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Storyboardを積極的に使うべきか?その役割に基づく一考察
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gaussbeam
June 26, 2017
Programming
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Storyboardを積極的に使うべきか?その役割に基づく一考察
2017.06.23 iOS UI実装勉強会 @ Sansan
gaussbeam
June 26, 2017
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Transcript
StoryboardΛੵۃతʹ͏͖͔ʁ ʙͦͷׂʹجͮ͘Ұߟʙ IBOZV!4BOTBO *OD 2017.06.23 #iOS_UI࣮ษڧձ
Who? • HANYU, Koji • Sansan, Inc. iOS Developer •
2017/3~
Storyboardͷ̎ͭͷׂ w ετʔϦʔϘʔυ • Interface Builder
func chooseUiDevelopMethod(when situation: Situation) -> UIDevelopMethod { switch situation {
case .developScreenTransition, .developSimpleView: return .byStoryboard case .developComplexView, .developLooksLikeOtherPlatformUI: return .byNibFilesAndCodess } }
case .developScreenTransition
DetailView
• ϝϦοτ • ը໘ભҠಋઢͷෳࡶ͕WYSIWYGʹͳΔ • ͲΜͳભҠ(Push? Modal?)Λ͢Δͷ͔ḷΓ͍͢ • σϝϦοτ •
performSegue, prepareForSegue͔Βಀ͛ΒΕͳ͍… ը໘ભҠͷ࣮ʹ StoryboardΛετʔϦʔϘʔυͱͯ͠͏
case .developSimpleView
• ϝϦοτ • ࠷ऴతͳը໘͕(ͦΕͳΓʹ)WYSIWYGʹͳΔ • ࣌ؒͰAuto LayoutରԠͰ͖Δ • σϝϦοτ •
ࣗ༝͍(HIG͔Βͷҳ͍͠) γϯϓϧͳViewͷ࣮ʹ StoryboardΛInterface Builderͱͯ͠͏
case .developComplexView, .developLooksLikeOtherPlatformUI
※ΠϝʔδͰ͢
• ϝϦοτ • ը໘ͷߏཁૉ͕(ͦΕͳΓʹ)WYSIWYGʹͳΔ • Auto LayoutରԠIBʹͤɼͩ͜ΘΓͷ࣮ՕॴͷΈίʔυͰ࣮ݱ • σϝϦοτ •
ը໘ͷશମ૾/ΠϯλϥΫγϣϯWYSIWYGʹͳΒͳ͍(Ͱ͖ͳ͍) ෳࡶͳViewಠࣗͷςΠετͷUIΛ࣮͢Δ࣌ nibͱίʔυͰ࣮͢Δ
ͱ͍͑ɼ ※ੈքதͷ։ൃνʔϜΛ·ͤΔίϯϑϦΫτͷ͋Δ͕ɼ ࠓճʮׂ͔Β͍ํߟ͑Δʯͱͯ͠ΛਐΊ͖ͯͨͷͰׂѪ ϑΝΠϧ૿͑ɼ Ϗϧυ࣌ؒ૿͑Δ…
None
StoryboardΛੵۃతʹ͏͖͔ʁ • Storyboardͷ2ͭͷׂ͔Βߟ͑Δ • ετʔϦʔϘʔυͱͯ͠YES ը໘ભҠɾಋઢͷWYSIWYGԽ • Interface Builderͱͯ͠ঢ়گʹΑΔ γϯϓϧͰHuman
Interface Guidelines४ڌͳը໘YES ෳࡶͳը໘ɾಠࣗςΠετͷը໘NO