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Improving design and code quality with Property...

João Rosa
October 03, 2018

Improving design and code quality with Property-based testing @ Techorama NL 2018

A suite of traditional unit tests will only be as strong as the possible arguments or parameters tested against your code. Quoting Romeu Moura: If you take a String as an argument, then the works of Shakespeare in Japanese & Korean are ONE valid input. Obviously, this can be achieved with parameterized testing. However, this makes the unit tests so big that it is harder to understand which behaviour it is validating. We want our unit tests to also serve as living documentation so they should be comprehensible and to the point.

Enter Property-Based Testing. In Property-Based Testing, we randomly generate data points within the boundary of a property to verify the property’s behaviour. This not only lets us test edge cases that could expose unwanted and unexpected errors in the code but also enables us to make small tests that are readable and clear. Making these tests will also force you to think harder about the problem at hand and improve your design and code quality.

In this technical session, Kenny & João demonstrates and explains what property-based testing is, and how to implement it in C# with FsCheck and Java with JUnit-Quickcheck. If you are interested in improving your unit testing, so you don’t have to worry much about test data anymore, but more about the problem your code is solving, this talk is for you!

João Rosa

October 03, 2018
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Transcript

  1. Software Consultant - EventStormer Domain Driven Design Behaviour Driven Development

    Test Driven Development Continuous Delivery @kenny_baas baasie.com @joaoasrosa joaorosa.io
  2. The greatest obstacle to discovery is not ignorance - it

    is the illusion of knowledge. - Daniel J. Boorstin
  3. blue yellow yellow red green purple blue blue green purple

    yellow red green yellow purple blue red yellow green red blue purple yellow purple red blue purple blue green yellow red red purple green yellow blue blue yellow green red purple yellow blue green red purple yellow red blue green purple green red yellow purple blue purple green red blue yellow yellow red green purple blue blue green purple yellow red green yellow purple blue red yellow green red blue purple yellow purple red blue green red purple yellow blue green red purple yellow red blue green purple green red yellow purple blue purple green red blue yellow yellow red green purple blue blue green purple yellow red green yellow purple blue red yellow green red blue purple yellow purple red blue green red purple yellow blue green red purple yellow red blue green purple green red yellow purple blue purple green red blue yellow yellow
  4. To communicate effectively, the code must be based on the

    same language used to write the requirements - the same language that the developers speak with each other and with domain experts - Eric Evans
  5. Releasing software is too often an art; it should be

    an engineering discipline - Dave Farley
  6. Single abstraction examples (aka Unit tests) • Learning from mistakes

    instead of only confirming • Fast feedback on new demands instead of slow changes • Living documentation on behaviour instead of on data
  7. Human CI • Always run tests locally before commiting •

    Once the code is committed, wait for the result of commited build ◦ Don’t go home, to lunch, to a meeting, to make coffee • If a teammate has gone home, lunch…. revert their changes! • Fix or revert within 10 minutes • When there are failures, Pair or Mob and learn together Dave Farley - Continuous Delivery
  8. Benefits • Covers (eventually) the scope of all data points,

    forget about data • Shrinker looks for a small use case • Reproducible tests Next thing -> Fuzzing invalid inputs in System Tests
  9. Summary • (Also) Write tests with the intention of breaking

    code • Forget about data, focus on behaviour! • Quickly, Timely, Reliable Feedback • Human CI • Ohh… Have we mentioned Domain Driven Design?