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エンジニア経験を活かしたスクラムマスターとして 開発チームとプロダクトを成長させる

naru-jpn
September 12, 2018

エンジニア経験を活かしたスクラムマスターとして 開発チームとプロダクトを成長させる

naru-jpn

September 12, 2018
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  1. ΤϯδχΞܦݧΛ׆͔ͨ͠εΫϥϜϚελʔͱͯ͠
    ։ൃνʔϜͱϓϩμΫτΛ੒௕ͤ͞Δ
    Naruki Chigira @ Timers-inc.

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  2. Twitter: _naru_jpn
    GitHub: naru-jpn
    try! Swift Tokyo 2018 LT
    try! Swift San Jose Swift compiler workshop mentor
    Lib arXiv

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  3. εΫϥϜ΍ͬͯ·͔͢ʁ

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  4. Ͳ͏Ͱ͔͢ʁ

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  5. ϓϩμΫτΦʔφʔ ։ൃνʔϜ
    Android
    Server
    iOS
    ฐνʔϜͷߏ੒ʢҎલʣ
    1Sprint 1Week
    PBIݟੵ΋Γ, εϓϦϯτܭը, ৼΓฦΓ

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  6. ϓϩμΫτΦʔφʔ ։ൃνʔϜ
    Android
    Server
    iOS
    ฐνʔϜͷߏ੒ʢҎલʣ
    ऴΘΒͳ͍PBIݟੵ΋Γ
    ଐਓԽͨ͠࡞ۀɺ໿ଋͰ͖ͳ͍ܭը
    ݁࿦͕ᐆດͳৼΓฦΓ

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  7. ྫ͑͹εΫϥϜͰνʔϜ͕ػೳ͍ͯ͠ͳ͍ͱͲ͏ͳΔͷ͔ʁ

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  8. ϓϩμΫτΦʔφʔ ։ൃνʔϜ
    Android
    Server
    iOS
    εςʔΫϗϧμʔ etc.

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  9. ϓϩμΫτΦʔφʔ ։ൃνʔϜ
    Android
    Server
    iOS
    εςʔΫϗϧμʔ etc.
    νʔϜ΁ͷෆຬɾෆ৴
    νʔϜͱͯࣗ͠༝͕ར͔ͳ͘ͳΓɺ੒௕͕ࢭ·Δ͠ෆຬ͕ͨ·Δ

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  10. ػೳ͢ΔνʔϜʹ͠Α͏

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  11. ͦ΋ͦ΋ػೳ͢ΔνʔϜʹ͢ΔͨΊʹεΫϥϜͯͨ͠ͷͰ͸ʁ

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  12. εΫϥϜͱ͸ͳΜͩͬͨͷ͔ʁ

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  13. https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/
    Files%20and%20PDFs/Learn%20About%20Scrum/Core-Scrum.pdf

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  14. https://www.scrumguides.org/docs/scrumguide/v2017/2017-Scrum-Guide-US.pdf#zoom=100

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  15. The New New Product
    Development Game
    Harvard
    Business
    Review
    by Hirotaka Takeuchi and Ikujiro Nonaka
    FROM THE JANUARY 1986 ISSUE
    https://hbr.org/1986/01/the-new-new-product-development-game

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  16. In today’s fast-paced, fiercely competitive world of commercial
    new product development, speed and flexibility are essential.
    Companies are increasingly realizing that the old, sequential
    approach to developing new products simply won’t get the job
    done.
    Instead, companies in Japan and the United States are using a
    holistic method—as in rugby, the ball gets passed within the
    team as it moves as a unit up the field.
    https://hbr.org/1986/01/the-new-new-product-development-game

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  17. ࠓ೔ͷϖʔε͕ૣ͘ڝ૪ͷܹ͍͠࢈ۀ্ͷ৽੡඼։ൃʹ͓͍ͯ͸ɺεϐʔυͱ
    ॊೈੑ͕ඞཁෆՄܽͰ͋Δɻ
    اۀ͸ɺݹ͍ஞ࣍తͳΞϓϩʔνͰ͸৽੡඼։ൃ͕͏·͍͔͘ͳ͍ࣄΛ·͢·
    ͢ೝ͍ࣝͯ͠Δɻ
    ୅ΘΓʹɺ೔ຊ΍ΞϝϦΧͰ͸શମ࿦తͳํ๏͕࠾ΒΕΔ - ϥάϏʔͷΑ͏ʹ
    Ϙʔϧ͸νʔϜ಺Ͱύε͞Εɺूஂͱͯ͠ϑΟʔϧυΛҠಈ͢Δɻ
    https://hbr.org/1986/01/the-new-new-product-development-game

