Human Computer Interaction
Javier Gonzalez-Sanchez, PhD
Office Hours: By appointment
• You have software that generate random values for
a number of inputs X.
• For human affect and cognitive states
• You have a client that can read, synchronize and
fuse multiple sources of data
• Task 1. Put the data in a vector space
representation (such as PAD)
• Task 2. Visualize the data on screen
Continuous Dimensional Model
-++ --- --+ +-- ++- -+- --+
• Can we define 3 categories?
• Can we (all together) create data and label them for
Step 4 | real-time
• The project requires a client and multiple servers,
They have GUI and interaction … we need them to
be user friendly
1. Concepts. Human (A + C), Computer (Data, AI), Interaction
2. Human factors
3. Interaction need Interfaces (Q1)(P1)
4. UI Design: structure, color, communication
5. User Experience: good and bad practices
1. Learning (supervised::regression)
2. Learning (unsupervised::neural networks)
3. Software Engineering or what you did in your project topics.
Step 5 | bonus
BCI and Gaze Points boredom
This figure shows the boredom gaze points (above a threshold of 0.5) of a user while reading a material with seductive details (i.e. cartoons).
Notice that the text in the middle part of the second column of that page was boring.
BCI and Gaze Points engagement
This figure shows the engagement fixation points of expert player playing in expert-mode. The size of the circle represents the duration of the fixation in that point, while the level of shading
represents the intensity of the emotion.
SER594 – Human Computer Interaction
Disclaimer. These slides can only be used as study material for the SER594 course at ASU.
They cannot be distributed or used for another purpose.