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グループ企業を横断するGENDAにおけるアプリ開発の最大効率化手法 / iOSDC Japan...
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September 01, 2023
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グループ企業を横断するGENDAにおけるアプリ開発の最大効率化手法 / iOSDC Japan 2023 Sponsor Session
GENDA
September 01, 2023
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Transcript
(&/%"*OD ΞϓϦ։ൃͷ࠷େޮԽख๏ iOSDC 2023.09.01 άϧʔϓاۀΛԣஅ͢ΔGENDAʹ͓͚Δ גࣜձࣾGENDA ϓϩμΫτ։ൃ෦ ໊औ߂ฏ
(&/%"*OD ͢͜ͱ άϧʔϓاۀΛԣஅ͢Δ৫ʹ͓͍ͯ ΞϓϦ։ൃΛ͍͔ʹޮΑ͘ߦ͏͔ ฐࣾͷऔΓΈͱͦͷޮՌʹ͍͓͍ͭͯͨ͠·͢
(&/%"*OD 01.ɹɹɹձࣾ֓ཁ 02.ɹɹ ԣஅ৫ͷ։ൃࢦ 03.ɹɹɹϓϩμΫτ։ൃޮԽͷͨΊͷऔΓΈ ࣍
$PQZSJHIU $ (&/%"*OD"MM3JHIUT3FTFSWFE 1. ձࣾ֓ཁ
(&/%"*OD ໊ࣾ දऔకࣾ ઃཱ ࢿຊۚ גࣜձࣾGENDA ਃ ਅҥ 20185݄ 64ԯ6,307ສԁʢࢿຊ༨ؚۚΉʣ20238݄31ݱࡏ
ैۀһ ࿈݁ɿ4,164໊ʢ20231݄ظʣ ॴࡏ ౦ژߓ۠౦৽ڮ1-9-1ɹ౦ژࣚཹϏϧσΟϯά17F ্ࢢ ౦ژূ݊औҾॴάϩʔεࢢ ձࣾ֓ཁ
(&/%"*OD ࣄۀհ ɾΞϛϡʔζϝϯτࢪઃӡӦ ɾGiGOΞϓϦ ɾΞϛϡʔζϝϯτࢪઃͷDX ɾΫϨʔϯήʔϜͷΦϯϥΠϯల։
(&/%"*OD ຊશࠃ(256ళฮ | 20237݄࣌)͓Αͼւ֎ʹͯΞϛϡʔζϝϯτࢪઃΛӡӦ ੈքతͳຊΞχϝϒʔϜΛഎܠʹɺΫϨʔϯήʔϜधཁ͕ٸʹ֦େத ΞϛϡʔζϝϯτࢪઃӡӦ
(&/%"*OD Ξϛϡʔζϝϯτࢪઃར༻ऀͷސ٬ຬΛߴΊͨ͘͘͞Μ༡ΜͰΒ͏͜ͱΛతͱͨ͠ձһαʔϏε GiGOΞϓϦશࠃͷGiGOͷΞϛϡʔζϝϯτࢪઃͰϓϨΠͨ͠ཤྺʹԠ͓ͯ͡τΫͳαʔϏεΛड͚ΒΕΔ GiGOͷήʔϜηϯλʔެࣜձһΞϓϦ ిࢠϚωʔରԠICΧʔυʹΑΔܾࡁར༻ʹΑͬͯαʔϏεϓϨθϯτ͕͑ΔαʔϏε GiGOΞϓϦ
(&/%"*OD ΫϨʔϯήʔϜͷΦϯϥΠϯల։ ΞϛϡʔζϝϯτࢪઃͰ͔͠༡ͳ͔ͬͨϓϥΠζػʢΫϨʔϯήʔϜʣΛ ΠϯλʔωοτΛ௨ͯ͡ԕִૢ࡞͠ɺ͍ͭͰͲ͜Ͱ༡Δ͜ͱ͕Ձͱͳ͍ͬͯΔαʔϏεͰ͢ ݱࡏ3ͭͷΦϯϥΠϯΫϨʔϯήʔϜϓϩμΫτΛల։͓ͯ͠Γ ઓཱུҊɾγεςϜվળɾϚʔέςΟϯάͳͲ෯͘ࣄۀΛਪਐ͍ͯ͠·͢
