Diana Larsen: Five Rules - Setting the Conditions for Learning in Software Teams
Setting the Conditions for Learning in Software Teams: Welche Voraussetzungen sollten in einem Unternehmen gegeben sein, um eine gute Lernumgebung zu schaffen?
Strength, Watch for Degree of Friction, Hesitation, Confusion, Ambiguity, Clarity High Signal • Action with regular, sequential “Aha’s” • Full attention • Spontaneous innovation • High confidence • High trust • Questions about safety, performance • Concerns for precision, correctness • Distractions • Confusion • Caution, Hesitations High Noise
enough to easily consume + big enough to hold interest; Constructive sequence Un-Focused • Too small = boring • Too big = overwhelming • Questions off topic • Drowning in detail Right Focus • Largest “bite” learner can easily absorb & find interesting • Questions about the next “bite” • Progressive, increasing proficiency Bored Panic/ Overwhelm Just right