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Designing (with) Tools — the work of Local Projects

John Ryan
September 17, 2015

Designing (with) Tools — the work of Local Projects

A talk I gave on Local Projects' work for the New York Chapter of the IxDA, on Sept 17 2015.

"As designers, we find ourselves working with increasingly new technologies and data sources — Virtual Reality, quantified-self, RFID, internet of things, interactive architecture, and more. Technological trends change so rapidly: how can we use them in meaningful and enduring ways? This question drives Local Projects, an award-winning experience design and strategy firm. Our work for museums, brands and public spaces invites visitors to… browse an entire art museum with just a facial expression… explore the invisible conversations taking place between smart home devices… become a designer with a digitally-augmented pen… and explore biometric data captured during a museum visit. In this talk John illustrates how our core design principles borrow from the ancient practice of tool-making, with examples from a number of these key innovative projects."

Video here: https://vimeo.com/johndryan/designing-tools

John Ryan

September 17, 2015
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Transcript

  1. The most significant step that ever was taken in human

    history, the thing that turns animal into man was making tools… — Louis Leakey, Paleontologist
  2. I hear and I forget. I see and I remember.

    I do and I understand. — Confucius
  3. Tools are intended to bring about change. They exist so

    that we may do more, see better, gather information, transform things, make decisions, investigate new frontiers, interact more fluidly and precisely, achieve higher forms of aesthetic satisfaction—extend our reach. — Tools Exhibition, Cooper Hewitt National Design Museum
  4. Technology is nothing. What’s important is that you have a

    faith in people, that they’re basically good and smart, and if you give them tools, they’ll do wonderful things with them. — Steve Jobs