(&/%"*OD ήʔϜηϯλʔͷސ٬ຬΛ্͛ΔͨΊͷDXߏ GiGOΞϓϦΛத৺ʹɺϦΞϧͱσδλϧΛ༥߹ͨ͠৽͍͠ήʔϜηϯλʔମݧΛ࣮ݱ͢Δ IDɾσϞάϥ དྷళཤྺ ϓϨΠཤྺ NAVI ͍߹ΘͤɾධՁ ΦϯϥΠϯϓϨΠ ͍߹ΘͤɾධՁ
ἧ͑࠷దԽɾ ઃఆͷҟৗݕ ϓϨΠཤྺ དྷళঢ়گɾՔಇঢ়گ Ϋʔϙϯɾܠใ དྷళස্ ސ٬ɾϢʔβʔ αϙʔτ ސ٬ମݧ্ ൢചଅਐ σʔλ ΞϛϡʔζϝϯτࢪઃͷDX
һɾࣾһ 6 ໊ 2018 2023 52 ໊ 8.7x ฏۉྸ 35.5
ࡀ 23 ςοΫܥ 5໊ Mobile ཧܥ 29 ৬छൺ GENDAͰಇ͘һ·ࣾһٸ૿͓ͯ͠Γɺ ςοΫܥͷ৬छൺ૿Ճ͍ͯ͠·͢ Mobile Engineer Team ໊ ໊
(&/%"*OD ΞϛϡʔζϝϯτࢪઃӡӦࣄۀ ΦϯϥΠϯΫϨʔϯήʔϜࣄۀ גࣜձࣾGENDA GiGO Entertainment ΩϟϥΫλʔϥΠηϯεࣄۀ גࣜձࣾτʔΩϣʔ ΩϟϥΫλʔ ϝʔΧʔζ
ηʔϧεϓϩϞʔγϣϯࣄۀ גࣜձࣾΤεϐʔΤεΤε தࠃࣄۀ ޔ࠼߸ြ(ኅभ)સၞႵཋ܄ඳ גࣜձࣾGENDA Games ΞϛϡʔζϝϯτϚγϯϨϯλϧࣄۀ ΦϯϥΠϯΫϨʔϯήʔϜࣄۀ גࣜձࣾGENDA ७ਮ࣋גձࣾ ถࠃࣄۀ Kiddleton, Inc. גࣜձࣾμΠφϞΞϛϡʔζϝϯτ 73ίϯςϯπࣄۀ GENDAάϧʔϓ֓؍ 51% 80.75% 100% 100% 100% 50% 20.8% ࣋ద༻ձࣾ ࣋ద༻ձࣾ
(&/%"*OD ֤ࣾͷ։ൃࢧԉ GENDA ςοΫϝϯόʔ ਖ਼ࣾһ ۀҕୗ ਖ਼ࣾһ ۀҕୗ ਖ਼ࣾһ ۀҕୗ
ਖ਼ࣾһ ۀҕୗ ७ਮ࣋גձࣾͷGENDAʹςοΫϝϯόʔ͕ॴଐ ֤ࣾʹॴଐ͠ͳ͍͜ͱͰԣஅతʹ։ൃՄೳͳঢ়ଶʹ͢Δ ςΫϊϩδʔ৫֓ཁ
(&/%"*OD ϝϯόʔߏ ༷ʑͳ৬छɾܦྺͷϝϯόʔͰߏ͞Ε͍ͯ·͢ CTO / CPO / VPoE ϓϩμΫτϚωʔδϟʔ Ϗδωεσϕϩοϓϝϯτ
/ σʔλΞφϦετ ϚʔέςΟϯά / FEɾBE / ΤϯδχΞ σʔλΤϯδχΞ / ϞόΠϧΤϯδχΞ SREɾΠϯϑϥ / EM Ϡϑʔ / GREE / DeNA FiNC Technologies / ZOZO / ϦΫϧʔτ ΤϒϦʔ / bitFlyer / ϑΣϯϦϧ ϚωʔϑΥϫʔυ / ΥϧτσΟζχʔ ৬छ ग़اۀ ※ 20237݄࣌
$PQZSJHIU $ (&/%"*OD"MM3JHIUT3FTFSWFE 2. ԣஅ৫ͷ։ൃࢦ
