separated over the distance of time. At one end of that conversation are those who create the product; at the other, the people who use it. In between is the product itself—with a design that either helps or hinders; creates a barrier-free interaction or shouts in an unfamiliar language. Because this conversation does not happen in real time, we are not there to smooth over the rough spots and make sure that we have spoken clearly. Instead, we have to build our understanding of those users into every aspect of the design, by putting people—users—at the center of the design process.” – Whitney Quesenbery http://www.uxmatters.com/mt/archives/2005/11/why-people-matter.php Sunday, September 15, 13
software that helps to identify usability problems in the user interface design” - Wikipedia http://www.uxmatters.com/mt/archives/2005/11/why-people-matter.php Sunday, September 15, 13
the real world "High-quality learning environments are a necessary precondition for facilitation and enhancement of the ongoing learning process." Sunday, September 15, 13
the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Sunday, September 15, 13
the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Sunday, September 15, 13
the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help users recognise, diagnose and recover from errors Sunday, September 15, 13
the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help users recognise, diagnose and recover from errors Help and documentation Sunday, September 15, 13