭʮྑ͍λΠϛϯάͰτϥοΫΛΓସ͑Δʯ ▸ ʮྑ͍λΠϛϯάʯ͕ඇৗʹॏཁ গ͠ͰζϨΔͱϢʔβʔʹόϨΔˍؾ࣋ͪѱ͍αϯυʹͳΔ ▸ CrossFade͕׆͖Δ!!
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ ࠶ੜτϥοΫͷมߋ ▸ ભҠ͢Δͱ͖ͷҙ ▸ ms ͰζϨΔͱBGMʹʮউखʹʯΤϑΣΫτ͕͖ͭ·͢ ▸ ݻఆζϨΔ
▸ EchoϑΟϧλ͕͔͔ͬͨঢ়ଶ ▸ ͣΕ෯͕࣌ؒͰมΘΔ ▸ ϑϥϯδϟʔ͕͔͔ͬͨঢ়ଶ ▸ ϑϥϯδϟʔɿϗϫΠτϊΠζͰδΣοτΤϯδϯΛ࡞ΔͳͲͷΤϑΣΫλʔ ▸ τϥοΫؒͰʮςϯϙ(BPM)ʯ͕ҟͳΔͱͦͦؾ࣋ͪѱ͍Ͱ͢ɻ ▸ FadeOutૣ͘ɺFadeInΊͳͲ͕ඞཁ ▸ τϥοΫؒͰௐʢίʔυʣ͕ҧ͏ͱ߹ʹΑͬͯෆڠԻ ▸ 2, ૿4 ҟͳΔ߹ɺΑ΄ͲҙਤతͰͳ͚Εආ͚Δ͖ ▸ 3, 4, 5, 8(ΦΫλʔϒ্) ͋ͨΓͰखΛଧͭΑ͏ʹ͢Δͱྑ͍
UNITY ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ ΠϕϯτͷϏʔτಉظ(ΫΥϯλΠζ) ▸ ࠶ੜτϥοΫʹʮBPMʯʮഥࢠʯΛఆٛ ▸ ຖϑϨʔϜࢹͯ͠ҙͷഥʹΓସΘͬͨΒΠϕϯτΛ࣮ߦͤ͞Δ ▸ [ҙ] ▸
BPM͕͋·Γʹߴ͘ɺϏʔτ͕ࡉ͔͍ͱ ήʔϜΤϯδϯͷΞοϓσʔταΠΫϧ͕ߋ৽ݕʹؒʹ߹Θͳ͘ͳΔ ▸ 30FPS: 33[ms], 60FPS: 16[ms] ▸ BPM240 : 250[ms] : 62.5[ms] : 31.25[ms] ▸ ԻήʔͰOnBeat ͷલޙఆΛ͠Α͏ͱ͢Δͱ લޙ1FະຬͩͬͨΓ͢ΔՄೳੑ͕͋Δ
αϯυγεςϜͷσϞϯετϨʔγϣϯ ༰ ▸ ΠϯλϥΫςΟϒϛϡʔδοΫͱʁ ▸ Unity ͰΠϯλϥΫςΟϒϛϡʔδοΫΛߦ͏ʹʁ ▸ αϯυγεςϜͷσϞϯετϨʔγϣϯ
αϯυγεςϜͷσϞϯετϨʔγϣϯ ࡞தͷαϯυγεςϜ ▸ σʔλఆٛɿScriptableObjectΛར༻ ▸ AssetBundleԽ͍͢͠ ▸ ύϥϝʔλ͕େ( 30 ఔ)
▸ Inspector Ͱઃఆ͢Δͷݫ͍͠ (தུ)
αϯυγεςϜͷσϞϯετϨʔγϣϯ ࡞தͷαϯυγεςϜ ▸ σʔλఆٛɿScriptableObjectΛར༻ ▸ AssetBundleԽ͍͢͠ ▸ ύϥϝʔλ͕େ( 30 ఔ)
