When less can be more

When less can be more

This presentation is essentially about the economics of computer games. Particularly, their technological sophistication. Games with realistic physial effects and fancy graphics might be more attractive (which means more gamers would like to buy it) but come with higher system requirements (which means that fewer gamers can play it). This research shows how the trade-off should (economically) be solved and what role time and technological progress play.



July 22, 2015