Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
2019 - COSCUP - 復活一個 Browser Game - Unlight 開源事件
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
蒼時弦や
August 18, 2019
Programming
1
810
2019 - COSCUP - 復活一個 Browser Game - Unlight 開源事件
蒼時弦や
August 18, 2019
Tweet
Share
More Decks by 蒼時弦や
See All by 蒼時弦や
2024 - COSCUP - Clean Architecture in Rails
elct9620
2
190
2023 - RubyConfTW - Rethink Rails Architecture
elct9620
0
210
20230916 - DDDTW - 導入 Domain-Driven Design 的最佳時機
elct9620
0
460
2023 - WebConf - 選擇適合你的技能組合
elct9620
0
670
20230322 - Generative AI 小聚 ft. Happy Designer
elct9620
0
420
2022 - 默默會 - 重新學習 MVC 的 Model
elct9620
1
500
MOPCON 2022 - 從 Domain-Driven Design 看網站開發框架隱藏
elct9620
1
510
2022 - COSCUP - 我想慢慢寫程式該怎麼辦?
elct9620
0
280
2022 - COSCUP - 打造高速 Ruby 專案開發流程
elct9620
0
300
Other Decks in Programming
See All in Programming
Geminiの機能を調べ尽くしてみた
naruyoshimi
0
200
CSC307 Lecture 14
javiergs
PRO
0
460
LangChain4jとは一味違うLangChain4j-CDI
kazumura
1
160
今更考える「単一責任原則」 / Thinking about the Single Responsibility Principle
tooppoo
3
1.6k
Go Conference mini in Sendai 2026 : Goに新機能を提案し実装されるまでのフロー徹底解説
yamatoya
0
540
AWS×クラウドネイティブソフトウェア設計 / AWS x Cloud-Native Software Design
nrslib
13
2.7k
New in Go 1.26 Implementing go fix in product development
sunecosuri
0
380
クライアントワークでSREをするということ。あるいは事業会社におけるSREと同じこと・違うこと
nnaka2992
1
320
Agent Skills Workshop - AIへの頼み方を仕組み化する
gotalab555
15
8.2k
開発ステップを細分化する、破綻しないAI開発体制
kspace
0
110
DSPy入門 Pythonで実現する自動プロンプト最適化 〜人手によるプロンプト調整からの卒業〜
seaturt1e
1
610
nuget-server - あなたが必要だったNuGetサーバー
kekyo
PRO
0
200
Featured
See All Featured
Hiding What from Whom? A Critical Review of the History of Programming languages for Music
tomoyanonymous
2
510
Build The Right Thing And Hit Your Dates
maggiecrowley
39
3.1k
Design of three-dimensional binary manipulators for pick-and-place task avoiding obstacles (IECON2024)
konakalab
0
380
Fight the Zombie Pattern Library - RWD Summit 2016
marcelosomers
234
17k
Digital Projects Gone Horribly Wrong (And the UX Pros Who Still Save the Day) - Dean Schuster
uxyall
0
640
Reflections from 52 weeks, 52 projects
jeffersonlam
356
21k
Measuring & Analyzing Core Web Vitals
bluesmoon
9
770
<Decoding/> the Language of Devs - We Love SEO 2024
nikkihalliwell
1
150
SEO Brein meetup: CTRL+C is not how to scale international SEO
lindahogenes
0
2.4k
How GitHub (no longer) Works
holman
316
140k
Chrome DevTools: State of the Union 2024 - Debugging React & Beyond
addyosmani
10
1.1k
Accessibility Awareness
sabderemane
0
74
Transcript
Revive a Browser Game Server The Open Unlight Project Photo
by Artem Labunsky on Unsplash
WEB DEVELOPER GAME DEVELOPER ࣌ ݭ @elct9620
None
None
Ruby + ActionScript 3
None
Adobe Flash IDE is unavailable!
mxmlc src/Unlight.mxml
Unlight can be compiled by Flex SDK 3.x
Failed because missing files
None
Setup environment takes much time
The source code always become dirty
None
•Always reset client compile environment •Patches / Rework •Customizable Server/Client
•Adjustable Docker compose configure
None
Secure Remote Password not matched!
None
http://srp.stanford.edu/design.html
http://srp.stanford.edu/design.html Step 1. Client create PublicKey A
http://srp.stanford.edu/design.html Step 2. Server create PublicKey B and send it
with Salt to user
http://srp.stanford.edu/design.html Step 3~. Compute SessionKey and verify other's Matcher
None
None
None
None
None
None
None
None
None
None
(/‵Д′)/~ ╧╧
None
None
24 Core CPU 24G RAM 98K IOPS SSD 300M/100M FTTH
Sponsor by Poka
Feel "LAG" after 500 online players
None
None
(0.214518s) SELECT * FROM `card_inventories` WHERE ( `card_inventories`. `chara_card_deck_id` =
2971)
src/model/card_inventory.rb
None
ALTER TABLE card_inventories ADD INDEX chara_card_deck_id (chara_card_deck_id)
None
About 100x faster
None
About 1000 online players without "LAG"
•Adjust Cpuset to fix database on specify cores •Adjust Swappiness
to prevent use disk •Adjust Full Table Index to cache small table
•Move Database outside Docker •Enable SR-IOV to use physics network
card •Add partition to database
Estimate capability > 3000 online players
•DAU about 500 online players •Rows grow fast Only two
weeks we have 10M ~ 20M rows •1 Developer 1 DevOps 1 Player Support
But how to hosting this game?
Add CloudWatch to analytic online players
Open Unlight's Reword/Customize
None
None
Open Unlight's Allow add customize gems
Tricks to allow Docker add optional files
customize/server/src/authentication.rb
customize/server/src/payment.ru
None
Use Rack to implement API server
None
Extend CLI to serve in docker
None
None
Hosting a game have to support players resolve problems
SmartLook can replay player session to debug
ZenDesk can help players in one central system
•ZenDesk - Player support •SmartLook - Client Debug (for HTML5)
•Asana - Issue Tracking •AWS - CDN/Monitoring •Discord - Co-working
The HTML5 version?
Flash will be removed at 2020 in Chrome
The Unlight client is Flash
But no one knows CPA will maintenance or not
From TCPSocket to WebSocket
Client Server Packet The TCPSocket send packet directly
Client Server Packet The WebSocket send packet with WebSocket wrapper
WebSocket
Unlight use EventMachine handles connection
Comment out all EventMachine connection
Implement a Rack middleware with WebSocket gem
Add Rack's .ru and it can be served by Puma
or Unicorn
We already migrated 90% server to WebSocket
How the client communicates with the server?
It convert data to a command
Each packet should have a header to describe command
JavaScript can create 2 byte struct?
new Int8Array([0x00, 0x03, 0x00, 0x01, 0x00, 0x0a])
(/‵Д′)/~ ╧╧
You can learn how the C programmer think by Unlight's
Ruby source code
From Golang to WebAssembly
func AuthCmd(name string) []byte { buffer := new(bytes.Buffer) binary.Write(buffer, binary.BigEndian,
uint16(1)) binary.Write(buffer, binary.BigEndian, []byte(name)) return buffer.Bytes() }
GOOS=js GOARCH=wasm go build -o libul.go
Convert Unlight to HTML5 is possible!
What the next?
Test! Test! Test!
We are trying to learn to host a game server
as a programmer
And last ...
New security problem is coming!
Thanks