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Organic Architecture for Immersive AR, VR, and ...

Organic Architecture for Immersive AR, VR, and Mixed Reality Design

Immersive technologies like augmented, virtual, and mixed reality are creating new intersections between the physical and digital worlds, and as digital experience designers and architects it is essential that we start to think beyond the screen. In this session we’ll explore lessons learned by studying immersive design at Fallingwater, Frank Lloyd Wright’s masterpiece residence built on a waterfall. Wright coined the term “organic architecture” to describe a philosophy in which the environment and physical structures become a combined, unified experience. Topics covered will include how all of seven of our senses are engaged by our environments (including two senses we generally don’t consider in traditional UX design), learning to see the world and sketch like an architect, and techniques for low-fidelity physical prototyping that can substantially accelerate our production workflows. Whatever our role in crafting digital content, we have the opportunity to pioneer this new frontier, and learning fundamental concepts and techniques of architecture will help us design for physical and virtual environments that in turn become impactful and memorable experiences.

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Jordan Higgins

March 17, 2019
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  1. O R G A N I C A R C

    H I T E C T U R E F O R I M M E R S I V E A R / V R / M I X E D R E A L I T Y J O R D A N H I G G I N S @ J H I G G I N S
  2. T R I V I A FA L L I

    N G WAT E R H A D A C A M E O I N D I E H A R D
  3. S PAT I A L C O M P U

    T I N G B L E N D S P H Y S I C A L A N D D I G I TA L W O R L D S T O G E T H E R Digital content (2D or 3D) overlaid 
 with physical world on 2D screen A U G M E N T E D R E A L I T Y M I X E D R E A L I T Y Digital content & physical world blended together V I RT U A L R E A L I T Y Full immersion in a digital world.
  4. How can we achieve balance and harmony as we blend

    the physical and digital worlds?
  5. S K E T C H I N G L

    I K E A N A R C H I T E C T
  6. C O M P R E S S I O

    N R E L E A S E
  7. C O M P R E S S I O

    N & R E L E A S E
  8. 7 S E N S E S O F A

    R C H I T E C T U R E
  9. SIGHT: what we see SOUND: what we hear TOUCH: what

    we feel SMELL: our perception of scent TASTE: activated by sight/vision; linked to other senses VESTIBULAR: our sense of balance PROPRIOCEPTIVE: bodily awareness; joints, muscles, strength of effort 7 S E N S E S O F A R C H I T E C T U R E
  10. Immersive platforms enable us to create more memorable and impactful

    experiences by engaging more of our senses.
  11. Immersive training can drastically increase retention rates while reducing time

    spent in training.*
 https://blog.walmart.com/innovation/20180920/how-vr-is-transforming-the-way-we-train-associates * lot of opportunities for research here!
  12. T H E P E A K - E N

    D R U L E Our perception and memory of an experience is determined by the moment of peak intensity and when it ends. https://www.smashingmagazine.com/2016/08/user-memory-design-how-to-design-for-experiences-that-last/
  13. We can design our immersive experiences around these moments of

    peak intensity to create lasting impact, or counter real-world pain points. https://www.smashingmagazine.com/2016/08/user-memory-design-how-to-design-for-experiences-that-last/
  14. T H E WAY B A C K : H

    T T P S : / / T H E WAY B A C K V R . C O M /
  15. S M E L L C A N T R

    I G G E R M O R E I N T E N S E E M O T I O N S & M E M O R I E S T H A N O U R O T H E R S E N S E S IMAGE SOURCE: https://www.thoughtco.com/five-senses-and-how-they-work-3888470
  16. P R O P R I O C E P

    T I O N I Expect You To Die Schell Games
  17. ” T H E D O O R H A

    N D L E I S T H E 
 H A N D S H A K E O F T H E B U I L D I N G ” J U H A N I PA L L A S M A A IMAGE SOURCE: https://www.rizzoliusa.com/book/9780847835997/
  18. • Explore balance: physical and digital content in harmony •

    Use compression and release to move through virtual spaces • New interaction patterns requires new approaches to accessibility • Engage multiple senses for memorable & impactful experiences • Prototype & playtest: early, often, and consistently
  19. R E S O U R C E S Fallingwater

    Immersive Design Residency
 https://fallingwater.org/education/fallingwater-institute/immersive-design-residency/ Getting Started
 
 Microsoft: Design for Mixed Reality
 https://docs.microsoft.com/en-us/windows/mixed-reality/design
 
 Magic Leap Creator Portal
 https://creator.magicleap.com
 
 Google
 https://designguidelines.withgoogle.com/ar-design/
 https://designguidelines.withgoogle.com/cardboard/designing-for-google-cardboard/a-new-dimension.html# Apple
 https://developer.apple.com/design/human-interface-guidelines/ios/system-capabilities/augmented-reality/
  20. T H A N K Y O U ! J

    O R D A N H I G G I N S W W W. L I N K E D I N . C O M / I N / J O R D A N H I G G I N S / 
 @ J H I G G I N S