Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
AR without SceneKit
Search
naru-jpn
February 07, 2018
Programming
0
400
AR without SceneKit
Create AR application using Metal without SceneKit
naru-jpn
February 07, 2018
Tweet
Share
More Decks by naru-jpn
See All by naru-jpn
配信アプリのためのリアルタイムプッシュ通知ぼかしの夢
narujpn
3
760
PiPを応用した配信コメントバー機能の開発秘話と技術の詳解 / pip_streaming_comment_bar
narujpn
3
3.6k
Updating an App to Use Swift Concurrency 解説
narujpn
2
250
PiP で実現するミラティブの配信コメントバー / pip-streaming-comment-bar
narujpn
0
980
App Extension のスタックトレース情報からクラッシュを解析/集計する / Analyzing app extension's stack trace
narujpn
3
1.3k
ミラティブとWebRTC - WebRTC framework の中身を覗いてみよう / WebRTC framework AudioUnit Processing
narujpn
1
2k
CoreML3のオンデバイストレーニングでつくる母音推定
narujpn
0
390
AltConfと周辺の歩き方
narujpn
0
1.9k
エンジニア経験を活かしたスクラムマスターとして 開発チームとプロダクトを成長させる
narujpn
1
370
Other Decks in Programming
See All in Programming
最新TCAキャッチアップ
0si43
0
140
Amazon Bedrock Agentsを用いてアプリ開発してみた!
har1101
0
330
C++でシェーダを書く
fadis
6
4.1k
ヤプリ新卒SREの オンボーディング
masaki12
0
130
Snowflake x dbtで作るセキュアでアジャイルなデータ基盤
tsoshiro
2
520
役立つログに取り組もう
irof
28
9.6k
Flutterを言い訳にしない!アプリの使い心地改善テクニック5選🔥
kno3a87
1
170
イベント駆動で成長して委員会
happymana
1
320
GitHub Actionsのキャッシュと手を挙げることの大切さとそれに必要なこと
satoshi256kbyte
5
430
みんなでプロポーザルを書いてみた
yuriko1211
0
260
Streams APIとTCPフロー制御 / Web Streams API and TCP flow control
tasshi
2
350
『ドメイン駆動設計をはじめよう』のモデリングアプローチ
masuda220
PRO
8
540
Featured
See All Featured
The Cost Of JavaScript in 2023
addyosmani
45
6.7k
Designing for humans not robots
tammielis
250
25k
Facilitating Awesome Meetings
lara
50
6.1k
実際に使うSQLの書き方 徹底解説 / pgcon21j-tutorial
soudai
169
50k
The Illustrated Children's Guide to Kubernetes
chrisshort
48
48k
Keith and Marios Guide to Fast Websites
keithpitt
409
22k
GraphQLとの向き合い方2022年版
quramy
43
13k
The Invisible Side of Design
smashingmag
298
50k
Building Flexible Design Systems
yeseniaperezcruz
327
38k
"I'm Feeling Lucky" - Building Great Search Experiences for Today's Users (#IAC19)
danielanewman
226
22k
Put a Button on it: Removing Barriers to Going Fast.
kastner
59
3.5k
JavaScript: Past, Present, and Future - NDC Porto 2020
reverentgeek
47
5k
Transcript
AR without SceneKit #mobilearmeetup @Timers 2018/2/7
Relation of ARKit and SceneKit
ARKit Camera SceneKit Pixel Buffer 3D Info Rendering ARSCNView
ARKit Camera SceneKit Pixel Buffer 3D Info Rendering ARSCNView Light
Estimation Plane Detection Manage 3D Objects
Remove SceneKit and Use Metal
ARKit Camera SceneKit Pixel Buffer 3D Info Rendering ARSCNView Light
Estimation Plane Detection Manage 3D Objects
ARKit Camera Pixel Buffer 3D Info Light Estimation Plane Detection
Metal ARKit Camera Pixel Buffer 3D Info Light Estimation Plane
Detection Rendering
Metal ARKit Camera Pixel Buffer 3D Info Rendering Light Estimation
Plane Detection Take Photo
MetalAR https://github.com/naru-jpn/MetalAR
None
Metal ARKit Camera Pixel Buffer 3D Info Light Estimation Plane
Detection Rendering Take Photo
// Create ARSession session = ARSession() // ARSessionDelegate session.delegate =
self
Metal ARKit Camera Pixel Buffer 3D Info Light Estimation Plane
Detection Rendering Take Photo
// Defined in ARSessionDelegate // Called when ARFrame is updated
func session(_ session: ARSession, didUpdate frame: ARFrame) { // … }
A running AR session continuously captures video frames from the
device camera. For each frame, ARKit analyzes the image together with data from the device's motion sensing hardware to estimate the device's real-world position. ARFrame https://developer.apple.com/documentation/arkit/arframe
Metal ARKit Camera Pixel Buffer 3D Info Light Estimation Plane
Detection Rendering Take Photo
Pipeline of off-screen rendering Draw video frame Filter Draw Instances
ARFrame MTLTexture
Pipeline of off-screen rendering Filter Draw Instances ARFrame MTLTexture Draw
video frame Commands sent to GPU
Pipeline of off-screen rendering Filter Draw Instances ARFrame MTLTexture MPSImageSobel
declared in Metal Performance Shaders Draw video frame Commands sent to GPU
Performance on iPhone7
Filter Draw Instances ARFrame MTLTexture Draw video frame 3.3 ms
Rendering
Making Image to save drawHierarchy(in:afterScreenUpdates:) MTLTexture → CGImage 7.0 ~
10.0 ms available on background thread 30.0 ~ 40.0 ms required to execute on main thread
Challenges
Drawing original 3D objects User Interaction (available hitTest(_:types:) for ARFrame)
Physics engine Skeletal Animation …
References
Documents Metal Best Practices Guide https://developer.apple.com/library/content/documentation/ 3DDrawing/Conceptual/MTLBestPracticesGuide/index.html#// apple_ref/doc/uid/TP40016642-CH27-SW1 Metal Shading
Language Specification https://developer.apple.com/metal/Metal-Shading-Language- Specification.pdf
AR Template Project