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CW 26: Computação Gráfica - Lucas Texeira
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hackthursday
June 28, 2012
Programming
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CW 26: Computação Gráfica - Lucas Texeira
graphics, stage3d, direct3d, webgl, opengl, cg
hackthursday
June 28, 2012
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Transcript
Computação Gráfica: Introdução • Definição • História • Bitmaps •
Imagens vetoriais • Rasterização • Renderização
Computação Gráfica: Matemática • Muito além da regra de três
• Geometria • Vetores, matrizes e um pouco de álgebra • Câmera formada por duas matrizes • Transformando geometria 3D em bitmaps
Computação Gráfica
Computação Gráfica: Hardware • Placa de vídeo e exibição •
Placas de vídeo com aceleração 3D • Pipeline • Frame buffer e depth buffer
Computação Gráfica
Computação Gráfica: GPU • Placas de vídeo e processamento paralelo
• Pipeline programável • Shaders
Computação Gráfica
Computação Gráfica: APIs • Renderização por software • Direct3D vs
OpenGL • OpenGL ES • Stage3D vs WebGL • O futuro da computação gráfica