▸ Inspector Ͱઃఆ͢Δͷݫ͍͠ ▸ ઐ༻ͷΦʔαϦϯάπʔϧΛ༻ҙ ▸ Load࣌ʹϓϩδΣΫτͷશՕॴʹ͋Δ AudioData ͷScriptableObjectΛऔಘ
αϯυγεςϜͷσϞϯετϨʔγϣϯ ࡞தͷαϯυγεςϜ(ΦʔαϦϯάπʔϧ) ΈΜͳେ͖TreeView ൃԻ੍ݶઃఆՄೳ ΫΥϯλΠζͳͲͷ Ϗʔτใઃఆ Intro, Loop ͷܗΛදࣔ IntroLength
͚ͩͣΒͯ͠Loop෦ඳը બதͷσʔλදࣔΤϦΞ
αϯυγεςϜͷσϞϯετϨʔγϣϯ ࡞தͷαϯυγεςϜ ▸ ఏڙػೳ(࣮ࡁΈ) ▸ BGMͷFadeIn/FadeOut/CrossFade ▸ ൃԻ੍ݶ(ઌணޙண, ಉ࣌ൃԻ, ൃԻִؒ
) ▸ ΠϕϯτͷϏʔτಉظ ▸ Πϯτϩ͖BGM࠶ੜ
αϯυγεςϜͷσϞϯετϨʔγϣϯ ࡞தͷαϯυγεςϜ ▸ ϏʔτಉظγεςϜʹ͍ͭͯ 1. ΠϕϯτQueueΛఆٛ 2. SoundManagerʹରͯ͠ΠϕϯτΛొ
3. SoundManagerଆͰBGMΛࢹͯ͠ ࢦఆͷϏʔτʹ͖ͨΒQueueશ࣮ͯߦ ͱ͍͏ײ͡Ͱ࣮͍ͯ͠·͢ ʢҙ֎ͱ͜ΜͳΜͰ͍͚ͪΌ͍·͢ʣ
αϯυγεςϜͷσϞϯετϨʔγϣϯ ࡞தͷαϯυγεςϜ ▸ ॾࣄʹΑΓ·ͩGitHub্ʹެ։Ͱ͖·ͤΜʢ͝ΊΜͳ͍͞ʣ ▸ ςϯϙ͕Մมͳ߹ͷϏʔτಉظ͕ະରԠ ▸ LoopτϥοΫΛෳઃఆՄೳʹ֦ு ▸ ΞτϩͷઃఆՃ
▸ αϯϓϧ͕Θ͔ΓͮΒ͍ͷͰΘ͔Γ͍͢αϯϓϧΛ࡞Δ ▸ υΩϡϝϯτඋ͖͠Εͯͳ͍ ▸ ֤छBugFix ▸ etc… ▸ ࠓळެ։༧ఆͰؤு࣮͍ͬͯͯ͠ΔͷͰ͏গʑ͓͍ͪͩ͘͞ ▸ ͪΌΜͱ͓൸࿐ग़དྷΔΑ͏ʹͳΓ·ͨ͠ΒɺͲ͔͜ͷษڧձͳͲͰൃද͢Δ༧ఆͰ͢
UNITYͰΠϯλϥΫςΟϒϛϡʔδοΫͬͯΈͨ ·ͱΊ ▸ ΠϯλϥΫςΟϒϛϡʔδοΫ ▸ γʔϜϨεʹۂ͕มΘΔ ▸ Πϕϯτ͕Իָతʹؾ࣋ͪͷྑ͍λΠϛϯάͰ࣮ߦ͞ΕΔ ▸ Unity
ͰؤுΕεΫϦϓτॻ͚ͩ͘Ͱ ͦͦ͜͜ΠϯλϥΫςΟϒϛϡʔδοΫग़དྷ·͢ ▸ ෛՙɾͬͱ৭ʑΓ͍ͨ߹ϛυϧΣΞΛ͓͏ ▸ ͦͦదͳ໘ͰΘͳ͍ͱޮՌബͳͷͰ ήʔϜɾөըͳͲ͔Βԋग़ϓϥϯΛษڧ͠Α͏