Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
UniduxIntroduction
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
mattak
July 23, 2016
Programming
1
540
UniduxIntroduction
2016-07-23 Unibook & LT conference.
mattak
July 23, 2016
Tweet
Share
More Decks by mattak
See All by mattak
最近やった作業環境改善施策10個
mattak
0
300
UnixTime is Simple
mattak
0
250
おっさんが停滞しないために
mattak
32
18k
tech invest
mattak
1
360
Nodux - node base redux framework
mattak
0
1.6k
what_is_technical_investment
mattak
0
160
unitypackage distribution
mattak
0
880
Unity energy usage
mattak
0
970
Unidux 0.3.1
mattak
1
440
Other Decks in Programming
See All in Programming
安いハードウェアでVulkan
fadis
0
350
How to stabilize UI tests using XCTest
akkeylab
0
130
The Past, Present, and Future of Enterprise Java
ivargrimstad
0
640
Redox OS でのネームスペース管理と chroot の実現
isanethen
0
130
maplibre-gl-layers - 地図に移動体たくさん表示したい
kekyo
PRO
0
290
Agentic AI: Evolution oder Revolution
mobilelarson
PRO
0
190
Fundamentals of Software Engineering In the Age of AI
therealdanvega
2
260
ふつうのRubyist、ちいさなデバイス、大きな一年 / Ordinary Rubyists, Tiny Devices, Big Year
chobishiba
1
470
「やめとこ」がなくなった — 1月にZennを始めて22本書いた AI共創開発のリアル
atani14
0
400
AI Assistants for Your Angular Solutions
manfredsteyer
PRO
0
140
エンジニアの「手元の自動化」を加速するn8n 2026.02.27
symy2co
0
160
Cyrius ーLinux非依存にコンテナをネイティブ実行する専用OSー
n4mlz
0
180
Featured
See All Featured
Leading Effective Engineering Teams in the AI Era
addyosmani
9
1.7k
Efficient Content Optimization with Google Search Console & Apps Script
katarinadahlin
PRO
1
410
How to Think Like a Performance Engineer
csswizardry
28
2.5k
Fireside Chat
paigeccino
42
3.8k
30 Presentation Tips
portentint
PRO
1
250
HU Berlin: Industrial-Strength Natural Language Processing with spaCy and Prodigy
inesmontani
PRO
0
270
Chrome DevTools: State of the Union 2024 - Debugging React & Beyond
addyosmani
10
1.1k
10 Git Anti Patterns You Should be Aware of
lemiorhan
PRO
659
61k
The Cult of Friendly URLs
andyhume
79
6.8k
Have SEOs Ruined the Internet? - User Awareness of SEO in 2025
akashhashmi
0
290
Money Talks: Using Revenue to Get Sh*t Done
nikkihalliwell
0
180
The State of eCommerce SEO: How to Win in Today's Products SERPs - #SEOweek
aleyda
2
9.9k
Transcript
6OJUZͰ6*࡞Δ࣌ͷ ΞʔΩςΫνϟ UnibookৼΓฦΓʴՆͷLTେձʂ 2016-07-23 @mattak 1
ࣗݾհ 2
3 ID: @mattak 位置ゲームエンジニア Unity⼒: にわか github.com/mattak/ qiita.com/mattak@github
ಥવͰ͕͢ɺ 4
6*࡞Δͱ͖ʹ ͲΜͳײ͡Ͱ ίʔυॻ͍ͯ·͢ʁ 5
6* 6 Tab切り替え 数値の反映 Collectionの表⺬ Gauge表⺬ ViewのOn/OFF …
͜Μͳײ͡ͷ6*͕ ૿͍͑ͯ͘ͱ ίʔσΟϯάϧʔϧʹ ࠔΔɻɻɻ 7
