Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Pass It On - Design Concept Presentation

Jamie Crabb
December 10, 2012

Pass It On - Design Concept Presentation

In coordination with ITU-Copenhagen and Dansk Radio, we were asked to create a design concept that would encourage Danes to connect with their cultural heritage through media. We studied Danish Board Game Club Members with ethnographic methods, including fly-on-the-wall observations and one-on-one interviews. We also employed Co-Design methods, including a design game that we developed.

With our user research in hand, we developed Pass It On, a game concept that allows Danes to answer heritage questions and complete challenges, coordinate with an archive to answer questions or "pass on" the question or challenge in order to answer the most questions and complete the most challenges as a team within the allotted time limit.

Jamie Crabb

December 10, 2012
Tweet

More Decks by Jamie Crabb

Other Decks in Design

Transcript

  1. PASS IT ON Jamie Crabb, Jessica Crabb, Jakob Wrist, Camilla

    Johannsen and Malik Kreutzfeldt DANSKKULTURARV.DK GROUP NINE 1
  2. OUR INSIGHTS: INTERVIEWS 9 "I just love the atmosphere, getting

    to play a lot of different games, meeting a lot of the same people that you only meet in this environment. It's a very friendly and positive space" - Anne “Well, it’s more the experience, having memories, it’s the feelings, not so much the exact games, more the fun I had playing them”-Troels "They have a lot of social interaction between players, where you have negotiations. There's luck involved, but (...) you have to follow a strategy."- Niels
  3. OUR INSIGHTS: INTERVIEWS 9 COMMUNITY "I just love the atmosphere,

    getting to play a lot of different games, meeting a lot of the same people that you only meet in this environment. It's a very friendly and positive space" - Anne “Well, it’s more the experience, having memories, it’s the feelings, not so much the exact games, more the fun I had playing them”-Troels "They have a lot of social interaction between players, where you have negotiations. There's luck involved, but (...) you have to follow a strategy."- Niels
  4. OUR INSIGHTS: INTERVIEWS 9 COMMUNITY HYGGE "I just love the

    atmosphere, getting to play a lot of different games, meeting a lot of the same people that you only meet in this environment. It's a very friendly and positive space" - Anne “Well, it’s more the experience, having memories, it’s the feelings, not so much the exact games, more the fun I had playing them”-Troels "They have a lot of social interaction between players, where you have negotiations. There's luck involved, but (...) you have to follow a strategy."- Niels
  5. OUR INSIGHTS: INTERVIEWS 9 COMMUNITY HYGGE NEGOTIATION "I just love

    the atmosphere, getting to play a lot of different games, meeting a lot of the same people that you only meet in this environment. It's a very friendly and positive space" - Anne “Well, it’s more the experience, having memories, it’s the feelings, not so much the exact games, more the fun I had playing them”-Troels "They have a lot of social interaction between players, where you have negotiations. There's luck involved, but (...) you have to follow a strategy."- Niels
  6. OUR CONCEPT 13 PASS IT ON A CULTURAL HERITAGE GAME

    BROUGHT TO YOU BY DANSK KULTURARV
  7. HYGGE NEGOTIATION OUR CONCEPT 17 Making it accessible to a

    range of commitment levels Creating a social environment through an event Basing achievements on cooperation rather than competition Connecting people through sharing experiences Enabling interaction through teaching and learning COMMUNITY PURPOSE COOPERATION