Review § Lecture 1 Concepts: rendering, rasterization, transformation, C/C++, Draw basic shapes (math), matrix multiplication, line equation. § Lecture 2 Frame buffer (size), color (RGB, RGBA), resolution, depth, GPU Architecture, pixel, aspect-ratio. § Lecture 3 OpenGL: (begin, end, vertex, color), (gl, glut, glu), instructions int main, init, display, 2D drawing, double buffering § Lecture 4 Callback functions (mouse, keyboard, idle, display) § Lecture 5 Geometric primitives (points, lines, triangles, quads, polygon), shading