Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
[GCPUG India] Firebase - Build Extraordinary Apps
Search
Kazunori Sato
July 04, 2015
Programming
330
2
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
[GCPUG India] Firebase - Build Extraordinary Apps
Kazunori Sato
July 04, 2015
More Decks by Kazunori Sato
See All by Kazunori Sato
Tensor Processing Unit (TPU) Overview (July 6, 2018)
kazunori279
0
350
FPGAによる大規模データ処理の高速化
kazunori279
0
170
Googleがめざす、誰もが使える機械学習
kazunori279
4
5.1k
Machine Intelligence at Google Scale
kazunori279
3
1.4k
Machine Intelligence at Google Scale: Vision/Speech API, TensorFlow and Cloud Machine Learning
kazunori279
3
5.7k
Distributed TensorFlow
kazunori279
3
2.6k
What is Google BigQuery?
kazunori279
0
140
Cloud Vision API and TensorFlow
kazunori279
7
9.5k
Having fun with Google Cloud + RasPi
kazunori279
0
1.4k
Other Decks in Programming
See All in Programming
Augmenting AI with the Power of Jakarta EE
ivargrimstad
0
540
PHP に部分適用が来るぞ!……ところで何それ?おいしいの? #phpcon / phpcon-2026
shogogg
0
600
PHP初心者セッション2026 〜生成AIでは見えない裏側を知る:今だからLAMPを通して仕組みを学ぶ〜
kashioka
0
870
Laravelで学ぶ Webアプリケーションチューニング入門/web_application_tuning_101
hanhan1978
4
1.7k
変わらないものが、変わるものを決める — 意図駆動開発 × イベントソーシング × イミュータブル | What Doesn't Change Decides What Can — IDD × Event Sourcing × Immutability
tomohisa
0
1.4k
『コードを書く以外の』エンジニアリング〜課金基盤移行プロジェクト推進のためのTips4選
yuriko1211
0
590
霧の中の代数的エフェクト
funnyycat
1
490
yield再入門 #phpcon
o0h
PRO
0
980
<title><a id="</title>君はこのHTMLをパースできるか"></a></title> #雑LT_study
pizzacat83
0
140
ここ半年くらいでAIに作らせたR用ツール
eitsupi
0
370
為什麼你並不需要ViewModel / No, you don't need a ViewModel
lovee
1
480
The Past, Present, and Future of Enterprise Java
ivargrimstad
0
550
Featured
See All Featured
Why Your Marketing Sucks and What You Can Do About It - Sophie Logan
marketingsoph
0
360
State of Search Keynote: SEO is Dead Long Live SEO
ryanjones
0
240
What Being in a Rock Band Can Teach Us About Real World SEO
427marketing
0
1.1k
Build your cross-platform service in a week with App Engine
jlugia
234
19k
Exploring anti-patterns in Rails
aemeredith
3
460
Leo the Paperboy
mayatellez
8
2.1k
A Soul's Torment
seathinner
6
3.4k
GitHub's CSS Performance
jonrohan
1033
470k
Game over? The fight for quality and originality in the time of robots
wayneb77
1
240
Optimizing for Happiness
mojombo
378
71k
DevOps and Value Stream Thinking: Enabling flow, efficiency and business value
helenjbeal
1
310
Navigating Weather and Climate Data
rabernat
0
460
Transcript
Firebase: Build Extraordinary Apps
+Kazunori Sato @kazunori_279 Kaz Sato Developer Advocate, Cloud Platform, Google
Inc. Cloud community advocacy Cloud product launch support
Mobile App for Millions of People Authentication. Storing Data. Interactions.
“Make it work in the Cloud”
In the Cloud, you need… Front End. Business Logic. Database.
Multiple Servers, Load Balancers, Replicas, Backups...
For Clients, you need to support… Smart Phones. Tablets. Desktops.
Android, iOS and Browsers
Talking to a Backend Large Scale M-to-N Connections with Realtime
messaging … It’s not easy
= Expensive Engineering Time
Is there a better way?
