Define the Customer. • Define the Problem. • Define the Value Proposition (why will people pay you?). • Define context-specific terms (this will act as a dictionary). • Discuss short term and long term business goals (What’s the driving vision?). • Gather and analyze existing research. • Fill out the Business Model Canvas (this should be continually revisited). • Capture our analysis of competitive products. • Gather inspirational and informative examples of other people/products solving similar or analogous problems. • If there is an existing site/app, map out the screens. • As they come up in discussion, capture assumptions and unknowns on a wall or board with sticky notes. Later we can revisit this wall, group related items together and make plans to eliminate risky unknowns and address risky assumptions.
our customer's problems. Explore as many ways of solving the problems as possible, regardless of how realistic, feasible, or viable they may or may not be.
• Generate, develop, and communicate new ideas. • Quick and iterative individual sketching. • Group sketching on whiteboards. • Mind Mapping individually and as a group.
during phases 1 and 2, eliminate the wild and currently unfeasible ideas and hone in on the ideas we feel the best about. These ideas will guide the implementation of a prototype in phase 4 that will be tested with existing or potential customers.
to solve the same problem in different ways. • Eliminate solutions that can’t be pursued currently. • Vote for good ideas. • Storyboard the core customer flow. This could be a work flow or the story (from the customer's perspective) of how they engage with, learn about and become motivated to purchase or utilize a product or service.