Reis. Serious games for rehabilita3on: A survey and a classifica3on towards a taxonomy. In Informa3on Systems and Technologies (CISTI), 2010 5th Iberian Conference on, pages 1–6. IEEE, 2010. [7] JC Perry, Julien Andureu, and FI Cavallaro. Effec3ve game use in neurorehabilita3on: user-‐centered perspec3ves. of Research on, pages 1–44, 2010. [24] AS Panic. Addressing pa3ent mo3va3on in virtual reality based neurocogni3ve rehabilita3on. (August), 2010. [14] Natalia Romero, Janienke Sturm, Tilde Bekker, Linda de Valk, and Sander Kruitwagen. Playful persuasion to support older adultsaˆA ̆Z ́ social and physical ac3vi3es. Interac3ng with Computers, 22(6):485–495, November 2010. [30] Eng Tat Khoo, Adrian David Cheok, Ta Huynh Duy Nguyen, and Zhigeng Pan. Age invaders: social and physical inter-‐genera3onal mixed reality family entertainment. Virtual Reality, 12(1):3–16, March 2008. [29] Luciano Gamberini et al. Eldergames project: An innova3ve mixed reality table-‐ top solu3on to preserve cogni3ve func3ons in elderly people. In Human System Interac3ons, 2009. HSI’09. 2nd Conference on, pages 164–169. Ieee, 2009. [23] Paula Rego, P.M. Moreira, and L.P. Reis. Serious games for rehabilita3on: A survey and a classifica3on towards a taxonomy. In Informa3on Systems and Technologies (CISTI), 2010 5th Iberian Conference on, pages 1–6. IEEE, 2010. [15] Changhoon Park. Intelligent Interface for Elderly Games. Universal Access in Human-‐Computer Interac3on. Intelligent and Ubiquitous Interac3on Environments, pages 704–710, 2009.