Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Sustainable_Design_1.0_-_DAE_-_071009.pdf

John Manoochehri
March 10, 2013
68

 Sustainable_Design_1.0_-_DAE_-_071009.pdf

John Manoochehri

March 10, 2013
Tweet

Transcript

  1. 90% resource reduction by 2050 Designers are slaves to the

    machine Designers talk a load of crap
  2. APPROACHES | PRINCIPLES H I S T O R Y

    S C I E N C E D E S I G N 90/90 GLOBAL SOLUTIONS Consumerish Fast, Big, Urban, Modern DESIGN ROLE (Theoretical) (Methodical) Analytical
  3. APPROACHES | PRINCIPLES H I S T O R Y

    S C I E N C E D E S I G N EFFICIENT USE BETTER USE QUALITY SUSTAINABLE DESIGN 1.0
  4. APPROACHES | PRINCIPLES H I S T O R Y

    S C I E N C E D E S I G N SUSTAINABLE DESIGN 1.0
  5. H I S T O R Y S C I

    E N C E D E S I G N SUSTAINABLE DESIGN 1.0 ANALYSIS OBJECTS TO EXPERIENCES
  6. ANALYSIS 0.1 Economic growth Objects as welfare Designers as aestheticians

    Designers as moralists/campaigners/politicians THEORY!
  7. ANALYSIS 0.2 THEORY? Growth? Experiences as welfare Designers as functionalists

    Designers as realists Dongtan etc as theory failure
  8. ANALYSIS 1 OIL | SUN | DESIGN Remove Fossils Use

    The Sun Deintensify Everything
  9. FOOD LEISURE TRANSP• ENERGY WATER CITIES INFRASTR• PRODUCTS Transport •

    Waste • Inputs Private • Pointless Transmission Loss • Wastage
  10. FOOD LEISURE TRANSP• ENERGY WATER CITIES INFRASTR• PRODUCTS Transport •

    Waste • Inputs Private • Pointless Transmission Loss • Wastage Wasteful • Unused • Cheap Crap
  11. FOOD LEISURE TRANSP• ENERGY WATER CITIES INFRASTR• PRODUCTS Transport •

    Waste • Inputs Travel • Having Stuff Private • Pointless Transmission Loss • Wastage Wasteful • Unused • Cheap Crap
  12. FOOD LEISURE TRANSP• ENERGY WATER CITIES INFRASTR• PRODUCTS Transport •

    Waste • Inputs Travel • Having Stuff Private • Pointless Transmission Loss • Wastage Piping • Heating • Processing Wasteful • Unused • Cheap Crap
  13. FOOD LEISURE TRANSP• ENERGY WATER CITIES INFRASTR• PRODUCTS Transport •

    Waste • Inputs Travel • Having Stuff Private • Pointless Transmission Loss • Wastage Piping • Heating • Processing Travel • Waste Heat Wasteful • Unused • Cheap Crap
  14. FOOD LEISURE TRANSP• ENERGY WATER CITIES INFRASTR• PRODUCTS Transport •

    Waste • Inputs Travel • Having Stuff Private • Pointless Transmission Loss • Wastage Piping • Heating • Processing Travel • Waste Heat Big • Metal-Concrete-Glass • Waste Wasteful • Unused • Cheap Crap
  15. FOSSIL ENERGY FOOD LEISURE TRANSP• ENERGY WATER CITIES INFRASTR• PRODUCTS

    Transport • Waste • Inputs Travel • Having Stuff Private • Pointless Transmission Loss • Wastage Piping • Heating • Processing Travel • Waste Heat Big • Metal-Concrete-Glass • Waste Wasteful • Unused • Cheap Crap
  16. BAD DESIGN FOSSIL ENERGY FOOD LEISURE TRANSP• ENERGY WATER CITIES

    INFRASTR• PRODUCTS Transport • Waste • Inputs Travel • Having Stuff Private • Pointless Transmission Loss • Wastage Piping • Heating • Processing Travel • Waste Heat Big • Metal-Concrete-Glass • Waste Wasteful • Unused • Cheap Crap
  17. CONSUMER SOCIETY BAD DESIGN FOSSIL ENERGY FOOD LEISURE TRANSP• ENERGY