Firebase is a powerful platform for mobile and web applications.
Firebase User Authentication Realtime Database Static Hosting
Firebase User Authentication Realtime Database Static Hosting
Firebase User Authentication Realtime Database Static Hosting
Location Collaboration Gaming Realtime is…
Location Collaboration Gaming Realtime is…
Location Collaboration Gaming Realtime is…
Unreliable networks Multi Platform Realtime is hard! Complex Transport Stateful
2-way connection How to implement it?
Unreliable networks Multi Platform Realtime is hard! Complex Transport 4G/WiFi
switching. Subways. Tunnels. Basements.
Unreliable networks Multi Platform Realtime is hard! Complex Transport Different
Capabilities, Behaviors and Languages
Firebase in the Real World
CBS 50,000 Concurrent Users 27,000,000 chat messages
$40,000 Kickstarter 100,000 Users
200,000+ Developers
How to Develop?
Demo: mmoasteroids
Firebase Dashboard Database. Security. Analytics. Debugging. Deployment.
Setup // Firebase connection Stuff var firebaseRef = new Firebase("https://mmoasteroids.firebaseio.com");
var firebaseRefGame = firebaseRef.child('game');
Start up the user’s ship // Add player's ship to
Firebase var myship = firebaseRefGame.child('players').push(); // Schedule player removal on disconnect at the backend myship.onDisconnect().remove();
// Write new ship location to Firebase on any update
myship.set({ ship: { acc: this.acc, vel: this.vel, x: this.x, y: this.y, rot: this.rot, accb: KEY_STATUS.up }, user: currentUser }); Write our ship to firebase on updates
// Sync new enemy ships from Firebase to local game
state firebaseRefGame.child('players').on('child_added', function (snapshot) { if (snapshot.key() !== myship.key()) { var enemy = new EnemyShip(); enemy.acc = snapshot.val().ship.acc; enemy.vel = snapshot.val().ship.vel; enemy.x = snapshot.val().ship.x; enemy.y = snapshot.val().ship.y; enemy.rot = snapshot.val().ship.rot; enemy.accb = snapshot.val().ship.accb; enemy.user = snapshot.val().user; enemy.visible = true; enemy.fref = firebaseRefGame.child('players').child(snapshot.key()); }}); We read enemy ships too...
firebaseRefGame.child('players').on('child_removed', function (snapshot) { if (snapshot.key() !== myship.key()) { var
enemy = Game.sprites[snapshot.key()]; enemy.visible = false; delete Game.sprites[snapshot.key()]; Game.explosionAt(snapshot.val().ship.x, snapshot.val().ship.y); } else { Game.ship.collision(null); } }) We handle enemy ship “removal”
bullet.fref = firebaseRefGame.child('bullets').push({ s: myship.key(), x: bullet.x, y: bullet.y, vel:
bullet.vel }); bullet.fref.onDisconnect().remove(); Bullets
// Sync enemy bullets from Firebase to local game state
firebaseRefGame.child('bullets').on('child_added', function (snapshot) { var bullet = snapshot.val(); if (bullet.s !== myship.key()) { var enemybullet = new EnemyBullet(); enemybullet.x = bullet.x; enemybullet.y = bullet.y; enemybullet.vel = bullet.vel; enemybullet.visible = true; enemybullet.fref = firebaseRefGame.child('bullets').child(snapshot.key()); Game.sprites['bullet:' + snapshot.key()] = enemybullet; }}); Enemy bullets
firebaseRefGame.child('bullets').on('child_removed', function (snapshot) { var bullet = snapshot.val(); if (bullet.s
!== myship.key()) { var enemybullet = Game.sprites['bullet:' + snapshot.key()]; if (enemybullet != null) { enemybullet.visible = false; } delete Game.sprites['bullet:' + snapshot.key()]; } }); Enemy bullet removal
Conclusions
Mobile Is Important!
Traditionally Complex!
None
None
https://firebase.com
Thank you! This work is licensed under a Creative Commons
Attribution 2.0 Generic License.