… A B C D E ϞόΠϧΤϯδχΞגࣜձࣾGENDAʹॴଐ Mobile Engineer Team
… PRODUCT. C ࣄۀऀ ӡӦϝϯόʔ PDM ộ PRODUCT. B ࣄۀऀ
ӡӦϝϯόʔ PDM ộ PRODUCT. A ࣄۀऀ ӡӦϝϯόʔ PDM ộ … A B C D E Mobile Engineer Team GENDA MobileνʔϜʹॴଐ͠ͳ͕Β֤άϧʔϓձࣾͷϓϩμΫτͷ։ൃΛߦ͍ͬͯΔ
… PRODUCT. C ࣄۀऀ ӡӦϝϯόʔ PDM ộ PRODUCT. B ࣄۀऀ
ӡӦϝϯόʔ PDM ộ PRODUCT. A ࣄۀऀ ӡӦϝϯόʔ PDM ộ … A B C D E Mobile Engineer Team ࣮ͷϔϧϓͱͯ͠Ұ࣌తͳϓϩμΫτͷҠಈͳͲ͕ΧδϡΞϧʹߦΘΕ͍ͯΔ
(&/%"*OD 2. ԣஅ৫ͷ։ൃࢦ - GENDAͷΤϯδχΞʹٻΊΒΕΔ͜ͱ ʮԣஅతͳ։ൃํͷࡦఆʯͱʮ༻ٕज़ͷ౷Ұʯ
(&/%"*OD AS IS TO BE ϓϩμΫτؒͷ ։ൃڥͷࠩҟΛͳ͘͠ εϜʔζʹ։ൃೖΕΔڥߏங ֤ϓϩμΫτຖʹಠࣗͷϧʔϧ͕ ͋Γ։ൃڥͷ׳ΕΩϟον
Ξοϓʹ͕͔͔࣌ؒΔ ੵۃతͳφϨοδͷڞ༗ άϧʔϓؒͷใڞ༗͕ͳ͘ ͦͷϝϦοτΛ׆༻Ͱ͖͍ͯͳ͍ ҟͳΔΞʔΩςΫνϟɾٕज़͕ ΘΕΞαΠϯͷোʹͳΓ͏Δ 2. ԣஅ৫ͷ։ൃࢦ - GENDAͷΤϯδχΞʹٻΊΒΕΔ͜ͱ Apple / Google ඪ४ͷϑϨʔϜ ϫʔΫΛϕʔεͱٕͨ͠ज़ͷ౷Ұ
(&/%"*OD 2. ԣஅ৫ͷ։ൃࢦ - ԣஅ৫Ͱ࣮ݱ͍ͨ͜͠ͱ άϧʔϓશମͱͯ͠ͷޮతͳ։ൃମ੍ɾڥͷߏங
(&/%"*OD 2. ԣஅ৫ͷ։ൃࢦ - ۩ମతͳऔΓΈͷհ άϧʔϓاۀΛԣஅ͢Δ৫ͱͯ͠ͷMobileνʔϜ͕ൃͯ͠ 10ϲ݄΄ͲͷΘ͕ͨͨͪ͠औΓΜͰ͖ͨ͜ͱɺ ࠓऔΓΜͰ͍Δ͜ͱͳͲΛ͍͔ͭ͘հ͠·͢ ※ iOS
/ AndroidνʔϜʹ͔Ε͓ͯΒͣ྆ํΛ։ൃ͢Δϝϯόʔ͍·͢
(&/%"*OD 2. ԣஅ৫ͷ։ൃࢦ - ۩ମతͳऔΓΈ / A.GitHub ӡ༻ΨΠυϥΠϯΛඋ 2-A. GitHub
ӡ༻ΨΠυϥΠϯΛඋ
(&/%"*OD ҰൠతʹɺձࣾνʔϜʹΑͬͯGitHubͷӡ༻ϧʔϧ༷ʑ PRODUCT. A PRODUCT. B PRODUCT. C RULE.01 RULE.02
RULE.03 … ϔϧϓͳͲʹΑΔҰ࣌తͳϝϯόʔͷҠಈʹίετ͕͔͔Δ 2. ԣஅ৫ͷ։ൃࢦ - A.GitHub ӡ༻ΨΠυϥΠϯΛඋ
(&/%"*OD ҰൠతʹɺձࣾνʔϜʹΑͬͯGitHubͷӡ༻ϧʔϧ༷ʑ ϓϩμΫτʹΑͬͯଟগͷࠩ͋Δͷͷجຊํ౷Ұ͓ͯ͠ΓɺͦΕʹԊͬͨӡ༻Λߦͳ͍ͬͯ·͢ PRODUCT. A PRODUCT. A PRODUCT. B PRODUCT.
