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20分でざっくり理解するアジャイルUXの潮流

 20分でざっくり理解するアジャイルUXの潮流

Yasunobu Kawaguchi

December 14, 2011
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  1. 5 ΞΪϨϧΰ ೝఆεΫϥϜϓϩμΫτΦʔφʔݚम େࡕ δϜɾίϓϦΤϯ ೝఆεΫϥϜϚελʔݚम ౦ژ ΞδϟΠϧ࣮ફऀݚम4DSVN'JOF5VOJOH ౦ژ ೥݄೔

    Ր ʙ೔ ݄ http://jp.agilergo.com/ James O. Coplien શ໘޿ࠂ ॆ࣮ͷ೔ຊਓίʔνਞ͕αϙʔτ͠·͢ʂ ੢ଜ௚ਓ ٢Ӌཾଠ࿠ ֯୩৴ଠ࿠ ݪాٍ࿠ ࿨ஐӈܡ ઒ޱګ৳
  2. ϓϩμΫτͷ੒ޭཁ݅ 14 Ձ஋͕͋Δ valuable ࢖༻Մೳ ັྗ͕͋Δ usable & attractive ࣮ݱՄೳ

    feasible ࢖༻͢Δ૊৫ʹͱͬͯ ༗ӹͰ͋Δ ରՁʹ஋͢Δ ັྗ͕͋Γɺ ࢖༻ʹ଱͑Δ ΋ͷͰ͋Δ ༗ӹͰ͋ΔͨΊʹ͸ ࣮ݱՄೳɺ͔ͭɺ ίετޮ཰͕Α͍ Ձ஋͕͋Γɺ࢖༻Մೳͳ্Ͱɺ (C) 2009-2011 Jeff Patton, www.AgileProductDesign.com/product_owner ೔ຊޠ༁઒ޱګ৳ #" 69 %FW
  3. υΩϡϝϯτͱڞ௨ೝࣝ 17 15 Agile UX Lean UX UX (UCD/HCD) ૊৫ԣஅνʔϜɺେਓ਺

    ख໭Γ΍ޡೝΛ๷͙ ৬ೳԣஅνʔϜɺগਓ਺ શମ૾ΛهԱʹࢭΊɺมԽʹରԠ ࠷খݶͷελʔτΞοϓνʔϜ ސ٬ͱ੡඼ͷԾઆɺػձΛ୳ࡧ ࣄ࣮ͷڞ༗ ൃݟͷڞ༗ Ծઆͷڞ༗
  4. σβΠϯϓϩηε 19 ੡඼ઃܭ Ϣʔβ ʔ ετʔϦʔϚοϐϯά Ϣʔβʔ෼ੳ δ ϟʔ χ

    ʔϚο ϓ ϓϥάϚς ΟοΫ ϖϧ ιφ ϓϩμΫτ୳ࡧ ڠௐϫʔΫγϣο ϓ ʮήʔϜετʔϛϯάʕձٞɺνʔϜɺ ɹϓϩδΣΫτΛ੒ޭ΁ͱಋ͘ͷήʔϜʯ
  5. ੡඼ઃܭ Ϣ ʔβ ʔ ετʔϦʔϚοϐϯά ։ൃϓϩηε 20 ᆠߺΑΓ4DSVNͱ91 εΫϥϜΨΠυ ˓˓ͱͯ͠

    ˚˚Λ͍ͨ͠ ͦͷ݁Ռ ˓˓ͱͯ͠ ˚˚Λ͍ͨ͠ ͦͷ݁Ռ ˓˓ͱͯ͠ ˚˚Λ͍ͨ͠ ͦͷ݁Ռ ˓˓ͱͯ͠ ˚˚Λ͍ͨ͠ ͦͷ݁Ռ 2 3 2 5 ߏஙܭը ϓϩμ Ϋτ όοΫϩά ˓˓ͱͯ͠ ˚˚Λ͍ͨ͠ ͦͷ݁Ռ ˓˓ͱͯ͠ ˚˚Λ͍ͨ͠ ͦͷ݁Ռ 2 3 ࡞ۀܭը εϓϦϯτόοΫϩά λεΫϘ ʔυ ToDo WIP Done ΞδϟΠϧͳݟੵΓ ͱܭըͮ͘Γ