Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
[GCPUG India] Firebase - Build Extraordinary Apps
Search
Sponsored
·
SiteGround - Reliable hosting with speed, security, and support you can count on.
→
Kazunori Sato
July 04, 2015
Programming
310
2
Share
[GCPUG India] Firebase - Build Extraordinary Apps
Kazunori Sato
July 04, 2015
More Decks by Kazunori Sato
See All by Kazunori Sato
Tensor Processing Unit (TPU) Overview (July 6, 2018)
kazunori279
0
310
FPGAによる大規模データ処理の高速化
kazunori279
0
150
Googleがめざす、誰もが使える機械学習
kazunori279
4
5.1k
Machine Intelligence at Google Scale
kazunori279
3
1.4k
Machine Intelligence at Google Scale: Vision/Speech API, TensorFlow and Cloud Machine Learning
kazunori279
3
5.6k
Distributed TensorFlow
kazunori279
3
2.5k
What is Google BigQuery?
kazunori279
0
120
Cloud Vision API and TensorFlow
kazunori279
7
9.4k
Having fun with Google Cloud + RasPi
kazunori279
0
1.3k
Other Decks in Programming
See All in Programming
「効かない!」依存性注入(DI)を活用したAPI Platformのエラーハンドリング奮闘記
mkmk884
0
300
2026-03-27 #terminalnight 変数展開とコマンド展開でターミナル作業をスマートにする方法
masasuzu
0
290
ポーリング処理廃止によるイベント駆動アーキテクチャへの移行
seitarof
3
1.3k
Go_College_最終発表資料__外部公開用_.pdf
xe_pc23
0
110
脱 雰囲気実装!AgentCoreを良い感じにWEBアプリケーションに組み込むために
takuyay0ne
3
430
AI時代の脳疲弊と向き合う ~言語学としてのPHP~
sakuraikotone
1
1.8k
Symfonyの特性(設計思想)を手軽に活かす特性(trait)
ickx
0
120
生成 AI 時代のスナップショットテストってやつを見せてあげますよ(α版)
ojun9
0
340
Strategy for Finding a Problem for OSS: With Real Examples
kibitan
0
130
AI Assistants for YourAngular Solutions @Angular Graz, March 2026
manfredsteyer
PRO
0
150
野球解説AI Agentを開発してみた - 2026/02/27 LayerX社内LT会資料
shinyorke
PRO
0
390
AI-DLC 入門 〜AIコーディングの本質は「コード」ではなく「構造」〜 / Introduction to AI-DLC: The Essence of AI Coding Is Not “Code” but “Structure”
seike460
PRO
0
210
Featured
See All Featured
What's in a price? How to price your products and services
michaelherold
247
13k
Measuring & Analyzing Core Web Vitals
bluesmoon
9
800
Crafting Experiences
bethany
1
110
<Decoding/> the Language of Devs - We Love SEO 2024
nikkihalliwell
1
180
Imperfection Machines: The Place of Print at Facebook
scottboms
270
14k
Color Theory Basics | Prateek | Gurzu
gurzu
0
280
Designing Powerful Visuals for Engaging Learning
tmiket
1
320
Fashionably flexible responsive web design (full day workshop)
malarkey
408
66k
What’s in a name? Adding method to the madness
productmarketing
PRO
24
4k
brightonSEO & MeasureFest 2025 - Christian Goodrich - Winning strategies for Black Friday CRO & PPC
cargoodrich
3
140
Accessibility Awareness
sabderemane
0
92
30 Presentation Tips
portentint
PRO
1
270
Transcript
Firebase: Build Extraordinary Apps
+Kazunori Sato @kazunori_279 Kaz Sato Developer Advocate, Cloud Platform, Google
Inc. Cloud community advocacy Cloud product launch support
Mobile App for Millions of People Authentication. Storing Data. Interactions.
“Make it work in the Cloud”
In the Cloud, you need… Front End. Business Logic. Database.
Multiple Servers, Load Balancers, Replicas, Backups...
For Clients, you need to support… Smart Phones. Tablets. Desktops.