B PRODUCT. C PRODUCT. C RULE.01 RULE.02 RULE.03 … 2. ԣஅ৫ͷ։ൃࢦ - A.GitHub ӡ༻ΨΠυϥΠϯΛඋ
(&/%"*OD ※ ࣾwikiҰ෦ൈਮ 2. ԣஅ৫ͷ։ൃࢦ - A.GitHub ӡ༻ΨΠυϥΠϯΛඋ
(&/%"*OD 2. ԣஅ৫ͷ։ൃࢦ - ۩ମతͳऔΓΈ / B.αϙʔτOSͷ໌จԽ 2-B. αϙʔτOSͷ໌จԽ
(&/%"*OD ۙ30ͷΞΫςΟϒϢʔβʔͷ͏ͪɺ ରOSͷϢʔβʔ͕3%ະຬͰ͋Δ ։ൃޮ্͕͠ɺ ༻Ͱ͖ΔAPIػೳͳͲ͕૿͑Δ ςετෛՙͷܰݮʹͭͳ͕Δ (ݹ͍ͷ४උ͕ෆཁʹͳΓίετݮ) ԼҐͷOSͷόά ηΩϡϦςΟϦεΫΛճආͰ͖Δ ੬ऑੑ͕͋Δͷ
ηΩϡϦςΟϦεΫ͕͋Δ iOS Deployment TargetΛ͋͛Δ݅ iOS Deployment TargetΛ͋͛ΔϝϦοτ 1 1 2 3 2 day : 30 Active User 97% 3%ະຬ 2. ԣஅ৫ͷ։ൃࢦ - B.αϙʔτOSͷ໌จԽ
(&/%"*OD طଘϢʔβʔͷOSόʔδϣϯผͷׂ߹ΛݟͭͭࣄۀӨڹͳͲΛՃຯܾͯ͠Ί͍ͯ·͕͢ ੵۃతʹαϙʔτରΛ্͛ΔํͰ։ൃΛਐΊ͍ͯ·͢ (ࠓதʹશϓϩμΫτͰ iOS.15 ͷαϙʔτΛΔͷ͕ඪ) 2. ԣஅ৫ͷ։ൃࢦ - B.αϙʔτOSͷ໌จԽ
(&/%"*OD 2. ԣஅ৫ͷ։ൃࢦ - ۩ମతͳऔΓΈ / C. CI/CDڥͷڞ௨Խ 2-C. CI/CDڥͷڞ௨Խ
(&/%"*OD PROCESS.01 PROCESS.02 PROCESS.03 PROCESS.01 PROCESS.02 PROCESS.03 Ͳ͏ͬͯΞϓϦΛ͢Εྑ͍͔ αʔυύʔςΟʹΞΧϯτొͨ͠Γ...ͳͲ Ұ࣌తʹଞϓϩμΫτΛख͏ࣄʹͳͬͨࡍͷΩϟονΞοϓ࣌ʹ
खؒΛආ͚͍ͨత͕େ͖͍ 2. ԣஅ৫ͷ։ൃࢦ - C. CI/CDڥͷڞ௨Խ
(&/%"*OD γϯϓϧʹ࡞Δ͜ͱΛେʹ͍ͯ͠Δ ಛఆͷ୭͔͔͠ϝϯςͰ͖ͳ͍ঢ়گΛආ͚͍ͨ iOS Xcode Cloud + GitHub Actions Android
Firebase App Distribution + GitHub Actions 2. ԣஅ৫ͷ։ൃࢦ - C. CI/CDڥͷڞ௨Խ
(&/%"*OD ݱঢ়ςετϑϥΠτ͍ͨ͠ϒϥϯνΛબͯ͠ Run work fl ow Λԡ͚ͩ͢ 2. ԣஅ৫ͷ։ൃࢦ -
