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WIPjam Gamification Talk at mHealth Summit 2012

Liam Ryan
December 05, 2012

WIPjam Gamification Talk at mHealth Summit 2012

Liam spoke as part of a panel discussing Gmification in mobile health.

"Gamification is not just for games. Apps like Foursquare have used its principles to hook users and keep them engaged, and it’s also being used in a wide range of “serious” apps. Learn the fundamentals of gamification: setting goals and incentives, rules, a feedback system and voluntary participation; to create high levels of engagement and encourage more active participation from your users (patients and consumers alike)."

Liam Ryan

December 05, 2012
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  1. Gamification is the process of game- thinking and game mechanics

    to engage users and solve problems. @liamhq
  2. “Push notifications should be about the persons life and what’s

    going to help them at that moment in time” Stephen Reily, BBDO Proximity   @liamhq
  3. 500 Million People with smartphones using health apps by 2015

    (Research2Guidance,  2010)       @liamhq
  4. x6 increase in use of mobile technology in health and

    wellness in the next 3 years. (Buck Consultants, 2010) @liamhq
  5. $400M  by  2016   Health  Applica?ons  market  will  grow,  up

      from  just  $120  million  in  2010.     (ABI Research, 2011) @liamhq
  6. $1.2B  in  2011  to   $11.8B  by  2018    

    Mobile  Health  market  set  for  a  compound   annual  growth  rate  of  39%       (Global  Data,  2012)   @liamhq
  7. 70% of Global 2000 organizations will have at least one

    gamified application by 2015. (Gartner, 2011) @liamhq