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2019 - COSCUP - 復活一個 Browser Game - Unlight 開源事件
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蒼時弦や
August 18, 2019
Programming
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2019 - COSCUP - 復活一個 Browser Game - Unlight 開源事件
蒼時弦や
August 18, 2019
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Transcript
Revive a Browser Game Server The Open Unlight Project Photo
by Artem Labunsky on Unsplash
WEB DEVELOPER GAME DEVELOPER ࣌ ݭ @elct9620
None
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Ruby + ActionScript 3
None
Adobe Flash IDE is unavailable!
mxmlc src/Unlight.mxml
Unlight can be compiled by Flex SDK 3.x
Failed because missing files
None
Setup environment takes much time
The source code always become dirty
None
•Always reset client compile environment •Patches / Rework •Customizable Server/Client
•Adjustable Docker compose configure
None
Secure Remote Password not matched!
None
http://srp.stanford.edu/design.html
http://srp.stanford.edu/design.html Step 1. Client create PublicKey A
http://srp.stanford.edu/design.html Step 2. Server create PublicKey B and send it
with Salt to user
http://srp.stanford.edu/design.html Step 3~. Compute SessionKey and verify other's Matcher
None
None
None
None
None
None
None
None
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(/‵Д′)/~ ╧╧
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24 Core CPU 24G RAM 98K IOPS SSD 300M/100M FTTH
Sponsor by Poka
Feel "LAG" after 500 online players
None
None
(0.214518s) SELECT * FROM `card_inventories` WHERE ( `card_inventories`. `chara_card_deck_id` =
2971)
src/model/card_inventory.rb
None
ALTER TABLE card_inventories ADD INDEX chara_card_deck_id (chara_card_deck_id)
None
About 100x faster
None
About 1000 online players without "LAG"
•Adjust Cpuset to fix database on specify cores •Adjust Swappiness
to prevent use disk •Adjust Full Table Index to cache small table
•Move Database outside Docker •Enable SR-IOV to use physics network
card •Add partition to database
Estimate capability > 3000 online players
•DAU about 500 online players •Rows grow fast Only two
weeks we have 10M ~ 20M rows •1 Developer 1 DevOps 1 Player Support
But how to hosting this game?
Add CloudWatch to analytic online players
Open Unlight's Reword/Customize
None
None
Open Unlight's Allow add customize gems
Tricks to allow Docker add optional files
customize/server/src/authentication.rb
customize/server/src/payment.ru
None
Use Rack to implement API server
None
Extend CLI to serve in docker
None
None
Hosting a game have to support players resolve problems
SmartLook can replay player session to debug
ZenDesk can help players in one central system
•ZenDesk - Player support •SmartLook - Client Debug (for HTML5)
•Asana - Issue Tracking •AWS - CDN/Monitoring •Discord - Co-working
The HTML5 version?
Flash will be removed at 2020 in Chrome
The Unlight client is Flash
But no one knows CPA will maintenance or not
From TCPSocket to WebSocket
Client Server Packet The TCPSocket send packet directly
Client Server Packet The WebSocket send packet with WebSocket wrapper
WebSocket
Unlight use EventMachine handles connection
Comment out all EventMachine connection
Implement a Rack middleware with WebSocket gem
Add Rack's .ru and it can be served by Puma
or Unicorn
We already migrated 90% server to WebSocket
How the client communicates with the server?
It convert data to a command
Each packet should have a header to describe command
JavaScript can create 2 byte struct?
new Int8Array([0x00, 0x03, 0x00, 0x01, 0x00, 0x0a])
(/‵Д′)/~ ╧╧
You can learn how the C programmer think by Unlight's
Ruby source code
From Golang to WebAssembly
func AuthCmd(name string) []byte { buffer := new(bytes.Buffer) binary.Write(buffer, binary.BigEndian,
uint16(1)) binary.Write(buffer, binary.BigEndian, []byte(name)) return buffer.Bytes() }
GOOS=js GOARCH=wasm go build -o libul.go
Convert Unlight to HTML5 is possible!
What the next?
Test! Test! Test!
We are trying to learn to host a game server
as a programmer
And last ...
New security problem is coming!
Thanks