C. CI/CDڥͷڞ௨Խ
(&/%"*OD 2-D. φϨοδΛڞ༗͢ΔจԽ 2. ԣஅ৫ͷ։ൃࢦ - ۩ମతͳऔΓΈ / D.φϨοδΛڞ༗͢ΔจԽ
(&/%"*OD 2. ԣஅ৫ͷ։ൃࢦ - D.φϨοδΛڞ༗͢ΔจԽ / φϨοδͷڞ༗
(&/%"*OD Ex. FirebaseΛͬͨA/B Testing 2. ԣஅ৫ͷ։ൃࢦ - D.φϨοδΛڞ༗͢ΔจԽ / φϨοδͷڞ༗
(&/%"*OD 2. ԣஅ৫ͷ։ൃࢦ - D.φϨοδΛڞ༗͢ΔจԽ / φϨοδͷڞ༗ ࠓޙͷల։ͱͯࣾ͠OSSͷΑ͏ͳ͜ͱ͍ͬͯ͜͏ͱ͍ͯ͠Δ
(&/%"*OD 2. ԣஅ৫ͷ։ൃࢦ - ༻ٕज़ͷ౷Ұ ༻ٕज़ͷ౷Ұ
(&/%"*OD 2.༻ٕज़ͷ౷Ұ ԽϓϩμΫτ ݹ͔͘Β͋Δࣗࣾ։ൃ ৽ن։ൃϓϩμΫτ Խͱ͍͏ܗͰԿલ͔Βଘࡏ͢ΔϓϩμΫτ ϨΨγʔͳٕज़͕ଟʹؚ·ΕΔϓϩμΫτɺ৽ن։ൃϓϩμΫτͳͲ͋Δ͕... ٕज़બఆͷํγϯϓϧ ඞཁ࠷ݶҎ্ͷαʔυύʔςΟʔ(OSSؚΉ)ͷ༻Λආ͚ ඪ४ͷϑϨʔϜϫʔΫΛϝΠϯͰ༻͢Δ
…
(&/%"*OD ϞόΠϧ։ൃʹ͓͍ͯʑ৽͍ٕ͠ज़͕ Apple / Google ΑΓൃද͞Ε·͢ εέʔϥϏϦςΟΛҙࣝͨ͠։ൃΛߦ͏߹ ඪ४ͷϑϨʔϜϫʔΫͷ༻͕࠷దղͱߟ͍͑ͯ·͢ iOS SwiftUI
/ SwiftConcurrency Λத৺ʹ։ൃ͍ͯ͠·͢ 2.༻ٕज़ͷ౷Ұ
$PQZSJHIU $ (&/%"*OD"MM3JHIUT3FTFSWFE 3. ϓϩμΫτ։ൃޮԽͷͨΊͷऔΓΈ
(&/%"*OD 1ͭͷϓϩμΫτΛྫʹʮԣஅ৫ʯͱ͍͏؍ͰۙͲͷΑ͏ͳ ͜ͱʹऔΓΜͰ͍Δ͔ΛࣈͷมԽͱڞʹհ͠·͢ 3. ϓϩμΫτͷऔΓΈࣄྫ - 1ͭͷϓϩμΫτΛྫʹ۩ମతͳऔΓΈΛհ
(&/%"*OD LIFTΔɻ 3. ϓϩμΫτͷऔΓΈࣄྫ -LIFTΔɻ ͷհ
(&/%"*OD 44 → 15 3. ϓϩμΫτͷऔΓΈࣄྫ - ϓϩμΫτ։ൃʹ͓͚ΔऔΓΈͷࣄྫ
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GENDA iOSDC Japan 2023/09/03 13:55ʙ Track B ϨΪϡϥʔτʔΫ(20) 2023/09/02 17:30ʙ Track B ϧʔΩʔζLTʢ5ʣ