Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
2019 - COSCUP - 復活一個 Browser Game - Unlight 開源事件
Search
蒼時弦や
August 18, 2019
Programming
840
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
2019 - COSCUP - 復活一個 Browser Game - Unlight 開源事件
蒼時弦や
August 18, 2019
More Decks by 蒼時弦や
See All by 蒼時弦や
2024 - COSCUP - Clean Architecture in Rails
elct9620
2
220
2023 - RubyConfTW - Rethink Rails Architecture
elct9620
0
270
20230916 - DDDTW - 導入 Domain-Driven Design 的最佳時機
elct9620
0
500
2023 - WebConf - 選擇適合你的技能組合
elct9620
0
730
20230322 - Generative AI 小聚 ft. Happy Designer
elct9620
0
490
2022 - 默默會 - 重新學習 MVC 的 Model
elct9620
1
520
MOPCON 2022 - 從 Domain-Driven Design 看網站開發框架隱藏
elct9620
1
540
2022 - COSCUP - 我想慢慢寫程式該怎麼辦?
elct9620
0
310
2022 - COSCUP - 打造高速 Ruby 專案開發流程
elct9620
0
350
Other Decks in Programming
See All in Programming
Flow は今どうなっているか
mizdra
PRO
0
790
My Marp Sample
sinoue0108
0
130
S3 を使うアプリケーションをローカル完結で動かすことに全力を注いでみた / Running S3 Apps Offline
contour_gara
0
700
PHPプロジェクトの結合バランスを可視化する #php_night
kajitack
0
130
Detecting Compromised CI with eBPF and Cilium Tetragon
lizrice
0
280
実装をデザインガイドラインに追従させるための取り組み / 260731-dip-mosh-design-system
dachi023
0
8k
MySQLとPostgreSQLって何が違うの?
akagami
0
150
Hono + Inertia + React で LP を構築した話
oukayuka
2
190
Go を使い始めて 2 ヶ月の学び / My first two months with Go
contour_gara
0
400
Jindong: Introducing Declarative Haptics in Compose Multiplatform
l2hyunwoo
0
130
AIの中の人になってみる
htkym
0
140
AI時代に学ぶ 好きなルール 嫌いなルール Linter編
shorty5121
0
560
Featured
See All Featured
The Cult of Friendly URLs
andyhume
79
7k
Design in an AI World
tapps
1
290
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
46
3k
How to make the Groovebox
asonas
2
2.4k
GraphQLとの向き合い方2022年版
quramy
50
15k
How People are Using Generative and Agentic AI to Supercharge Their Products, Projects, Services and Value Streams Today
helenjbeal
1
300
Marketing to machines
jonoalderson
1
5.7k
Refactoring Trust on Your Teams (GOTO; Chicago 2020)
rmw
35
3.8k
Intergalactic Javascript Robots from Outer Space
tanoku
273
27k
Everyday Curiosity
cassininazir
0
300
Sam Torres - BigQuery for SEOs
techseoconnect
PRO
0
510
Context Engineering - Making Every Token Count
addyosmani
9
1.1k
Transcript
Revive a Browser Game Server The Open Unlight Project Photo
by Artem Labunsky on Unsplash
WEB DEVELOPER GAME DEVELOPER ࣌ ݭ @elct9620
None
None
Ruby + ActionScript 3
None
Adobe Flash IDE is unavailable!
mxmlc src/Unlight.mxml
Unlight can be compiled by Flex SDK 3.x
Failed because missing files
None
Setup environment takes much time
The source code always become dirty
None
•Always reset client compile environment •Patches / Rework •Customizable Server/Client
•Adjustable Docker compose configure
None
Secure Remote Password not matched!
None
http://srp.stanford.edu/design.html
http://srp.stanford.edu/design.html Step 1. Client create PublicKey A
http://srp.stanford.edu/design.html Step 2. Server create PublicKey B and send it
with Salt to user
http://srp.stanford.edu/design.html Step 3~. Compute SessionKey and verify other's Matcher
None
None
None
None
None
None
None
None
None
None
(/‵Д′)/~ ╧╧
None
None
24 Core CPU 24G RAM 98K IOPS SSD 300M/100M FTTH
Sponsor by Poka
Feel "LAG" after 500 online players
None
None
(0.214518s) SELECT * FROM `card_inventories` WHERE ( `card_inventories`. `chara_card_deck_id` =
2971)
src/model/card_inventory.rb
None
ALTER TABLE card_inventories ADD INDEX chara_card_deck_id (chara_card_deck_id)
None
About 100x faster
None
About 1000 online players without "LAG"
•Adjust Cpuset to fix database on specify cores •Adjust Swappiness
to prevent use disk •Adjust Full Table Index to cache small table
•Move Database outside Docker •Enable SR-IOV to use physics network
card •Add partition to database
Estimate capability > 3000 online players
•DAU about 500 online players •Rows grow fast Only two
weeks we have 10M ~ 20M rows •1 Developer 1 DevOps 1 Player Support
But how to hosting this game?
Add CloudWatch to analytic online players
Open Unlight's Reword/Customize
None
None
Open Unlight's Allow add customize gems
Tricks to allow Docker add optional files
customize/server/src/authentication.rb
customize/server/src/payment.ru
None
Use Rack to implement API server
None
Extend CLI to serve in docker
None
None
Hosting a game have to support players resolve problems
SmartLook can replay player session to debug
ZenDesk can help players in one central system
•ZenDesk - Player support •SmartLook - Client Debug (for HTML5)
•Asana - Issue Tracking •AWS - CDN/Monitoring •Discord - Co-working
The HTML5 version?
Flash will be removed at 2020 in Chrome
The Unlight client is Flash
But no one knows CPA will maintenance or not
From TCPSocket to WebSocket
Client Server Packet The TCPSocket send packet directly
Client Server Packet The WebSocket send packet with WebSocket wrapper
WebSocket
Unlight use EventMachine handles connection
Comment out all EventMachine connection
Implement a Rack middleware with WebSocket gem
Add Rack's .ru and it can be served by Puma
or Unicorn
We already migrated 90% server to WebSocket
How the client communicates with the server?
It convert data to a command
Each packet should have a header to describe command
JavaScript can create 2 byte struct?
new Int8Array([0x00, 0x03, 0x00, 0x01, 0x00, 0x0a])
(/‵Д′)/~ ╧╧
You can learn how the C programmer think by Unlight's
Ruby source code
From Golang to WebAssembly
func AuthCmd(name string) []byte { buffer := new(bytes.Buffer) binary.Write(buffer, binary.BigEndian,
uint16(1)) binary.Write(buffer, binary.BigEndian, []byte(name)) return buffer.Bytes() }
GOOS=js GOARCH=wasm go build -o libul.go
Convert Unlight to HTML5 is possible!
What the next?
Test! Test! Test!
We are trying to learn to host a game server
as a programmer
And last ...
New security problem is coming!
Thanks