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IFN691 - Assignment 1 Presentation - n8331472

jordanhennell
September 11, 2015

IFN691 - Assignment 1 Presentation - n8331472

A case study on the gamified tasking tracking application: Task Hammer

jordanhennell

September 11, 2015
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  1. BACK STORY • RPG… or RPTT* • Completing tasks 

    character XP • Attributes • Strength, vitality, intelligence, perseverance and charisma *role-playing task tracker JORDAN HENNELL - N8331472 - IFN691 2
  2. WHAT’S ALREADY HERE? PLAYER XP SYSTEM • XP rewarded based

    upon task importance • Attributes for each task • Intrinsic motivation JORDAN HENNELL - N8331472 - IFN691 4
  3. IMPROVEMENTS EXTEND CHARACTER CUSTOMISATION • Existing options are limited •

    More classes/pictures • Closer match to user’s appearance • More likely to act positively with avatar (Suh, Kim, & Suh, 2011) • Increase relatedness JORDAN HENNELL - N8331472 - IFN691 5
  4. IMPROVEMENTS MORE ATTRIBUTES • Increase relatedness • Better mirror user’s

    complex personality • More than one attribute per task JORDAN HENNELL - N8331472 - IFN691 6
  5. IMPROVEMENTS SOCIAL INTEGRATION • Currently ‘single-player’ • Leader boards •

    Beneficial in non-game contexts (Mekler, Brühlmann, Opwis, & Tuch, 2013) • May reduce intrinsic motivation (Deci, Betley, Kahle, Abrams, & Porac, 1981) JORDAN HENNELL - N8331472 - IFN691 7
  6. REFERENCES Cattell, R. B., Eber, H. W., & Tatsuoka, M.

    M. (1970). Handbook for the sixteen personality factor questionnaire (16 PF): In clinical, educational, industrial, and research psychology, for use with all forms of the test. Institute for Personality and Ability Testing. Deci, E. L., Betley, G., Kahle, J., Abrams, L., & Porac, J. (1981). When Trying to Win Competition and Intrinsic Motivation. Personality and Social Psychology Bulletin, 7(1), 79–83. http://doi.org/10.1177/014616728171012 Deci, E. L., & Ryan, R. M. (1985). Intrinsic Motivation and Self-Determination in Human Behavior. Springer Science & Business Media. Gagné, M., & Deci, E. L. (2005). Self-determination theory and work motivation. Journal of Organizational behavior, 26(4), 331-362. Mekler, E. D., Brühlmann, F., Opwis, K., & Tuch, A. N. (2013). Do Points, Levels and Leaderboards Harm Intrinsic Motivation?: An Empirical Analysis of Common Gamification Elements. In Proceedings of the First International Conference on Gameful Design, Research, and Applications (pp. 66–73). New York, NY, USA: ACM. http://doi.org/10.1145/2583008.2583017 Myers, I. B. (1962). The Myers-Briggs Type Indicator: Manual (1962). Suh, K. S., Kim, H., & Suh, E. K. (2011). What if your avatar looks like you? Dual-congruity perspectives for avatar use. MIs Quarterly, 35(3), 711-729. JORDAN HENNELL - N8331472 - IFN691 9