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Pencils Down: Stop Designing & Start Developing

Pencils Down: Stop Designing & Start Developing

Designers can’t help themselves. We are, by nature, perfectionists. We create, then throw away. We create again, tweak continuously, and fine-tune a design indefinitely. Why can we not stop ourselves? Time passes us by, missing deadlines. In turn, developers anxiously wait for us to finish, so that they can work off of something that has been solidified. During this session, you will learn strategies that will push your design to that "good enough" stage, so you will know “when to say when” and move from designing interfaces to developing them.

(Posted from speech of same name given at the Big Design Conference, June 1, 2012)

Aaron Hursman

June 05, 2012

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  1. http://bit.ly/J7WozH stop designing & start developing pencils down

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  3. no one defines done for me http://goo.gl/WtF6C

  4. TODAY IS NO DIFFERENT http://goo.gl/zhUXC

  5. on the OTHER hand http://goo.gl/AexR5

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  7. oppor tunity http://goo.gl/MUnRm

  8. None
  9. share my FINDINGS http://goo.gl/Bp9rf

  10. why hard why good grounding BEGINNING momentum reviews finish debrief

  11. why is done so hard? http://goo.gl/wTz5B

  12. DOES DONE EXIST? http://goo.gl/acDde

  13. “it's not done until it's done. http://goo.gl/0tmXn

  14. perfectionism http://goo.gl/ybdv1

  15. http://goo.gl/wKh6S

  16. None
  17. http://goo.gl/lndJn GREAT EXPECT ATIONS

  18. diverging mediums, devices, displays http://goo.gl/ABAAO

  19. http://bit.ly/fr8hbU

  20. WHY IT'S GOOD TO BE DONE http://goo.gl/wTz5B

  21. new phases, projects, products, clients, teammates http://goo.gl/Fz8K7

  22. freelancing, training, startups, new jobs, new careers http://goo.gl/NBZvY

  23. reading+ writing+ drawing+ speaking+ http://goo.gl/k3ILg

  24. exercise hobbies travel family http://goo.gl/L5xHS

  25. sleep http://goo.gl/09vG7

  26. 24 hours sleep work other

  27. Getting Grounded Getting Started Creating Momentum http://goo.gl/wTz5B

  28. get over your self

  29. style guides. patterns. leverage. http://goo.gl/9wjVb

  30. front load http://goo.gl/nYwWr

  31. cost of thrashing over time early late $$$

  32. trans parency http://goo.gl/6XbXl

  33. http://goo.gl/ueCuW minimize cave work

  34. team me vs.

  35. low hanging fruit http://goo.gl/Buzaw

  36. SPEED sketching keynote kung fu screenshots balsamiq paper53 http://goo.gl/za6Hu

  37. http://goo.gl/Buzaw focus time

  38. None
  39. REVIEWS+ http://goo.gl/wTz5B REVISIONS

  40. http://goo.gl/W2ibS narratives VS. DELIVERABLES

  41. http://goo.gl/ysXpJ CRITIQUES vs. feedback

  42. http://goo.gl/W2ibS reflection before reaction

  43. refine review revise repeat RELEASE  

  44. go time? http://goo.gl/wTz5B

  45. time satisfaction client designer wasted cycles pencils down point The

    Law of Diminishing Tweaks
  46. POST RELEASE THERAPY http://goo.gl/hqeD9

  47. everything is a hack the first release of anything ever

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  48. my work quality over time 6 5 4 3 2

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  49. Facing a sea of infinity, it's easy to despair, sure

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  51. http://bit.ly/J7WozH @hursman