Step 2 • You have a client that can read, synchronize and fuse multiple sources of data • Task 1. Put the data in a vector space representation (such as PAD) • Task 2. Visualize the data on screen
Topics 1. Concepts. Human (A + C), Computer (Data, AI), Interaction (Input, Output) 2. Human factors 3. Interaction need Interfaces (Q1)(P1) 4. UI Design: structure, color, communication 5. User Experience: good and bad practices
Topics 1. Learning (supervised::regression) 2. Learning (unsupervised::neural networks) 3. Software Engineering or what you did in your project topics.
Visualization 15 BCI and Gaze Points boredom This figure shows the boredom gaze points (above a threshold of 0.5) of a user while reading a material with seductive details (i.e. cartoons). Notice that the text in the middle part of the second column of that page was boring.
Visualization 16 BCI and Gaze Points engagement This figure shows the engagement fixation points of expert player playing in expert-mode. The size of the circle represents the duration of the fixation in that point, while the level of shading represents the intensity of the emotion.
SER594 – Human Computer Interaction Javier Gonzalez-Sanchez [email protected] Spring 2019 Disclaimer. These slides can only be used as study material for the SER594 course at ASU. They cannot be distributed or used for another purpose.