form a tting guidelines. https://google.github.io/styleguide/javaguide.html • Use indent a tion, whitesp a ce, a nd comments e ff ectively to enh a nce re a d a bility. 6
a t expl a in why something is done, not wh a t is done. • Keep comments up to d a te with code ch a nges. • Document public APIs a nd complex logic thoroughly. • Single Line vs Multiple Line ( a nd J a v a Doc) comments 8
function should h a ve one, a nd only one, job. • Keep functions focused on a single t a sk. • Bre a k down your code into sm a ller, reus a ble modules or functions. • Ensure e a ch module or function h a s a cle a r, well-de f ined purpose. • 18
{ public static void main(String[] arg) { Player player = new Player(); Game game = new Game(); game.ready(); do { player.move(); game.move(); } while (!game.isOver()); game.bye(); } }
on) a re provided extern a lly r a ther th a n cre a ted intern a lly by the object itself. • Constructor injection: Dependencies a re p a ssed vi a the cl a ss constructor. • Setter injection: Dependencies a re provided through setter methods. • M a ke components more a ccessible to sw a p or extend without modifying the dependent cl a ss. 25
main(String[] arg) { View view = new View (); Player player = new Player(view); Game game = new Game(view); game.ready(); do { player.move(); game.move(); } while (!game.isOver()); game.bye(); } }
main(String[] arg) { View view = new View (); Player player = new Player(view); Game game = new Game(view); game.ready(); do { player.move(); game.move(); } while (!game.isOver()); game.bye(); } } public class View { public void print(String s) { System.out.println(s); } } public class Game { View myView; public Game(View v) { myView = v; } public void ready() { myView.print (“Welcome!”); } // more code … }
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