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Iterating Awesomeness: Designing Value Through Shared Understanding

Iterating Awesomeness: Designing Value Through Shared Understanding

Lean UX places a greater emphasis on the actual experience being delivered rather than bloated specifications and other documentation. Learn how to move from an environment driven by requirements documents to one that is based on constantly validated measurable outcomes. Utlize design studio and pair designing to maximize shared understanding and team buy-in. Iterate Awesomeness!

Michael Jovel

May 02, 2013
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  1. The opinions expressed here are those of the Presenter and

    do not necessarily reflect the positions of the U.S. Department of Defense. Despite his statements to the contrary he does not have the authority or capability to order a drone strike based on the geolocation data of your snarky tweets.
  2. “People don’t want to buy a quarter-inch drill. They want

    a quarter-inch hole.” - Theodore Levitt
  3. create an e-mail account where Public affairs officers can submit

    content Instead of: Outcome Increase the number of content that come in from PA shops from the fleet
  4. a tentative assumption made in order to draw out and

    test its logical or empirical consequences merriam-webster
  5. Why Hypothesis •Rather than make assertions it puts forth a

    question which must be validated •Engages Team Creativity
  6. Design Idea Inventory •high number of unvalidated design ideas leads

    to large deliverables •leads to lag in production as team awaits deliverables • maximizes the risk as there more time between creation and validation
  7. Pattern Library •Library of UI Patterns that developers can use

    (i.e. buttons, fields, etc. •Library of UI Components composed of multiple patterns (i.e. forms, video player, etc.)
  8. Supplies •Butcher paper, painters tape, sharpies and stop watch, grid

    template sheets •Build small 3-4 person teams composed of designer, developers and business team. •Give each team a persona to focus on
  9. Critique •Each member lists 1 or 2 ways in which

    sketch achieves goal •each member Lists 1 or 2 ways in which sketch fails to achieve goal
  10. Mythical user experience designer with an advanced and adaptive skill

    range. Outstanding skills in graphic design, rapid prototyping, front end development, user testing, technical specifications, marketing and branding. It does not have an opinion, it has a process, and will harmonize with any environment. http://uxunicorn.com/ Unicorn?
  11. Benefits of Pair Design • Make sure designers and developers

    spend time working together • saves time on implementation • promotes ownership
  12. Validation •send multi-disciplined team to meet with customer •take a

    copy of the MVP to visit customers •have one members lead the interview while the others observe and record
  13. “It’s easier to ask forgiveness than it is to get

    permission” - U.S. Navy Rear Admiral Grace Hopper