ίʔσΟϯάϧʔϧ ඞཁʁ 8 規模⼩/短期/1⼈/メンテなしの場合 - コーディングルールがなくても成⽴ 規模⼤/⻑期/複数⼈/メンテありの場合 - コーディングルールがないとやってられない
ௐͯΈͨ 9 https://speakerdeck.com/mattak/application-architecture-for-unity-ui
݁Ռ 10 UnityでUI周りのアーキテクチャ考えてる事例少なそう ↓ UnityのUIアーキテクチャを考えて ライブラリにしました
11 github.com/mattak/Unidux
3FEVYΞʔΩςΫνϟ Λࢀߟʹ͠·ͨ͠ 12
ελʔΊ͙ΜͰ ͍ͩ͘͞ 13 github.com/mattak/Unidux
؆୯ʹ ϥΠϒϥϦͷઆ໌ 14
ཁૉͷؔ 15
16 GameObject Action Reducer State Dispatcher(ActionCreator) Renderer(View)
17 GameObject Event情報 状態更新ロジック 状態 Event発⽕者 Viewの変化
$PPLJF$MJDLFSͷྫ 18
19 GameObject +1 count = count+1 count Button押下 text =
count
-JTU7JFXͷྫ 20
21 GameObject {name:”poppo”} List.Add( {name:”poppo”} ) List Start() ListView更新
࣮ྫ 22
23 ActionCreator、Renderer、Uniduxを配置
"DUJPO 24 public enum CountAction { Increment, Decrement }
4UBUF 25 public class State : StateBase<State> { public int
Count { get; set; } }
"DUJPO$SFBUPS 26 public class CountDispatcher : MonoBehaviour { public CountAction
ActionType = CountAction.Increment; void Start() { var button = this.GetComponent<Button>(); button.onClick.AddListener(() => Unidux.Instance.Store.Dispatch(ActionType)); } }
3FEVDFS 27 public static class CountReducer { public static State
Reduce(State state, CountAction action) { switch (action) { case CountAction.Increment: state.Count++; break; case CountAction.Decrement: state.Count--; break; } return state; } }
3FOEFSFS 28 public class CountRenderer : MonoBehaviour { void OnEnable()
{ var store = Unidux.Instance.Store; this.AddDisableTo(store, Render); Render(store.State); } void Render(State state) { var text = this.GetComponent<Text>(); text.text = state.Count.ToString(); } }
6OJEVYDT 29 public class Unidux : SingletonMonoBehaviour<Unidux> { private Store<State>
_store; public Store<State> Store { get { if (null == _store) { _store = new Store<State>(new State()); _store.AddReducer<CountAction>(CountReducer.Reduce); } return _store; } } void Update() { this.Store.Update(); } }
ৄ͘͠ 30 github.com/mattak/Unidux
Կ͕͏Ε͍͠ʁ 31
32 特徴 - クラス間が疎結合になる (メンテ, テスト容易に) - 記述ルールが統⼀される - 状態がStateに集約される
(記録、デバック容易に) - イベントサイクルが⼀⽅向 (可読性アップ) デメリット - 単純なものの記述量が少し増える - 短期書きなぐり系には冗⻑ (ゲームジャムとか)
ήʔϜδϟϜͰ ͍͍ײ͡ʹ ίʔυॻ͖͍ͨɾɾɾ 33
34 github.com/mattak/Unibus
35 - ObserverPatternを気軽に書けるライブラリ - AndroidのEventBusに相当 - Uniduxのイベント通知部分だけほしい Unibus
36 Bus.Instance.Dispatch("message"); イベント送信 イベント受信 void OnEvent(string message) { var text
= this.GetComponent<Text>(); text.text = message; }
ͬͪ͜ ελʔΊ͙ΜͰ ͍ͩ͘͞ 37 github.com/mattak/Unibus
·ͱΊ 38 github.com/mattak/Unidux スター恵んでください よろしくおねがいします github.com/mattak/Unibus
Ҏ্Ͱ͢ɻ ͋Γ͕ͱ͏ ͍͟͝·ͨ͠ʂʂ 39