Upgrade to Pro — share decks privately, control downloads, hide ads and more …

High Tech meets Human Touch

John Ryan
May 15, 2017

High Tech meets Human Touch

Opening keynote at the 2017 Museums & Galleries of Australia Conference, Brisbane:

”New landscapes are emerging that blend technology, architecture, and the people that inhabit them in increasingly complex ways. How can such museum experiences be designed to foster meaningful human connections and interactions?

This question is central to the work produced by Local Projects, an experience design firm, based in New York, USA. The studio has won multiple awards for groundbreaking projects that integrate architecture and digital media, including the 9/11 Memorial Museum, the Cooper-Hewitt Smithsonian Design Museum, and Gallery One at the Cleveland Museum of Art. Their work has enabled visitors to browse an art museum’s collection with facial expressions, monitored brain activity as visitors explore a science museum, and turned visitors into designers with an interactive pen.

To create captivating innovative environments that remain sensitive to the human scale, Local Projects leverages emotional storytelling, visitor participation, and shared social interactions. Their interdisciplinary team of architects, designers and technologists design experiences that encourage visitors to fully engage with body, heart, and mind.

John Ryan, Creative Director and Director of Interaction Design at Local Projects, will share the studio’s groundbreaking projects and investigate the design principles that have informed them, examining how such experiences can be both innovative and meaningful.”

John Ryan

May 15, 2017
Tweet

More Decks by John Ryan

Other Decks in Design

Transcript

  1. High Tech meets Human Touch
    John Ryan, Local Projects
    @johndryan, @localprojects

    View full-size slide

  2. Museums + Technology

    View full-size slide

  3. Google/British Museum

    View full-size slide

  4. Double Robotics Marketing Video

    View full-size slide

  5. Mark Zuckerberg, Facebook Developer Conference

    View full-size slide

  6. Technology in service
    of human stories and emotion.

    View full-size slide

  7. “What does it mean to be human in the
    age of intelligent machines?”
    — Dov Seidman, LRN in NYTimes
    nytimes.com/2017/01/04/opinion/from-hands-to-heads-to-hearts.html

    View full-size slide

  8. How do we make
    experiences more human?

    View full-size slide

  9. TOOLS
    CHAPTER I

    View full-size slide

  10. Acheulean Hand Axe

    View full-size slide

  11. The most significant step that
    ever was taken in human history,
    the thing that turns animal into
    man was making tools…
    — Louis Leakey, Paleontologist

    View full-size slide

  12. Cooper Hewitt
    National Design Museum
    EMPOWERING WITH TOOLS

    View full-size slide

  13. Walker Evans

    View full-size slide

  14. Brett Victor

    View full-size slide

  15. A tool addresses human needs
    by amplifying human capabilities.
    — Brett Victor, Designer

    View full-size slide

  16. Brett Victor

    View full-size slide

  17. The goal was to make the
    technology invisible.
    — John Lasseter, Pixar

    View full-size slide

  18. Pixar’s Toy Story

    View full-size slide

  19. STORIES
    CHAPTER II

    View full-size slide

  20. The Universe is made of stories,
    not of atoms.
    — Muriel Rukeyser, Poet

    View full-size slide

  21. 9/11 Memorial Museum
    FACILITATING STORY-TELLING

    View full-size slide

  22. Give visitors tools to 

    craft their own narratives.

    View full-size slide

  23. Facilitate a conversation
    between institution & visitor

    View full-size slide

  24. One World Observatory
    FACILITATING STORY-TELLING

    View full-size slide

  25. OBJECT & PLACE
    CHAPTER III

    View full-size slide

  26. The environment is part
    of our cognitive system

    View full-size slide

  27. Acheulean Hand Axe

    View full-size slide

  28. Museum of the
    City of New York
    MAKING IT TANGIBLE

    View full-size slide

  29. Our tools are trapped
    inside tiny rectangles.
    — Brett Victor

    View full-size slide

  30. Cooper Hewitt
    Immersion Room
    MAKING IT TANGIBLE

    View full-size slide

  31. MIRRORS
    CHAPTER IV

    View full-size slide

  32. Photograph by Nickolas Muray
    McCall’s magazine, 1938

    View full-size slide

  33. Yaroslav Segeda

    View full-size slide

  34. Van Gogh self-portrait, 1889

    View full-size slide

  35. Cleveland Museum of Art
    MIRRORING THE VISITOR

    View full-size slide

  36. SLIDE TITLE
    Slide Subtitle
    68

    View full-size slide

  37. COLLABORATION
    CHAPTER V

    View full-size slide

  38. cbsnews.com/news/millennials-admit-smartphones-are-sapping-their-happiness

    View full-size slide

  39. popupcity.net/smartphone-zombies-please-stay-out-of-the-fast-lane/

    View full-size slide

  40. “The best interfaces don’t
    connect us to technology; they
    connect us to other people.”
    — Amber Case, Calm Technology

    View full-size slide

  41. ARoS Aarhus Art Museum
    FOSTERING COLLABORATION

    View full-size slide

  42. Olafur Eliasson, Your Rainbow Panorama

    View full-size slide

  43. PLAY
    CHAPTER VI

    View full-size slide

  44. Source Unknown

    View full-size slide

  45. Thinking happens
    in your hands

    View full-size slide

  46. I hear and I forget.
    I see and I remember.
    I do and I understand.
    — Confucius

    View full-size slide

  47. Cirque Calder

    View full-size slide

  48. “That is the way to learn the
    most, that when you are
    doing something with such
    enjoyment that you don’t
    notice that the time passes.”
    — Einstein

    View full-size slide

  49. New York
    Hall of Science
    INVITING PLAY & DISCOVERY

    View full-size slide

  50. Make it as real as possible,
    as fast as possible.
    — Amit Pitaru, FiftyThree

    View full-size slide

  51. A man of genius makes no mistakes.
    His errors are volitional and are the
    portals to discovery.
    — James Joyce

    View full-size slide

  52. Apple Keynote

    View full-size slide

  53. I. TOOLS
    II. STORIES
    III. OBJECT & PLACE
    IV. MIRRORS
    V. COLLABORATION
    VI. PLAY

    View full-size slide

  54. “Man vs. machine is no longer a useful
    distinction in terms of how we build stuff.
    This is an algorithmic recommendation
    but it’s humans all the way down. People
    are inspiring what’s happening.”
    — Matt Ogle, Spotify

    View full-size slide

  55. “What does it mean to be human in the
    age of intelligent machines?”
    — Dov Seidman, LRN in NYTimes
    nytimes.com/2017/01/04/opinion/from-hands-to-heads-to-hearts.html

    View full-size slide

  56. “If machines can compete with people in
    thinking, what makes us humans unique?
    The answer is the one thing machines will
    never have: ‘a heart.’”
    — Thomas L. Friedman, NYTimes

    View full-size slide

  57. John Ryan
    @johndryan • [email protected]
    www.localprojects.com
    Thank You

    View full-size slide