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UIを使ったデモシーンの実装
第2回clusterワールド制作ゆるゆる勉強会
https://cluster.mu/e/d74953f2-e141-4398-b84b-f03d625a038b
Galupeno
February 25, 2021
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21 slides
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γʔϯʹඞཁͳͷ Camera ϫʔϧυΛࡱӨ͢ΔΧϝϥɻΞχϝʔγϣϯͤ͞ΔࣄͰΧϝϥϫʔΫΛ͚ͭΒΕΔ Render Texture Cameraʹඥ͚ΔϨϯμϦϯάઌςΫενϟɻCamera͕ΞΫςΟϒঢ়ଶͷ࣌ͷ ΈϨϯμϦϯάɾө͞ΕΔɻ Player Local UI
clusterͷϓϨΠϠʔʹಠࣗͷUIΛӨ͢ΔCanvasɻجຊతʹImageTextɺ AudioͳͲΛදࣔɾ࠶ੜ͢Δ Raw Image ImageͷܑఋɻImageTextureʢ੩ࢭըʣΛӨͤ͞Δͷʹର͠ɺRaw Image Render TextureΛӨͰ͖Δ -
࣮ํ๏ 1. γʔϯ্ʹCameraɾPlayer Local UIΛ࡞ɻ Player Local UIʹRaw ImageΛ࡞ɻ ϓϩδΣΫτϑΝΠϧʹRender
TextureΛ࡞ 2.γʔϯ্ͷCameraʹRender TextureΛׂΓͯΔ 3.γʔϯ্ͷRaw ImageʹRender TextureΛׂΓͯΔ -
1. CameraɾPlayer Local UIɾ Raw ImageɾRender Textureͷ࡞ CameraͱPlayerLocalUIΛγʔϯ্ʹ࡞ Raw ImageΛγʔϯ্ʹ࡞
UIͷ߲͔Β࡞Ͱ͖Δ Render TextureΛϓϩδΣΫτϑΝΠϧʹ࡞ ϓϩδΣΫτλϒΛӈΫϦοΫͰ࡞ΕΔ -
3. γʔϯ্ͷRaw Imageʹ Render TextureΛׂΓͯΔ Raw ImageͷInspector Render Texture ϓϩδΣΫτλϒͷRender
TextureΛ Raw ImageͷίϯϙʔωϯτɿTextureʹυϥοά&υϩοϓͰׂΓͯΔ -
ؔੑ ϓϩδΣΫτϑΝΠϧ γʔϯ্ Camera ϫʔϧυ Raw Image PlayerLocalUI ※Ұ࣌తͳඳըͰ ըͰͳ͍
Render Texture ࡱӨ ඳը Ө ө -
ͬͱͦΕͬΆ͘ σϞγʔϯͷ࠶ੜத͚ͩCameraͱRaw ImageΛΞΫςΟϒঢ়ଶʹ͢Δ ˠ࡞Γͬͺͳͩ͠ͱৗʹσϞγʔϯঢ়ଶɻSet GameObject Active GimmickΛ͏ ΧϝϥϫʔΫΛ͚ͭΔʢAnimator, Set Animator
Value GimmickΛ͏ʣ ˠσϞγʔϯΛυϥϚνοΫʹԋग़Ͱ͖Δ Set Move Speed RateSet Jump Height Rate Player GimmickͰϓϨΠϠʔͷಈ͖ Λ੍ݶ͢Δ →σϞγʔϯதʹδλόλಈ͍ͯ΄͘͠ͳ͍ͱ͖ɻ SEBGMΛޮՌతʹ͏ →ఢͷग़ݱɺຯํͷ૿ԉɺṖղ͖ͷΫϦΞɺࢼ߹ͷܾணͳͲΛΑΓײ໘ʹૌ͑Δ͜ͱ͕ Ͱ͖Δ ҙਤͨ͠ϧʔτͰϓϨΠϠʔʹา͍ͯ΄͍͠ͱ͖ϧʔϓϫʔϓΛͬͨΓ……ʂʁ -