    WATER CITIES INFRASTR• PRODUCTS Transport • Waste • Inputs Travel • Having Stuff Private • Pointless Transmission Loss • Wastage Piping • Heating • Processing Travel • Waste Heat Big • Metal-Concrete-Glass • Waste Wasteful • Unused • Cheap Crap
  18. SOLAR ENERGY CONSUMER SOCIETY BAD DESIGN FOSSIL ENERGY OIL COAL

    SOLAR-BIOMASS > FOSSIL HUMAN-ANIMAL > ENGINE
  19. SOLAR ENERGY CONSUMER SOCIETY BAD DESIGN FOSSIL ENERGY OIL COAL

    LOCAL > GLOBAL SOLAR-BIOMASS > FOSSIL HUMAN-ANIMAL > ENGINE
  20. SOLAR ENERGY CONSUMER SOCIETY BAD DESIGN FOSSIL ENERGY OIL COAL

    LOCAL > GLOBAL SOLAR-BIOMASS > FOSSIL HUMAN-ANIMAL > ENGINE CYCLICAL > LINEAR
  21. SOLAR ENERGY CONSUMER SOCIETY BAD DESIGN FOSSIL ENERGY OIL COAL

    LOCAL > GLOBAL SOLAR-BIOMASS > FOSSIL HUMAN-ANIMAL > ENGINE FUNCTIONAL > DISPLAY CYCLICAL > LINEAR
  22. SOLAR ENERGY CONSUMER SOCIETY BAD DESIGN FOSSIL ENERGY OIL COAL

    LOCAL > GLOBAL SOLAR-BIOMASS > FOSSIL HUMAN-ANIMAL > ENGINE ACCESSIBLE > DRIVE-TO FUNCTIONAL > DISPLAY CYCLICAL > LINEAR
  23. SOLAR ENERGY CONSUMER SOCIETY BAD DESIGN FOSSIL ENERGY OIL COAL

    LOCAL > GLOBAL WALK > DRIVE SOLAR-BIOMASS > FOSSIL HUMAN-ANIMAL > ENGINE ACCESSIBLE > DRIVE-TO FUNCTIONAL > DISPLAY CYCLICAL > LINEAR
  24. SOLAR ENERGY CONSUMER SOCIETY BAD DESIGN FOSSIL ENERGY OIL COAL

    LOCAL > GLOBAL WALK > DRIVE SOLAR-BIOMASS > FOSSIL HUMAN-ANIMAL > ENGINE ACCESSIBLE > DRIVE-TO FUNCTIONAL > DISPLAY CYCLICAL > LINEAR PROTEIN-FIBRE > SUGAR-CARB
  25. CULTIVATION SOCIETY GOOD DESIGN FOSSIL ENERGY SOLAR ENERGY SMART GREEN

    GLOBAL > LOCAL FOSSIL > SOLAR-BIOMASS ENGINE > COMPUTER
  26. CULTIVATION SOCIETY GOOD DESIGN FOSSIL ENERGY SOLAR ENERGY SMART GREEN

    GLOBAL > LOCAL FOSSIL > SOLAR-BIOMASS ENGINE > COMPUTER LINEAR > CYCLICAL
  27. CULTIVATION SOCIETY GOOD DESIGN FOSSIL ENERGY SOLAR ENERGY SMART GREEN

    GLOBAL > LOCAL FOSSIL > SOLAR-BIOMASS ENGINE > COMPUTER DISPLAY > ‘FUNCTIONAL’ LINEAR > CYCLICAL
  28. CULTIVATION SOCIETY GOOD DESIGN FOSSIL ENERGY SOLAR ENERGY SMART GREEN

    GLOBAL > LOCAL FOSSIL > SOLAR-BIOMASS ENGINE > COMPUTER DRIVE-TO > ACCESSIBLE DISPLAY > ‘FUNCTIONAL’ LINEAR > CYCLICAL
  29. CULTIVATION SOCIETY GOOD DESIGN FOSSIL ENERGY SOLAR ENERGY SMART GREEN