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  18. https://hbr.org/1986/01/the-new-new-product-development-game

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  19. https://hbr.org/1986/01/the-new-new-product-development-game
    Moving the Scrum Downfield
    ༏Εͨ૊৫ʹݟΒΕͨ6ͭͷಛ௃

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  20. Moving the Scrum Downfield
    Built-in instability
    Self-organizing project teams
    Overlapping development phases
    “Multilearning”
    Subtle control
    Organizational transfer of learning
    https://hbr.org/1986/01/the-new-new-product-development-game

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  21. Moving the Scrum Downfield
    Built-in instability ಺ࡏ͢Δෆ҆ఆੑ
    Self-organizing project teams ࣗݾ૊৫Խ͞ΕͨνʔϜ
    Overlapping development phases ॏෳ͢Δ։ൃϑΣʔζ
    “Multilearning” Multilearning
    Subtle control ޼ົͳϚωδϝϯτ
    Organizational transfer of learning ૊৫తͳֶशͷసҠ
    https://hbr.org/1986/01/the-new-new-product-development-game

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  22. Moving the Scrum Downfield
    Self-organizing project teams ࣗݾ૊৫Խ͞ΕͨνʔϜ
    https://hbr.org/1986/01/the-new-new-product-development-game
    Autonomy ཱࣗ
    Self-transcendence ࣗݾ௒ӽ
    Cross-fertilization ૬ޓडਫ਼

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  23. Moving the Scrum Downfield
    “Multilearning”
    https://hbr.org/1986/01/the-new-new-product-development-game
    Multilevel learning ݸਓɾάϧʔϓɾձࣾͳͲҟͳΔن໛ͷֶश
    Multifunctional learning ৬छΛԣஅֶͨ͠श

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  24. ͦ͏͍͏૊৫ʹ͍ͨ͠

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  25. ͦΕΛαϙʔτ͢Δ
    ιϑτ΢ΣΞ։ൃʹ͓͚ΔϑϨʔϜϫʔΫ͕ʮεΫϥϜʯ

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  26. ͡Ό͋εΫϥϜϚελʔͬͯͳʹʁ

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  27. Τοηϯγϟϧ εΫϥϜ
    ΞδϟΠϧ։ൃʹؔΘΔ͢΂ͯͷਓͷͨΊͷ׬શ߈ུΨΠυ

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  28. εΫϥϜνʔϜΛߏ੒͢Δ3ͭͷ໾ׂ
    ϓϩμΫτΦʔφʔ
    εΫϥϜϚελʔ
    ։ൃνʔϜ

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  29. εΫϥϜϚελʔͷ໾ׂ
    “εΫϥϜͷՁ஋ɺݪଇɺϓϥΫςΟε͕ΈΜͳʹਖ਼͘͠ཧղ͞Εɺड͚ೖΕΒ
    ΕΔΑ͏ʹ͢Δɻ…
    εΫϥϜνʔϜ΍૊৫͕ࣗ෼ͨͪʹదͨ͠ύϑΥʔϚϯεͷߴ͍εΫϥϜख๏
    Λ։ൃͰ͖ΔΑ͏ʹɺϓϩηεͷϦʔμʔͱͯ͠ࢧԉ͢Δɻ”
    ʮΤοηϯγϟϧεΫϥϜʯp.178 ΑΓ

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  30. ࣮ࡍʹฐνʔϜͰ΍͖ͬͯͨ͜ͱ

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  31. ϓϩμΫτΦʔφʔ ։ൃνʔϜ
    Android
    Server
    iOS
    Scrum Master
    ฐνʔϜͷߏ੒
    1Sprint 1Week
    PBLݟ௚͠, εϓϦϯτܭը, ৼΓฦΓ

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  32. 0. νʔϜϝϯόʔ͔ΒͷཧղΛಘΔʢ௒ॏཁ!!ʣ

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  33. 1. PBIݟੵ΋Γ, εϓϦϯτܭըͷվળ

