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2017 TGDF - 從零開始的遊戲開發框架
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蒼時弦や
July 02, 2017
Technology
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2017 TGDF - 從零開始的遊戲開發框架
Page 7 Video:
https://www.youtube.com/watch?v=QBYZAZlH9cw
蒼時弦や
July 02, 2017
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Transcript
從零開始的 遊戲開發框架 Photo from https://www.pexels.com/
WEB DEVELOPER GAME DEVELOPER 襟 儘 䓛⛳ @elct9620
None
None
想做個自己的遊戲引擎
CG from http://www.rpgmakerweb.com/
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None
Magica & Seeker
build :main do dynamic_library "sdl2" include_path "extra/include" define :debug flag
"-Wall" source "src/**/*.cpp" dest "build" use :cxx end Magicafile
Seeker Engine mruby Game (C++/Ruby)
RubyVM GameObject C++ GC Bad Address 1 2
RubyVM GameObject (Ruby Object) C++ GC 2 1 Create Ruby
Object
Hiro Framework
mruby Hiro Framework
mruby Hiro Core Hiro Renderer …
Data_Get_Struct( mrb, self, &hiro_scene_type, data ); Type Reference
Premature Optimization Is the Root of all evil
Hiro mruby Hiro.rb … Core Engine
Ruby Script Hiro RubyVM SDL inih …
Domain Specific Language
Character.define :aotoki do name 'Aotokitsuruya' animations( stand: animation('char/stand01.png'), walk: animation('char/walk01.png')
) end DSL Sample
Scene.define :starter do character(:aotoki).say 'Hi, Player' say 'Welcome to use
DSL in your game' confirm 'Are you read to start?' do yes do goto :first_level end no do exit_game end end end DSL Sample
Makes Programmers Happy
Q&A