    GLOBAL > LOCAL DRIVE > WALK-CYCLE FOSSIL > SOLAR-BIOMASS ENGINE > COMPUTER DRIVE-TO > ACCESSIBLE DISPLAY > ‘FUNCTIONAL’ LINEAR > CYCLICAL
  30. CULTIVATION SOCIETY GOOD DESIGN FOSSIL ENERGY SOLAR ENERGY SMART GREEN

    GLOBAL > LOCAL DRIVE > WALK-CYCLE FOSSIL > SOLAR-BIOMASS ENGINE > COMPUTER DRIVE-TO > ACCESSIBLE DISPLAY > ‘FUNCTIONAL’ LINEAR > CYCLICAL SUGAR-CARB > PROTEIN-FIBRE
  31. H N p c METABOLISM R E S I L

    I E N C E RECYCLING
  32. H N p c METABOLISM R E S I L

    I E N C E RECYCLING
  33. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E RECYCLING
  34. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E RECYCLING
  35. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E BIOCYCLING RECYCLING
  36. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E BIOCYCLING RECYCLING
  37. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E BIOCYCLING SERVICE-USE RECYCLING
  38. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E BIOCYCLING SERVICE-USE RECYCLING
  39. H N p c METABOLISM SYMBIOSIS R E S I

    L I E N C E SHARING SOCIETY LIFESTYLES INFRASTRUCTURE BUILT ENVIRONMENT CITIES BIOCYCLING SERVICE-USE RECYCLING
  40. NOW

  41. NOW

  42. ANALYSIS 3 ECONOMICS Market Economics ⊗R /⊖U ⊗R /⊖P P

    ≡ C ≡ U Production Efficiency Consumption!
  43. H I S T O R Y S C I

    E N C E APPROACHES | IDEAS
  44. SEE

  45. SEE

  46. H I S T O R Y S C I

    E N C E D E S I G N EFFICIENT USE BETTER USE QUALITY APPROACHES | PRINCIPLES SUSTAINABLE DESIGN 1.0
  47. H I S T O R Y S C I

    E N C E D E S I G N APPROACHES | PRINCIPLES 90/90
  48. ANALYSIS 4 LIFESTYLE DESIGN Market / S Design ⊗R /⊖U

    ⊗R /⊖P Production Efficiency ⊗P /⊖FS
  49. ANALYSIS 4 LIFESTYLE DESIGN Market / S Design ⊗R /⊖U

    ⊗R /⊖P Production Efficiency ⊗P /⊖FS Functional Efficiency
  50. ANALYSIS 4 LIFESTYLE DESIGN Market / S Design ⊗R /⊖U

    ⊗R /⊖P Production Efficiency ⊗P /⊖FS Functional Efficiency ⊗FS/⊖UC
  51. ANALYSIS 4 LIFESTYLE DESIGN Market / S Design ⊗R /⊖U

    ⊗R /⊖P Production Efficiency ⊗P /⊖FS Functional Efficiency ⊗FS/⊖UC Use Efficiency
  52. ANALYSIS 4 LIFESTYLE DESIGN Market / S Design ⊗R /⊖U

    ⊗R /⊖P Production Efficiency ⊗P /⊖FS Functional Efficiency ⊗FS/⊖UC Use Efficiency ⊗UC/⊖U
  53. ANALYSIS 4 LIFESTYLE DESIGN Market / S Design ⊗R /⊖U

    ⊗R /⊖P Production Efficiency ⊗P /⊖FS Functional Efficiency ⊗FS/⊖UC Use Efficiency ⊗UC/⊖U Welfare Efficiency
  54. 51

  55. Social Discourse Programme/Brief Functional Decomposition vehicle > property > food

    > growth > mobility > space > nutrition > wealth > access accommodation health wellbeing Meta Programme Social Discourse Components Hard Programme Buildings, Infrastructure Soft Programme Aesthetics, Mood, Culture Politics Identity Inclusion Crime Environment Nature Ethics Risk Cost Pollution Reduction Stock Conservation Nature Preservation Sufficiency 

 

 Compassion S E MATERIAL SPATIAL SOCIAL PERSONAL OBJECTS ACTIONS STRUCTURES Resource 

Efficiency Functional 

Efficiency Use 

Efficiency Welfare 

Efficiency User Skills Development End-use services D Simultaneous / Sequential Spatial F Simultaneous / Sequential Object F Elimination of Negative F Process 

