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Teach your kids how to program with Python and the Raspberry Pi

Teach your kids how to program with Python and the Raspberry Pi

RaspberryPis are the new frontier in enabling kids (and curious adults) to get access to an affordable and easy-to-program platform to build cool things. Over a million of these nifty little devices have been sold in less than a year and part of their popularity has been due to how easy it is to start programming on them.

In this session you'll learn how to get started with the Raspberry PI, initial set-up, configuration and some tips and tricks. Then we'll have a brief introduction to basic Python and we'll write a few simple programs that run on the RaspberryPI. The last section of the session will be dedicated to PyGame, we'll learn about surfaces, events, inputs, sprites, etc and demonstrate how to build very simple games that are as much fun for kids to write, than to play!

Juan Gomez

May 04, 2013
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  1. Juan Gomez Co-Founder of PyhtonKC Twitter: @_juandg Teach your kids

    how to program with Python and the Raspberry Pi Saturday, May 4, 13
  2. What you’ll need: • MicroUSB Power Supply • SD Card

    (>= 4GB) • USB Keyboard • USB Mouse • Ethernet Cable • HDMI Cable • Monitor • Case? • HDMI to VGA Adapter? • USB WiFi Adapter? • USB to TTL Cable? • RCA Cable? Saturday, May 4, 13
  3. Some tips • Seriously, Make it fun! • Start with

    Math • Be Patient • Explain the Basics • Use real life examples • Kids are slow typists! Saturday, May 4, 13
  4. Disclaimer • This an intro to Python for YOU, not

    your kids. • The kids version is at: https://github.com/ mechanicalgirl/young-coders-tutorial Saturday, May 4, 13
  5. A Python Code Sample x = 34 - 23 #

    A comment. y = “Hello” # Another one. z = 3.45 if z == 3.45 or y == “Hello”: x = x + 1 y = y + “ World” # String concat. print x print y Saturday, May 4, 13
  6. Enough to Understand the Code • First assignment to a

    variable creates it • Assignment is = and comparison is == • For numbers + - * / % are as expected • Special use: • + for string concatenation • % for string formatting (as in C’s printf) • Logical operators are words (and, or, not) not symbols (&&, ||, !). • The basic printing command is print Saturday, May 4, 13
  7. Comments •Start comments with #, rest of line is ignored

    •Can include a “documentation string” as the first line of a new function or class you define •Development environments, debugger, and other tools use it: it’s good style to include one def my_function(x, y): “““This is the docstring. This function does blah blah blah.””” # The code would go here... Saturday, May 4, 13
  8. Python and Types •Everything is an object! •“Dynamic Typing”-> Data

    types determined automatically. •“Strong Typing” -> Enforces them after it figures them out. x = “the answer is ” # Decides x is string. y = 23 # Decides y is integer. print x + y # Python will complain about this. Saturday, May 4, 13
  9. Basic Datatypes • Integers (default for numbers) •z = 5

    / 2 # Answer 2, integer division • Floats •x = 3.456 • Strings • Can use “” or ‘’ to specify with “abc” == ‘abc’ • Unmatched can occur within the string: “matt’s” • Use triple double-quotes for multi-line strings or strings that contain both ‘ and “ inside of them: “““a‘b“c””” Saturday, May 4, 13
  10. Whitespace Whitespace is meaningful in Python: especially indentation and placement

    of newlines •Use a newline to end a line of code Use \ when must go to next line prematurely •No braces {} to mark blocks of code, use consistent indentation instead • First line with less indentation is outside of the block • First line with more indentation starts a nested block •Colons start of a new block in many constructs, e.g. function definitions, then clauses Saturday, May 4, 13
  11. Assignment •You can assign to multiple names at the same

    time >>> x, y = 2, 3 >>> x 2 >>> y 3 This makes it easy to swap values >>> x, y = y, x •Assignments can be chained >>> a = b = x = 2 Saturday, May 4, 13
  12. A Python Code Sample x = 34 - 23 #

