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Game Market Reality

Game Market Reality

A brief talk about game development and publishing market for the absolute beginners and enthusiasts.

Emanuel de Souza

April 30, 2016
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Transcript

  1. Let’s talk about professionals (using Jeff Atwood Scale) • Dead

    • Successful • Famous • Working • Average • Amateur • Unknown • Bad
  2. Let’s talk about professionals (using Jeff Atwood Scale) • Dead

    • Successful • Famous • Working • Average • Amateur • Unknown • Bad
  3. Let’s talk about professionals (using Jeff Atwood Scale) • Dead

    • Successful • Famous • Working • Average • Amateur • Unknown • Bad
  4. "One of the unfortunate aspects of games development is a

    combination of unknown priorities and unrealistic deadlines.” - Anonymous Developer (from SCEE) Source: http://www.theguardian.com/commentisfree/2016/mar/07/secret-life-games-programmer?CMP=share_btn_tw
  5. The Market What they search for? • engaged professionals •

    experienced professionals • talented professionals • great portfolio • “successful" professionals :)
  6. Working for Others • Experience: HUGE • Portifolio: AWESOME •

    Risk: LOW • Profit: LOW (probably) • Needs a lot of self-marketing
  7. Working for Yourself • Experience (costs a lot of money):

    AVERAGE • Portfolio (costs a lot of money): AVERAGE • Risk: HIGH (all yours) • Profit (if you are competent): HUGE • Needs a lot of product marketing
  8. Hybrid Model • elance.com • toptal.com • odesk.com • geekhunter.com

    • Needs a lot of self and product marketing :)
  9. You need a plan! • Create career plan • Visit

    it frequently (at least each quarter) • Check achievements (what you have conquered last quarter?) • Improve your plan
  10. Being Creative • Create things that makes sense • Experiment

    your games by yourself • Ask friends about your creations • Be inspired by others
  11. Being Agile Productive • If you’re not ashamed of your

    product, its late to the market • Progressive demos (no shame on it, even SquareEnix does!) • Frequently test your hypothesis (with metrics)
  12. Being Metric-Driven • Define important metrics for you / your

    product • Check frequently how is it going • Adjust and adapt when needed • Keep improving and checking the results on your metrics
  13. "It's not like a stab wound you can protect me

    from. It's a million little paper cuts every day.” - Cassandra Clare (Author of shadow hunter chronicles)