Efficiency Product 

Efficiency Localisation Cycling Systems Durability Simultaneous / Sequential UC Social Discourse
  56. 53 HYLLIE HÅLLBARA SUSTAINBLE DESIGN | 600, 000 m2 |

    CALC APPLICATION SUSTAINABILITY SOCIETY SUCCESS ATION CESS TIONS ETICS OMICS ATION ARITY DEMAND / TECHNIQUE = SUPPLY + IMPACT/EFFICIENCY + AVOIDED/CUMULATIVE PROVISION SUPPLY + MANAGE’T/REDUC’N/SUBST’N/PRESV’N DEMAND + R/F/U/W EFFICIENCY ETHICS + INFORMATION + ENVIRONMENT! + SAVINGS + LOCAL ECONOMY + LOWER IMPACT COSTS + INDUSTRIAL DEVELOPMENT + DEMONSTRATION/LEADERSHIP HOUSEHOLD +!COMMERCIAL X BIOMASS CO-GEN x SPECIES = ENERGY FOREST AREA GENERAL ENERGY/HEAT ENERGY FOREST CO-GENERATION NATURE BUSES + SHARE CARS X WIND TURBINE X SITE = WIND FARM AREA/DENSITY/PLACEMENT TRANSPORT ENERGY plug-in hybrid share cars trolley buses WIND SILENCE LOW POLLUTION CULTURE? EMBODIED + TRANSPORT + STUFF X FOREST X SPECIES = CARBON FOREST AREA CARBON OFFSET embodied transport goods & stuff CARBON FOREST NATURE HOUSEHOLD + COMMERCIAL X VARIETIES = FIELD AREA + GLASSHOUSE AREA FOOD LOCALISATION ENERGY CYCLE WASTE CYCLE HEALTH POLICY HEALTH LIFESTYLE CULTURE NATURE 1/2 P COMMODITY + 1/4 H COMMODITY + 1/4 REALLOCATABLE/SAVING = TOTAL COMMODITY SPACE/STOCK COMMODITIES USE EFFICIENT LIFESTYLE SYSTEM LIFESTYLE CHOICE COMMUNITY 1/3 P CARS + 1/3 H CARS + 1/3 BUS = TOTAL TRANSPORT = 34% P CARS + 6% CARS + 0% BUS + 60% REALLOCATABLE/SAVING = TOTAL TRANSPORT SPACE/STOCK TRANSPORT GREEN ELECTRIC CARS & BUSES USE EFFICIENT CAR SHARE SYSTEM NON-CAR/CYCLING/WALK BEHAVIOURS LIFESTYLE CHOICE COMMUNITY SILENCE LOW POLLUTION SAFETY PLAY CULTURE 80% P SPACE + 20% H SPACE - SPACE SAVING = TOTAL SPACE SPACE USE EFFICIENT SEMI-PRIVATE SPACES LIFESTYLE CHOICE COMMUNITY PUBLIC LIFE CULTURE INFRASTRUCTURE RECOVERY % X QUALITY % = MATERIAL EFFICIENCY % RECOVERY BIOWASTE RECOVERY & BIOGAS ENERGY greenhouses tractors MATERIAL WASTE WATER & WATER WASTE INFORMATION INFORMATION DESIGN PRINCIPLES
  57. PRODUKTION + GLOBAL + LOKAL + STAD + LAND +

    ODLING + HISTORIA + ENERGI + LIVSSTIL + PARK = URBANATUR HYLLIE
  58. APPROACHES | PRINCIPLES H I S T O R Y

    S C I E N C E D E S I G N 90/90
  59. APPROACHES | PRINCIPLES H I S T O R Y

    S C I E N C E D E S I G N EFFICIENT USE BETTER USE QUALITY SUSTAINABLE DESIGN 1.0
  60. APPROACHES | PRINCIPLES H I S T O R Y

    S C I E N C E D E S I G N SUSTAINABLE DESIGN 1.0
  61. H I S T O R Y S C I

    E N C E D E S I G N SUSTAINABLE DESIGN 1.0 ANALYSIS OBJECTS TO EXPERIENCES