Here are the slides from a workshop I lead at UX Lisbon in May 2012 about designing for kids. It has information on researching and designing for children from 2-12.
colors & use them to communicate purpose, task & functionality • VISUAL HIERARCHY: Separate foreground & background so kids can focus on the main goals • ONE ACTION PER ELEMENT: Assign a SINGLE function to each interactive element • SYMBOLS & GESTURES: Limit use of metaphors and constrain gestures to those familiar to little hands.
something wrong: • Play a funny or silly sound (think “sad trombone” • Show a silly animation • Create a simple “runner-up” round • Point out where the child succeeded • Always ALWAYS let the child try again - unlimited “do-overs!”
it right by providing visual/audio clues and rewards • LET ‘EM LOSE: Make losing interesting for these kids so they understand what to fix next time and are encouraged to keep trying. Don’t always let them win! • LEVEL UP: Create multiple levels in your experience so that it can grow with the kids you’re designing for. • PERMANENCE: Let kids save, store and share their stuff, or give them something to gather/collect. • SYMBOLS & GESTURES: Limit use of metaphors and
for tweens, it's not really like a networking site. You choose an avatar, a fake e-mail address and more, and it's really animated and childish like. There is nothing bad about it and it's totally safe, but won't appeal that much to tweens.”
sucks. I mean it takes forever to set up, then the parent has to set it up or the site blocks you from half the stuff on it, and it ask for a social security number, yeah sure im a kid but i really dont think giving a social security numbers worth it, AND it cost money so fill in the blanks there”
fun! This allows for additional learning and exploration • DON’T TALK DOWN: Respect these kids. Focus on what’s great about your product instead of the fact that it’s “just for kids.” • PROVIDE CONTEXTUAL LEARNING: Instead of front-loading information, let kids learn as they fail, providing information at each step.
DOWN • PROVIDE CONTEXTUAL LEARNING 10-12 • 4 OR 5 BRIGHT COLORS • SEPARATE FOREGROUND & BACKGROUND • ONE ACTION PER ELEMENT • USE FAMILIAR SYMBOLS & GESTURES 6-9 • BREAK TASKS UP INTO STEPS & PROVIDE FEEDBACK • MAKE LOSING INTERESTING • LET THEM LEVEL UP • PROVIDE OPPORTUNITIES TO SAVE, STORE AND COLLECT 2-5