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Designing for Children

dgelman
May 18, 2012

Designing for Children

Here are the slides from a workshop I lead at UX Lisbon in May 2012 about designing for kids. It has information on researching and designing for children from 2-12.

dgelman

May 18, 2012
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  1. 2-5 YEAR OLDS • COLOR: Pick 4 or 5 bright

    colors & use them to communicate purpose, task & functionality • VISUAL HIERARCHY: Separate foreground & background so kids can focus on the main goals • ONE ACTION PER ELEMENT: Assign a SINGLE function to each interactive element • SYMBOLS & GESTURES: Limit use of metaphors and constrain gestures to those familiar to little hands.
  2. ...or at least make it interesting When a child gets

    something wrong: • Play a funny or silly sound (think “sad trombone” • Show a silly animation • Create a simple “runner-up” round • Point out where the child succeeded • Always ALWAYS let the child try again - unlimited “do-overs!”
  3. 6-9 YEAR OLDS • REINFORCEMENT: Let kids know they’re doing

    it right by providing visual/audio clues and rewards • LET ‘EM LOSE: Make losing interesting for these kids so they understand what to fix next time and are encouraged to keep trying. Don’t always let them win! • LEVEL UP: Create multiple levels in your experience so that it can grow with the kids you’re designing for. • PERMANENCE: Let kids save, store and share their stuff, or give them something to gather/collect. • SYMBOLS & GESTURES: Limit use of metaphors and
  4. “Personally, I think that this is a bit to childish

    for tweens, it's not really like a networking site. You choose an avatar, a fake e-mail address and more, and it's really animated and childish like. There is nothing bad about it and it's totally safe, but won't appeal that much to tweens.”
  5. Whateverloop “I am a user, and in my oppinion, it

    sucks. I mean it takes forever to set up, then the parent has to set it up or the site blocks you from half the stuff on it, and it ask for a social security number, yeah sure im a kid but i really dont think giving a social security numbers worth it, AND it cost money so fill in the blanks there”
  6. 10-12 YEAR OLDS • INVITE SILLINESS: Make breaking the rules

    fun! This allows for additional learning and exploration • DON’T TALK DOWN: Respect these kids. Focus on what’s great about your product instead of the fact that it’s “just for kids.” • PROVIDE CONTEXTUAL LEARNING: Instead of front-loading information, let kids learn as they fail, providing information at each step.
  7. WHAT DID WE LEARN? • INVITE SILLINESS • DON’T TALK

    DOWN • PROVIDE CONTEXTUAL LEARNING 10-12 • 4 OR 5 BRIGHT COLORS • SEPARATE FOREGROUND & BACKGROUND • ONE ACTION PER ELEMENT • USE FAMILIAR SYMBOLS & GESTURES 6-9 • BREAK TASKS UP INTO STEPS & PROVIDE FEEDBACK • MAKE LOSING INTERESTING • LET THEM LEVEL UP • PROVIDE OPPORTUNITIES TO SAVE, STORE AND COLLECT 2-5
  8. 10-12 YEAR OLDS • IDIs - 1 :: 1 •

    SCHOOL-BASED RESEARCH • LAB/REMOTE TESTING • SURVEYS