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Videogames and gamification for social impact

Videogames and gamification for social impact

Two third of american households play videogames. The average gamer play videogames 8 hours a week. Videogame is the most popular form of entertainment: can we use this particular kind of ICT tools to raise awareness toward sustainability problems?

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Insite Project

October 17, 2012
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  1. games and gamification

  2. Games and gamification | Venice Oct.15 2012

  3. Games and gamification | Venice Oct.15 2012

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