Android, iOS and Browsers
Talking to a Backend Large Scale M-to-N Connections with Realtime
messaging … It’s not easy
= Expensive Engineering Time
Is there a better way?
Firebase is a powerful platform for mobile and web applications.
Firebase User Authentication Realtime Database Static Hosting
Firebase User Authentication Realtime Database Static Hosting
Firebase User Authentication Realtime Database Static Hosting
Location Collaboration Gaming Realtime is…
Location Collaboration Gaming Realtime is…
Location Collaboration Gaming Realtime is…
Unreliable networks Multi Platform Realtime is hard! Complex Transport Stateful
2-way connection How to implement it?
Unreliable networks Multi Platform Realtime is hard! Complex Transport 4G/WiFi
switching. Subways. Tunnels. Basements.
Unreliable networks Multi Platform Realtime is hard! Complex Transport Different
Capabilities, Behaviors and Languages
Firebase in the Real World
CBS 50,000 Concurrent Users 27,000,000 chat messages
$40,000 Kickstarter 100,000 Users
200,000+ Developers
How to Develop?
Demo: mmoasteroids
Firebase Dashboard Database. Security. Analytics. Debugging. Deployment.
Setup // Firebase connection Stuff var firebaseRef = new Firebase("https://mmoasteroids.firebaseio.com");
var firebaseRefGame = firebaseRef.child('game');
Start up the user’s ship // Add player's ship to
Firebase var myship = firebaseRefGame.child('players').push(); // Schedule player removal on disconnect at the backend myship.onDisconnect().remove();
// Write new ship location to Firebase on any update
myship.set({ ship: { acc: this.acc, vel: this.vel, x: this.x, y: this.y, rot: this.rot, accb: KEY_STATUS.up }, user: currentUser }); Write our ship to firebase on updates
// Sync new enemy ships from Firebase to local game
state firebaseRefGame.child('players').on('child_added', function (snapshot) { if (snapshot.key() !== myship.key()) { var enemy = new EnemyShip(); enemy.acc = snapshot.val().ship.acc; enemy.vel = snapshot.val().ship.vel; enemy.x = snapshot.val().ship.x; enemy.y = snapshot.val().ship.y; enemy.rot = snapshot.val().ship.rot; enemy.accb = snapshot.val().ship.accb; enemy.user = snapshot.val().user; enemy.visible = true; enemy.fref = firebaseRefGame.child('players').child(snapshot.key()); }}); We read enemy ships too...
firebaseRefGame.child('players').on('child_removed', function (snapshot) { if (snapshot.key() !== myship.key()) { var
enemy = Game.sprites[snapshot.key()]; enemy.visible = false; delete Game.sprites[snapshot.key()]; Game.explosionAt(snapshot.val().ship.x, snapshot.val().ship.y); } else { Game.ship.collision(null); } }) We handle enemy ship “removal”
bullet.fref = firebaseRefGame.child('bullets').push({ s: myship.key(), x: bullet.x, y: bullet.y, vel:
bullet.vel }); bullet.fref.onDisconnect().remove(); Bullets
// Sync enemy bullets from Firebase to local game state
firebaseRefGame.child('bullets').on('child_added', function (snapshot) { var bullet = snapshot.val(); if (bullet.s !== myship.key()) { var enemybullet = new EnemyBullet(); enemybullet.x = bullet.x; enemybullet.y = bullet.y; enemybullet.vel = bullet.vel; enemybullet.visible = true; enemybullet.fref = firebaseRefGame.child('bullets').child(snapshot.key()); Game.sprites['bullet:' + snapshot.key()] = enemybullet; }}); Enemy bullets
firebaseRefGame.child('bullets').on('child_removed', function (snapshot) { var bullet = snapshot.val(); if (bullet.s
!== myship.key()) { var enemybullet = Game.sprites['bullet:' + snapshot.key()]; if (enemybullet != null) { enemybullet.visible = false; } delete Game.sprites['bullet:' + snapshot.key()]; } }); Enemy bullet removal
Conclusions
Mobile Is Important!
Traditionally Complex!
None
None
https://firebase.com
Thank you! This work is licensed under a Creative Commons
Attribution 2.0 Generic License.