Render Texture࣭ʹ͑Α͏ Render Textureඇৗʹߴෛՙͳॲཧ Render Texture௨ৗͷclusterΞϓϦέʔγϣϯͷϨϯμϦϯάղ૾Λ ڧ੍తʹ֦ு͢ΔܗͰɺϩʔΧϧͰϨϯμϦϯά͞ΕΔ ྫͱͯ͠σεΫτοϓ൛clusterͷΟϯυαΠζ͕1024x768ͰɺRender Texture͕1000x800ͳΒɺ2024x1568αΠζͷϨϯμϦϯάΛຖϑϨʔϜ ߦͳ͍ͬͯΔʂ
ͨͩ͠Render Textureׂ͕ΓͯΒΕͨγʔϯ্ͷCamera͕ඇΞΫςΟϒঢ় ଶͷ࣌ϨϯμϦϯά͕ετοϓ͢Δ ඞཁ࣌Ҏ֎Set GameObject ActiveGimmickͰCameraΛ ඇΞΫςΟϒԽ͓ͯ͜͠͏ ҙ -
Render Texture࣭ʹ͑Α͏ ߴղ૾ × ΞϯνΤΠϦΞεʹߴෛՙॲཧ ߴෛՙ ෛՙ Render Textureͷղ૾͕ߴ͘ɺΞϯνΤΠϦΞε͕Φϯʹͳ͍ͬͯΔ ߴ࣭ͳͷ΄ͲɺͦΕ͚ͩΞϓϦέʔγϣϯͷϨϯμϦϯάΛՃॲཧͤ͞
Δ͜ͱʹͳΔ ϑϨʔϜϨʔτΛ٘ਜ਼ʹΑͬΆͲߴղ૾ͰࡱӨ͍ͨ͠ͷ͕ͳ͍ݶΓɺ Render Textureͷ࣭Ίʹઃఆ͠Α͏ ʢઓंήʔϜϫʔϧυͷΤΠϜը໘256x256ͷඇΞϯνΤΠϦΞγϯάʣ ҙ -
࡞ͬͨ··ͷCameraʹ ϙετϓϩηε͕ద༻͞Εͳ͍ ϓϨΠϠʔʹରͯ͠༗ޮʹͨ͠ϙετϓ ϩηεʢPPʣɺ࡞ͬͨ··ͷCamera ʹద༻͞Εͳ͍ CameraͷLayerΛ21: PostProcessing ʹ͔ͯ͠ΒɺίϯϙʔωϯτʮPost- process LayerʯΛՃɻVolume
bending/Layer͕σϑΥϧτͰۭͳ ͷͰɺಉ͘͡21: PostProcessingΛద༻ ͨͩPPRender Textureಉ༷ʹߴෛՙ ͳͷͰɺཚ༻ආ͚Δ͠ ҙ -
VR൛ͱඇVR൛clusterͷ PlayerLocalUIͷҧ͍ VR൛ͷPlayer Local UIϫʔϧυͷΦϒδΣΫτʹΊΓࠐΉՄೳੑ ͕͋Δ σεΫτοϓʗεϚϗ൛ͰΟϯυΛͬ͢ΆΓ෴ͬͯࢹΛಈ͔ ͯ͠UIϒϨͳ͍ʢը໘ʹͽͬͨΓ͍͍ͬͭͯ͘Δʣ VR൛ͰࢹͷʹUI֎͕ݟ͑ΔʴࢹΛಈ͔ͨ͠ΒUI͕͵͵ͬͱ Ε͍ͯͭͯ͘Δ
ϓϨΠϠʔͷࢹքΛΛશʹ෴͍ਚ͘͢ɺը໘தԝʹΤΠϜ༻ͷΫϩ εϔΞΛஔ͘ͱ͍ͬͨɺVR൛Ͱ͏·͍͔͘ͳ͍UIදݱ͕͋Δ ҙ -
CameraͷCulling MaskΛ ΧελϚΠζ͠Α͏ CameraσϑΥϧτઃఆͰશͯͷLayer͕Ϩ ϯμϦϯά͞ΕΔ Ξόλʔͱϫʔϧυ͚ͩඳըͯ͠ɺωʔϜϓ ϨʔτಛఆͷΦϒδΣΫτͳͲΛඳըͤ͞ ͳ͍ಛघͳ͍ํ͕Ͱ͖Δ CameraͷઃఆConstraintͳͲΛ͏·͘ ͏ͱϛχϚοϓUI͕࡞ΕΔ
Layerʹ͍ͭͯ΄ͼΘΜ͞Μͷهࣄ ʮclusterϫʔϧυͰ͑ΔLayerҰཡʯ͕ৄ ͍͠ʂ TIPS -
ϓϦϨϯμϦϯάͰ σϞγʔϯPVΛ࡞Δʢߏஈ֊ʣ 1. clusterʹΞοϓϩʔυͯ͠ΩϟϓνϟιϑτͰࡱӨ͢Δ ΧελϜΞόλʔ͕ՄࢹԽ͞ΕΔͷͰ࠷ө͑Δ͠ήʔϜ༰Λ100ˋ࠶ݱͰ͖Δ ௨ৗϫʔϧυͰΈΜͳͱ߹ྲྀɺΠϕϯτΧϝϥͰΧϝϥϫʔΫʹͩ͜ΘΔͳͲͰ͖Δ 2. Unity RecorderΛͬͯUnity্ͰࡱӨΛ͢Δ Ξόλʔදࣔ͞Εͳ͍͕ɺΧϝϥʹΞχϝʔγϣϯίϯετϨΠϯτΛ͚ͭͯɺ
ήʔϜ༰ʹ͍͕ۙclusterͰ͍͠දݱΛՃ͑ͨσϞγʔϯ͕࡞Ͱ͖Δ 3. 3DCGιϑτಈըฤूιϑτͳͲͰ࡞͢Δ ඇৗʹख͕͔͔ؒΔ͕ɺclsuterUnityͰ͍͠දݱʢΩϟϥͷදɾྲྀମԋࢉʣ ςϩοϓͳͲ͕ޮՌతʹ࡞Ͱ͖Δ ͓·͚TIPS (ͪΐ͍ٗ) (PVٗ)