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Product Design Sprint 101

Mehdi Lahmam B.
December 10, 2013

Product Design Sprint 101

Mehdi Lahmam B.

December 10, 2013
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  1. The Product
    Design Sprint

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  2. Design Thinking 

    combines empathy, creativity
    and rationality to solve 

    human-centered problems.

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  3. The Sprint Phases
    PHASE 1
    Understand
    PHASE 2
    Diverge
    PHASE 3
    Converge
    PHASE 5
    Test & Learn
    PHASE 4
    Prototype
    > > > >

    View Slide

  4. PHASE 1
    Understand
    Goal:
    Develop a common understanding of the working
    context including the problem, the business, the
    customer, the value proposition, and how success
    will be determined.

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  5. PHASE 1
    Understand
    Activities:
    • Define the Business Opportunity.
    • Define the Customer.
    • Define the Problem.
    • Define the Value Proposition (why will people pay you?).
    • Define context-specific terms (this will act as a dictionary).
    • Discuss short term and long term business goals (What’s the driving vision?).
    • Gather and analyze existing research.
    • Fill out the Business Model Canvas (this should be continually revisited).
    • Capture our analysis of competitive products.
    • Gather inspirational and informative examples of other people/products solving
    similar or analogous problems.
    • If there is an existing site/app, map out the screens.
    • As they come up in discussion, capture assumptions and unknowns on a wall or
    board with sticky notes. Later we can revisit this wall, group related items together
    and make plans to eliminate risky unknowns and address risky assumptions.

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  6. PHASE 2
    Diverge
    Goal:
    Generate insights and potential solutions to our
    customer's problems.
    Explore as many ways of solving the problems as
    possible, regardless of how realistic, feasible, or
    viable they may or may not be.

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  7. PHASE 2
    Diverge
    Activities:
    • Constantly ask, “How might we…”.
    • Generate, develop, and communicate new ideas.
    • Quick and iterative individual sketching.
    • Group sketching on whiteboards.
    • Mind Mapping individually and as a group.

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  8. PHASE 2
    Diverge
    Output:
    • Critical path diagram.
    • Prototype goals

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  9. PHASE 3
    Converge
    Goal:
    Take all of the possibilities exposed during phases 1
    and 2, eliminate the wild and currently unfeasible
    ideas and hone in on the ideas we feel the best
    about.
    These ideas will guide the implementation of a
    prototype in phase 4 that will be tested with existing
    or potential customers.

    View Slide

  10. PHASE 3
    Converge
    Activities:
    • Identify the ideas that aim to solve the same problem
    in different ways.
    • Eliminate solutions that can’t be pursued currently.
    • Vote for good ideas.
    • Storyboard the core customer flow. This could be a
    work flow or the story (from the customer's
    perspective) of how they engage with, learn about and
    become motivated to purchase or utilize a product or
    service.

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  11. PHASE 3
    Converge
    Output:
    • The Prototype Storyboard

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  12. PHASE 3
    Converge
    Output:
    • Assumption Table

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  13. PHASE 4
    Prototype
    Goal:
    Build a prototype that can be tested with existing or
    potential customers
    Paper, Keynote, and simple HTML/CSS are all good
    prototyping media.

    View Slide

  14. PHASE 5
    Test & Learn
    Goal:
    Test the prototype with existing or potential
    customers.

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  15. PHASE 5
    Test & Learn
    Activities:
    • Observe and interview customers as they interact with
    your prototype.
    • Observe and interview customers as they interact with
    competitive products.

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