playTurn method with commands to instruct the warrior what to do. With each level, your abilities will grow along with the difficulty. See the README in your profile's directory for details on what abilities your warrior has available on the current level.
game, think of it as two-dimensional where you are viewing from overhead. Each level is always rectangular in shape and is made up of a number of squares. Only one unit can be on a given square at a time, and your objective is to find the square with the stairs.
ྻΛ͢ඞཁ͕͋Γ·͢ɻྫɿwarrior.walk('backward');ɻ Many abilities can be performed in the following directions: forward, backward, left and right. You have to pass a string with the direction as the first argument, e.g. warrior.walk('backward');.
you ever get stuck on a level, review the README documentation and be sure you're trying each ability out. If you can't keep your health up, be sure to rest when no enemy is around (while keeping an eye on your health). Also, try to use far-ranged weapons whenever possible (such as the bow).
aiming for points, remember to sweep the area. Even if you're close to the stairs, don't go in until you've gotten everything (if you have the health). Use far- ranged senses (such as look and listen) to determine if there are any enemies left.