change how an object behaves § The decorator pattern can be used to make it possible to extend (decorate) the functionality of a certain object at runtime. § Inheritance adds behavior at compilation-time.
// Create ConcreteComponent and two Decorators ConcreteComponent c = new ConcreteComponent(); ConcreteDecoratorA d1 = new ConcreteDecoratorA(); ConcreteDecoratorB d2 = new ConcreteDecoratorB(); // Link decorators d1.SetComponent(c); d2.SetComponent(d1); d2.Operation(); } }
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