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High Tech meets Human Touch

John Ryan
May 15, 2017

High Tech meets Human Touch

Opening keynote at the 2017 Museums & Galleries of Australia Conference, Brisbane:

”New landscapes are emerging that blend technology, architecture, and the people that inhabit them in increasingly complex ways. How can such museum experiences be designed to foster meaningful human connections and interactions?

This question is central to the work produced by Local Projects, an experience design firm, based in New York, USA. The studio has won multiple awards for groundbreaking projects that integrate architecture and digital media, including the 9/11 Memorial Museum, the Cooper-Hewitt Smithsonian Design Museum, and Gallery One at the Cleveland Museum of Art. Their work has enabled visitors to browse an art museum’s collection with facial expressions, monitored brain activity as visitors explore a science museum, and turned visitors into designers with an interactive pen.

To create captivating innovative environments that remain sensitive to the human scale, Local Projects leverages emotional storytelling, visitor participation, and shared social interactions. Their interdisciplinary team of architects, designers and technologists design experiences that encourage visitors to fully engage with body, heart, and mind.

John Ryan, Creative Director and Director of Interaction Design at Local Projects, will share the studio’s groundbreaking projects and investigate the design principles that have informed them, examining how such experiences can be both innovative and meaningful.”

John Ryan

May 15, 2017
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  1. High Tech meets Human Touch
    John Ryan, Local Projects
    @johndryan, @localprojects

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  4. Museums + Technology

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  5. Google/British Museum

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  6. VR Scout

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  9. Double Robotics Marketing Video

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  10. Mark Zuckerberg, Facebook Developer Conference

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  15. Technology in service
    of human stories and emotion.

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  16. “What does it mean to be human in the
    age of intelligent machines?”
    — Dov Seidman, LRN in NYTimes
    nytimes.com/2017/01/04/opinion/from-hands-to-heads-to-hearts.html

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  17. How do we make
    experiences more human?

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  18. TOOLS
    CHAPTER I

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  19. Acheulean Hand Axe

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  20. The most significant step that
    ever was taken in human history,
    the thing that turns animal into
    man was making tools…
    — Louis Leakey, Paleontologist

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  22. Cooper Hewitt
    National Design Museum
    EMPOWERING WITH TOOLS

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  29. Walker Evans

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  30. Brett Victor

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  31. A tool addresses human needs
    by amplifying human capabilities.
    — Brett Victor, Designer

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  32. Brett Victor

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  33. The goal was to make the
    technology invisible.
    — John Lasseter, Pixar

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  34. Pixar’s Toy Story

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  35. STORIES
    CHAPTER II

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  36. Lascaux

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  37. The Universe is made of stories,
    not of atoms.
    — Muriel Rukeyser, Poet

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  38. 9/11 Memorial Museum
    FACILITATING STORY-TELLING

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  45. Give visitors tools to 

    craft their own narratives.

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  46. Facilitate a conversation
    between institution & visitor

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  47. One World Observatory
    FACILITATING STORY-TELLING

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  51. OBJECT & PLACE
    CHAPTER III

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  52. The environment is part
    of our cognitive system

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  53. Acheulean Hand Axe

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  54. Museum of the
    City of New York
    MAKING IT TANGIBLE

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  58. Our tools are trapped
    inside tiny rectangles.
    — Brett Victor

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  59. Cooper Hewitt
    Immersion Room
    MAKING IT TANGIBLE

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  62. MIRRORS
    CHAPTER IV

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  63. Photograph by Nickolas Muray
    McCall’s magazine, 1938

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  64. Yaroslav Segeda

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  65. Van Gogh self-portrait, 1889

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  66. Cleveland Museum of Art
    MIRRORING THE VISITOR

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  68. SLIDE TITLE
    Slide Subtitle
    68

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  73. COLLABORATION
    CHAPTER V

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  74. cbsnews.com/news/millennials-admit-smartphones-are-sapping-their-happiness

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  75. popupcity.net/smartphone-zombies-please-stay-out-of-the-fast-lane/

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  76. “The best interfaces don’t
    connect us to technology; they
    connect us to other people.”
    — Amber Case, Calm Technology

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  77. ARoS Aarhus Art Museum
    FOSTERING COLLABORATION

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  78. Olafur Eliasson, Your Rainbow Panorama

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  82. PLAY
    CHAPTER VI

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  83. Source Unknown

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  84. Thinking happens
    in your hands

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  85. I hear and I forget.
    I see and I remember.
    I do and I understand.
    — Confucius

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  86. Cirque Calder

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  88. “That is the way to learn the
    most, that when you are
    doing something with such
    enjoyment that you don’t
    notice that the time passes.”
    — Einstein

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  89. New York
    Hall of Science
    INVITING PLAY & DISCOVERY

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  92. Make it as real as possible,
    as fast as possible.
    — Amit Pitaru, FiftyThree

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  98. A man of genius makes no mistakes.
    His errors are volitional and are the
    portals to discovery.
    — James Joyce

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  102. Apple Keynote

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  104. I. TOOLS
    II. STORIES
    III. OBJECT & PLACE
    IV. MIRRORS
    V. COLLABORATION
    VI. PLAY

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  105. Movie Her

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  106. Spotify

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  107. “Man vs. machine is no longer a useful
    distinction in terms of how we build stuff.
    This is an algorithmic recommendation
    but it’s humans all the way down. People
    are inspiring what’s happening.”
    — Matt Ogle, Spotify

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  108. “What does it mean to be human in the
    age of intelligent machines?”
    — Dov Seidman, LRN in NYTimes
    nytimes.com/2017/01/04/opinion/from-hands-to-heads-to-hearts.html

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  109. “If machines can compete with people in
    thinking, what makes us humans unique?
    The answer is the one thing machines will
    never have: ‘a heart.’”
    — Thomas L. Friedman, NYTimes

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  113. John Ryan
    @johndryan • [email protected]
    www.localprojects.com
    Thank You

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