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Computer Science the Fundamentals (or some of them at least)

Computer Science the Fundamentals (or some of them at least)

Justin Yost

April 07, 2017
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  1. Computer Science the Fundamentals (or some of them at least)

    Justin Yost Senior Software Engineer Wirecutter 1
  2. Computer Science • The formal field of study towards approaching

    computers, sometimes this is using, designing and writing software for those computers. 2
  3. What do you need to know? Data Structures, Algorithms, Basic

    Cryptography, Search Algorithms, Big O Notation, P vs. NP, Statistics, Theory of Automata, Boolean Logic, Language Theory, Programming Paradigms, Hardware Design, Complier Design, Software Engineering and more... 3
  4. Highlights • Data Structures • Algorithms • Big O Notation

    • P vs. NP • Programming Paradigms • Turing Completeness 5
  5. Character • Single symbol or glyph • Different encodings means

    this character may be different lengths • C style char is 1 byte (most common systems do this) • Full unicode requires 21 bits to store a single code point (ie a single symbol) 8
  6. Floating Point Integers • Finite numbers with a sign •

    Example: binary32, binary with 8 bits, stores values up to ~3.402823 × 10^38 • Because of math, it has precision issues at certain points • But smaller storage for number values 9
  7. Integer • Signed and Unsigned • Always precise • Short

    version is the 1 to 1, binary representation of a number, no math needed 10
  8. Enum • Data type where you predefine a limited set

    of possible values • Example: Enum for Credit Card Types, MC, Visa, Amex, etc 11
  9. Advanced Data Structures • These are built using the others

    • Typically using software implementations as opposed to hardware implementations • Some are provided by the language, some by a framework, some in other ways • These are useful for particular scenarios and typically aren't general purpose 12
  10. Linked List • A series of nodes where each node

    contains a value field and a link to the next node • Used to represent graphs and trees, think a series of GPS coordinates that show a path walked for a map • Linked Lists can be more complicated, doubly linked lists, circular linked lists • Commonly used to represent other more complex data structures 13
  11. 14

  12. Array • A series of elements defined by an index

    • Most arrays have fast retrieval by index (1 operation), slow to search (scan whole array) 15
  13. Hash Table • Associative array, where elements are indexed by

    a (sorta) unique key • Value is taken, a hash function is used, then value is stored at the index in the array equal to the hash output • Searching for a value is fast (1 operation), Searching for an index is fast (1 operation), Insert and Delete is generally fast 16
  14. Hash Function? • A value is converted to some different

    representation of that value • This operation is one way • Most hash functions have collisions, ie certain multiple values will produce identical hash outputs • md5, sha, etc are hash functions 17
  15. 19

  16. Queue • A collection where the order of items in

    the collection stays the same • Think a line for a grocery store • Common queue types - FIFO, LIFO 20
  17. Stack • Custom collection similar to a queue • Only

    two operations - push and pop (sometimes peek) • Think a Pez dispenser • Basically a LIFO Queue 21
  18. Quicksort • Common fast sorting algorithm • Divides a collection

    along a pivot • Puts everything higher than the pivot above the pivot, everything lower than the pivot, below • Selects a new pivot and repeat • Developed in 1959, still used today • No knowledge of anything, this is your algorithm 23
  19. 24

  20. Bubble Sort • Start at the beginning • Compare the

    two values • If not sorted, swap the items • Go to the next position and repeat • Repeat process through the list until items sorted, ie no swaps occur • Super easy to implement 25
  21. 26

  22. Depth First Search • Search a tree by going down

    the nodes first • Solving a maze (where there is only one path) 27
  23. 28

  24. Breadth First Search • Search a tree by going across

    the nodes first • Shortest path searches between two nodes 29
  25. 30

  26. A* Search • Path finding algorithm that optimizes for certain

    solutions (shortest distance, etc) • Used in games to go from x to y, when you can't see the path 31
  27. Dijkstra's Algorithm • Path finding algorithm, typically used to produce

    a shortest path tree • For a given source find the shortest path to every other node • For a given source find the shortest path to a destination node • Used in networking algorithms, variations used in Google Maps, AI research, etc 32
  28. Big O Notation • The abstract number of operations required

    to complete a task • Short version: What's the most complex part of a piece of software and what does that look like when we add more data 33
  29. Big O - Informal Definition • If f(x) is a

    sum of several terms, if there is one with largest growth rate, it can be kept, and all others omitted. • If f(x) is a product of several factors, any constants (terms in the product that do not depend on x) can be omitted. 34
  30. Big O of Searches • Quicksort - Average Case -

    O(n log n) • Bubble sort - Average Case - O(n^2) 35
  31. 36

  32. Quick and Dirty Calculation • Count number of loops performed

    given an input • How quickly does the number of loops performed increase compared to the input of data increase 37
  33. P vs. NP • Big massive unsolved problem in Computer

    Science • Also means today some problems are just too hard/slow (in general) today 38
  34. What is P • P means a problem that is

    solvable in polynomial time • O(n^k) (where k is constant) • This doesn't mean these are easy or fast to solve 39
  35. NP • Non-deterministic Polynomial time to solve • O(n^n) •

    P time to verify the answer • NP time to calculate the answer 40
  36. NP Complete • Knapsack, Traveling Salesman, Graph Coloring • One

    solution to NP Complete problems works for others • Mostly a mathy subset of NP problems 41
  37. P vs. NP • Can we can prove (write an

    algorithm) that solves NP problems in P time • If so lots of problems become way faster to solve especially for graph theory 42
  38. Imperative • Side effects allowed • Describe what the software

    should do • ie. PHP, single file, no functions 44
  39. Procedural • Step up of Imperative • Software is grouped

    into common blocks that can be called procedurally • ie. PHP with functions 45
  40. Declarative • Logic is expressed without describing the control of

    operations • Software describe what needs to happen not the how it occurs • Side effects do not happen • ie. Haskell, regular expressions 46
  41. Functional • Software uses mathematical functions to express the solution

    • Based upon lambda calculus (basically the math that proves computers work) • ie. Erlang, some parts of PHP has this (array_map) 47
  42. Object Oriented • Objects have data and operations to perform

    on that data • Probably what you do every day • ie. PHP (with classes), Java, C#, Swift, Ruby, etc 48
  43. Turing Machine • An abstract machine that manipulates symbols on

    a strip of tape according to a table of rules. 49
  44. Turning Completeness • The rules (software, hardware, etc) is Turing

    complete if it can be used to stimulate any other single-taped Turing complete machine. 50
  45. Citations • Linked List Image - By Lasindi - Own

    work, Public Domain, https://commons.wikimedia.org/w/index.php? curid=2245162 • Binary Tree Image - By Derrick Coetzee - Own work, Public Domain, https://commons.wikimedia.org/w/index.php? curid=488419 • Quicksort Animation - By en:User:RolandH, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php? curid=1965827 • Bubblesort Animation - By Swfung8 - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php? curid=14953478 • Depth First Search Image - By Alexander Drichel - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/ index.php?curid=3791979 • Breadth First Search - By Alexander Drichel - Own work, CC BY 3.0, https://commons.wikimedia.org/w/index.php? curid=3786735 • Big O Notation Chart - By Cmglee - Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php? curid=50321072 51