    A comment. y = “Hello” # Another one. z = 3.45 if z == 3.45 or y == “Hello”: x = x + 1 y = y + “ World” # String concat. print x print y Saturday, May 4, 13
  13. Side by Side with Java Java (C#) Python public class

    Employee { private String myEmployeeName; private int myTaxDeductions = 1; private String myMaritalStatus = "single"; public Employee(String EmployeName) { this(EmployeName, 1); } public Employee(String EmployeName, int taxDeductions) { this(EmployeName, taxDeductions, "single"); } public Employee(String EmployeName, int taxDeductions, String maritalStatus) { this.myEmployeeName = EmployeName; this.myTaxDeductions = taxDeductions; this.myMaritalStatus = maritalStatus; } } class Employee(): def __init__(self, employeeName , taxDeductions=1 , maritalStatus="single" ): self.employeeName = employeeName self.taxDeductions = taxDeductions self.maritalStatus = maritalStatus Saturday, May 4, 13
  14. Useful books: Python for Kids http://oreil.ly/10boyUq The Quick Python Book,

    2nd Ed http://amzn.to/lXKzH5 Google's Python Class https://developers.google.com/edu/python/ Saturday, May 4, 13
  15. A Skeleton • Let’s start with the most basic pygame

    program template.py template.py 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 from pygame import * from pygame.sprite import * from random import * init() screen = display.set_mode((640, 480)) display.set_caption('Window name!') while True: e = event.poll() if e.type == QUIT: quit() break screen.fill(Color("white")) display.update() Saturday, May 4, 13
  16. Surface • Most of the game elements you see are

    represented as Surface • display.set_mode((x, y)) creates your canvas – it returns a Surface object Useful surface methods: • fill("color") fills the surface object it's been called from • blit(surface, area) paints the source surface onto the rectangle bounded by the area tuple –Example: screen.blit(ball, (50,50)) Saturday, May 4, 13
  17. Rect • Objects that store rectangular coordinates • Call .get_rect()on

    a surface to get its bounding box Rectangle methods/variables: • .center holds the object's center as a tuple • .colliderect(target) returns True if the parameter overlaps with the object • .collidepoint(target) returns True if the target point overlaps with the object Saturday, May 4, 13
  18. Media • Loading an image: –img = image.load("file.gif").convert() • Getting

    a bounding rectangle: –img_rect = img.get_rect() • Loading and playing a sound file: –mixer.Sound("file.wav").play() Saturday, May 4, 13
  19. Sprite • Simple base class visible game objects inherit from.

    Ball.py Ball.py 1 2 3 4 5 6 7 8 9 10 11 from pygame import * from pygame.sprite import * class Ball(Sprite): def __init__(self): Sprite.__init__(self) self.image = image.load("ball.png").convert() self.rect = self.image.get_rect() def update(self): self.rect.center = mouse.get_pos() Saturday, May 4, 13
  20. Using Sprites • They're just objects: initialize them –ball =

    Ball() • Create a group of sprites in main –sprites = RenderPlain(sprite1, sprite2) • Groups know how to draw and update –sprites.update() –sprites.draw(surface) Saturday, May 4, 13
  21. Events • User input such as clicking, moving mouse or

    key presses • Add more branches to test the result of event.poll() • Events to test for: –QUIT –MOUSEBUTTONDOWN –JOYBUTTONDOWN • Testing for the letter ‘d’ being pressed using KEYDOWN if e.type == KEYDOWN: if e.key == K_d: … Saturday, May 4, 13
  22. Adding Text • f = font.Font(font, size) goes before your

    game loop – Example: f = font.Font(None, 25) – Usually, None is a good enough font! • text = Font.render(text, antialias, color) – Example: text = f.render("Hello!", True, Color("green")) – Returns a surface • Must be blit, just like any other surface – Example: screen.blit(t, (320, 0)) Saturday, May 4, 13