High Tech meets Human Touch

E4baf569e4cbf054d847d094da36e1d1?s=47 John Ryan
May 15, 2017

High Tech meets Human Touch

Opening keynote at the 2017 Museums & Galleries of Australia Conference, Brisbane:

”New landscapes are emerging that blend technology, architecture, and the people that inhabit them in increasingly complex ways. How can such museum experiences be designed to foster meaningful human connections and interactions?

This question is central to the work produced by Local Projects, an experience design firm, based in New York, USA. The studio has won multiple awards for groundbreaking projects that integrate architecture and digital media, including the 9/11 Memorial Museum, the Cooper-Hewitt Smithsonian Design Museum, and Gallery One at the Cleveland Museum of Art. Their work has enabled visitors to browse an art museum’s collection with facial expressions, monitored brain activity as visitors explore a science museum, and turned visitors into designers with an interactive pen.

To create captivating innovative environments that remain sensitive to the human scale, Local Projects leverages emotional storytelling, visitor participation, and shared social interactions. Their interdisciplinary team of architects, designers and technologists design experiences that encourage visitors to fully engage with body, heart, and mind.

John Ryan, Creative Director and Director of Interaction Design at Local Projects, will share the studio’s groundbreaking projects and investigate the design principles that have informed them, examining how such experiences can be both innovative and meaningful.”

E4baf569e4cbf054d847d094da36e1d1?s=128

John Ryan

May 15, 2017
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Transcript

  1. High Tech meets Human Touch John Ryan, Local Projects @johndryan,

    @localprojects
  2. None
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  4. Museums + Technology

  5. Google/British Museum

  6. VR Scout

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  9. Double Robotics Marketing Video

  10. Mark Zuckerberg, Facebook Developer Conference

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  15. Technology in service of human stories and emotion.

  16. “What does it mean to be human in the age

    of intelligent machines?” — Dov Seidman, LRN in NYTimes nytimes.com/2017/01/04/opinion/from-hands-to-heads-to-hearts.html
  17. How do we make experiences more human?

  18. TOOLS CHAPTER I

  19. Acheulean Hand Axe

  20. The most significant step that ever was taken in human

    history, the thing that turns animal into man was making tools… — Louis Leakey, Paleontologist
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  22. Cooper Hewitt National Design Museum EMPOWERING WITH TOOLS

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  29. Walker Evans

  30. Brett Victor

  31. A tool addresses human needs by amplifying human capabilities. —

    Brett Victor, Designer
  32. Brett Victor

  33. The goal was to make the technology invisible. — John

    Lasseter, Pixar
  34. Pixar’s Toy Story

  35. STORIES CHAPTER II

  36. Lascaux

  37. The Universe is made of stories, not of atoms. —

    Muriel Rukeyser, Poet
  38. 9/11 Memorial Museum FACILITATING STORY-TELLING

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  45. Give visitors tools to 
 craft their own narratives.

  46. Facilitate a conversation between institution & visitor

  47. One World Observatory FACILITATING STORY-TELLING

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  51. OBJECT & PLACE CHAPTER III

  52. The environment is part of our cognitive system

  53. Acheulean Hand Axe

  54. Museum of the City of New York MAKING IT TANGIBLE

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  58. Our tools are trapped inside tiny rectangles. — Brett Victor

  59. Cooper Hewitt Immersion Room MAKING IT TANGIBLE

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  62. MIRRORS CHAPTER IV

  63. Photograph by Nickolas Muray McCall’s magazine, 1938

  64. Yaroslav Segeda

  65. Van Gogh self-portrait, 1889

  66. Cleveland Museum of Art MIRRORING THE VISITOR

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  68. SLIDE TITLE Slide Subtitle 68

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  73. COLLABORATION CHAPTER V

  74. cbsnews.com/news/millennials-admit-smartphones-are-sapping-their-happiness

  75. popupcity.net/smartphone-zombies-please-stay-out-of-the-fast-lane/

  76. “The best interfaces don’t connect us to technology; they connect

    us to other people.” — Amber Case, Calm Technology
  77. ARoS Aarhus Art Museum FOSTERING COLLABORATION

  78. Olafur Eliasson, Your Rainbow Panorama

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  82. PLAY CHAPTER VI

  83. Source Unknown

  84. Thinking happens in your hands

  85. I hear and I forget. I see and I remember.

    I do and I understand. — Confucius
  86. Cirque Calder

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  88. “That is the way to learn the most, that when

    you are doing something with such enjoyment that you don’t notice that the time passes.” — Einstein
  89. New York Hall of Science INVITING PLAY & DISCOVERY

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  92. Make it as real as possible, as fast as possible.

    — Amit Pitaru, FiftyThree
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  98. A man of genius makes no mistakes. His errors are

    volitional and are the portals to discovery. — James Joyce
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  102. Apple Keynote

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  104. I. TOOLS II. STORIES III. OBJECT & PLACE IV. MIRRORS

    V. COLLABORATION VI. PLAY
  105. Movie Her

  106. Spotify

  107. “Man vs. machine is no longer a useful distinction in

    terms of how we build stuff. This is an algorithmic recommendation but it’s humans all the way down. People are inspiring what’s happening.” — Matt Ogle, Spotify
  108. “What does it mean to be human in the age

    of intelligent machines?” — Dov Seidman, LRN in NYTimes nytimes.com/2017/01/04/opinion/from-hands-to-heads-to-hearts.html
  109. “If machines can compete with people in thinking, what makes

    us humans unique? The answer is the one thing machines will never have: ‘a heart.’” — Thomas L. Friedman, NYTimes
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  113. John Ryan @johndryan • john@localprojects.com www.localprojects.com Thank You