Advisor: Prof. Fabio Casa3 Co-‐advisor: Dr. Nicola De Pisapia Meta-‐Design for developing persuasive training applica3ons for the personal wellbeing of the elderly University of Trento – DISI – 10 Dec 2012
Balance Training Plan  Exercises: Exercises: Visualiza3on: Visualiza3on: Metrics: Metrics: User feedback (Game) (Instruc3on) Photo gallery Growing ﬂower Mountain hiking Game score We analyzed the requirements of these two real scenarios 15
• Elders Heterogeneity • Time consuming development • Lack of persuasive methodology What? • Meta-‐Design for developing tailored persuasive training applica3ons How? • Conceptual model of TP and exercises • Conceptual model of exercises metrics • Conceptual model of social training • Pluggable plaoorm and reusable persuasive components For whom? • ICT developers and healthcare experts who develop training applica3ons for ac3ve ageing
– Simplicity [16, 17] – Direct Interac4on  • Games – Senior Friendly Games  – Serious Games • Rehabilita4on  • Neurorehabilita4on  – Gamiﬁca4on  State of the Art Friendly UI Social Network Context Aware Aler3ng System Gamiﬁca3on 10
games for the elderly: An introduc3on to ELDERGAMES Project. PsychNology Journal, 4(3):285–308, 2006.  Miriam E Nelson et al. The eﬀects of mul3dimensional home-‐based exercise on func3onal performance in elderly people. The journals of gerontology. Series A, Biological sciences and medical sciences, 59(2):154–60, February 2004.  Natalia Romero, Janienke Sturm, Tilde Bekker, Linda de Valk, and Sander Kruitwagen. Playful persuasion to support older adultsaˆA ̆Z ́ social and physical ac3vi3es. Interac3ng with Computers, 22(6):485–495, November 2010.  Changhoon Park. Intelligent Interface for Elderly Games. Universal Access in Human-‐Computer Interac3on. Intelligent and Ubiquitous Interac3on Environments, pages 704–710, 2009.  ACA del Valle and Marion Mesnage. Globally suppor3ng the elderly well-‐being using suitable HCI. Interac3on, 2:3–5, 2005.  Ana Vasconcelos, PA Silva, and J Caseiro. Designing tablet-‐based games for seniors: the example of CogniPlay, a cogni3ve gaming plaoorm. . . . on Fun and Games, 3, 2012.  Courtney Aison, Gideon Davis, and Jennifer Milner. Appeal and interest of video game use among the elderly. of Educa3on,(May 2002), i-‐28., 2002.
Reis. Serious games for rehabilita3on: A survey and a classiﬁca3on towards a taxonomy. In Informa3on Systems and Technologies (CISTI), 2010 5th Iberian Conference on, pages 1–6. IEEE, 2010.  JC Perry, Julien Andureu, and FI Cavallaro. Eﬀec3ve game use in neurorehabilita3on: user-‐centered perspec3ves. of Research on, pages 1–44, 2010.  AS Panic. Addressing pa3ent mo3va3on in virtual reality based neurocogni3ve rehabilita3on. (August), 2010.  Natalia Romero, Janienke Sturm, Tilde Bekker, Linda de Valk, and Sander Kruitwagen. Playful persuasion to support older adultsaˆA ̆Z ́ social and physical ac3vi3es. Interac3ng with Computers, 22(6):485–495, November 2010.  Eng Tat Khoo, Adrian David Cheok, Ta Huynh Duy Nguyen, and Zhigeng Pan. Age invaders: social and physical inter-‐genera3onal mixed reality family entertainment. Virtual Reality, 12(1):3–16, March 2008.  Luciano Gamberini et al. Eldergames project: An innova3ve mixed reality table-‐ top solu3on to preserve cogni3ve func3ons in elderly people. In Human System Interac3ons, 2009. HSI’09. 2nd Conference on, pages 164–169. Ieee, 2009.  Paula Rego, P.M. Moreira, and L.P. Reis. Serious games for rehabilita3on: A survey and a classiﬁca3on towards a taxonomy. In Informa3on Systems and Technologies (CISTI), 2010 5th Iberian Conference on, pages 1–6. IEEE, 2010.  Changhoon Park. Intelligent Interface for Elderly Games. Universal Access in Human-‐Computer Interac3on. Intelligent and Ubiquitous Interac3on Environments, pages 704–710, 2009.
and KC Steiner. Eﬀect of telephone follow-‐up on medica3on compliance. American Journal of Health-‐System Pharmacy, 38(5):676–679, 1981.  S. Kripalani, X. Yao, and R.B. Haynes. Interven3ons to enhance medica3on adherence in chronic medical condi3ons: a systema3c review. Archives of internal medicine, 167(6): 540, 2007.  R. de Oliveira, Mauro Cherubini, and Nuria Oliver. MoviPill: improving medica3on compliance for elders using a mobile persuasive social game. In Proceedings of the 12th ACM interna3onal conference on Ubiquitous compu3ng, pages 251–260. ACM, 2010.  P. Silveira, F. Daniel, F. Casa3, E. van het Reve, and E.D. de Bruin. Ac3velifestyle: an applica3on to help elders stay physically and socially ac3ve.  I Khaghani Far, P Silveira, Fabio Casa3, and M Baez. Unifying Plaoorm for the Physical, Mental and Social Well-‐Being of the Elderly. Embedded and Mul3media ..., 2012.
of Cogni3ve Science” Trento and “Ins3tute of Human movement, Science and Sports” ETH Zurich – Gamiﬁca3on (Gamiﬁed Training, Serious games) – Social Groups [Compe33ve, collabora3ve] training – Exercise metrics ICT-‐ DISI Cogni3ve Science & ETH Zurich
• Achievement • Progress Visualiza3on 2. TP Builder Unit • Plan exercise • Plan achievement • Assign visualiza3on • Plan system prompts 3. User Management • Create Individual Plan • Create Collabora3ve Plan • Create Compe33ve Plan 4. Trainee Training Plan • follow exercises • Collaborate, Compete 5. Trainee Performance • Game Score • User feedback • … Approach: Meta-‐Design Cooperate Cooperate
life persuade the user (Bj Fogg, 2002) – Familiar interface persuade the elderly (Romero et al. 2010), (Park, 2009) • Simplicity – Replacing text with Icons (Tsai, 2009) – No pre-‐learning (Vale et al., 2005) • Direct Interac4on – Mul3-‐touch (Loureiro et al, 2011) – Natural User Interfaces (Vasconcelos et al, 2012) State of the Art Friendly UI Gamiﬁca3on Social Network Context Aware Aler3ng System
1990) • Senior friendly games – Distant from viola3on, Musical, Historical BG (Aison et al. 2002) – Challenge and compe33on (SchuSer, 2010) – Social Contact and face2face connec3on (Ijesselsteijn et al, 2007) • Serious Games – Rehabilita3on (Rego, 2010) – Neororehabilita3on (Perry, 2010) • Gamiﬁca4on – Gamiﬁed rehabilita3on system (Panic, 2010) State of the Art Friendly UI Gamiﬁca3on Social Network Context Aware Aler3ng System