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  34. PBIݟੵ΋Γ
    ʮΤοηϯγϟϧεΫϥϜʯp.118 ΑΓ
    “ݟੵ΋Γͷ࠷େͷ໨త͸ɺ࿩͠߹͏աఔͰ͍Ζ͍Ζͳؾ͖ͮ
    ͕ಘΒΕΔͱ͍͏͜ͱͩɻ”

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  35. εϓϦϯτܭը
    ʮΤοηϯγϟϧεΫϥϜʯp.319 ΑΓ
    ೋ෦ߏ੒ͷεϓϦϯτϓϥϯχϯά
    “ύʔτ1ʢwhatͷύʔτʣͰ͸ɺ։ൃνʔϜͷΩϟύγςΟΛܾఆ͠ɺεϓ
    Ϧϯτͷऴྃ࣌ʹσϦόϦʔͰ͖ΔϓϩμΫτόοΫϩάΞΠςϜΛ༧૝͢
    Δɻ…
    ύʔτ2ʢhowͷύʔτʣͰ͸ɺࣗ৴Λ࣋ͬͯ׬੒Ͱ͖ΔΑ͏ʹܭըΛཱͯ
    Δɻ΄ͱΜͲͷνʔϜ͸ɺϓϩμΫτόοΫϩάΛλεΫʹ෼ղͯ͠ɺ…ܭ
    ըΛཱ͍ͯͯΔɻ”

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  36. PBLݟ௚͠
    ϙΠϯτͷ
    ৼΒΕ͍ͯͳ͍PBI
    ϙΠϯτͷ
    ৼΒΕ͍ͯΔPBI
    ϓϥϯχϯάϙʔΧʔ

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  37. εϓϦϯτܭը
    ϙΠϯτͷ
    ৼΒΕ͍ͯΔPBI
    εϓϦϯτதʹ
    ফԽ͢ΔPBI
    աڈͷϕϩγςΟͱൺֱ
    λεΫ෼ղ

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  38. ໨త͕໌֬ʹͳΓɺৗʹ࣌ؒ಺ʹऴΘΔΑ͏ʹ
    PBIʹର͢ΔνʔϜ಺ͷೝࣝ΋Ұக
    ੒Ռ

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  39. 2. λΠϜϥΠϯܗࣜͷৼΓฦΓํ๏ͷಋೖ

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  40. Πϕϯτ
    ֶͼ
    ࠔΓ
    ΤϞʔγϣϯ
    ೔෇1 ೔෇2 ೔෇3 ೔෇4 ೔෇5

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  41. Πϕϯτ
    ֶͼ
    ࠔΓ
    ΤϞʔγϣϯ
    ೔෇1 ೔෇2 ೔෇3 ೔෇4 ೔෇5
    1. ʮݸਓతͳʯֶͼΛॻ͖ग़͢
    2. νʔϜ಺Ͱڞ༗͢Δ
    1. ʮݸਓతͳʯࠔΓΛॻ͖ग़͢
    2. ໰୊͸Կ͔ɺνʔϜͱͯ͠ͱΔ΂͖ΞΫγϣϯΛܾΊΔ

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  42. ֶͼͷڞ༗
    ݸਓͷ໰୊ΛνʔϜͷ໰୊ͱଊ͑ͯղܾ͍ͯ͘͠؀ڥ࡞Γ
    ۩ମతͳΞΫγϣϯΛग़ͯ͠؅ཧΛ͢ΔࣄͰղܾ·Ͱ௥੻
    ੒Ռ

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  43. ʮPOͷ࡞ۀྔ͕ଟ͍Α͏ʹݟ͑Δ͕ɺۭ͖࣌ؒΛ࢖ͬͯޮ཰ԽͰ͖ͳ͍͔ʁʯ
    PO
    ΤϯδχΞ

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  44. → ʮPOͷ࡞ۀΛՄࢹԽͯ͠ɺޮ཰Խ͢ΔʯνʔϜ՝୊ͷ࡞੒

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  45. 3. σΠϦʔεΫϥϜͷಋೖ

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  46. ʮΤοηϯγϟϧεΫϥϜʯp.319 ΑΓ
    σΠϦʔεΫϥϜ
    “σΠϦʔεΫϥϜ͸ॏཁͰ͋ΔɻνʔϜͷ׆ಈΛߴ଎ʹͯ͠ɺιϦϡʔγϣϯ·
    ͰͷྲྀΕΛॊೈʹ͢Δɺຖ೔ͷݕࠪͱదԠͷΞΫςΟϏςΟͩɻ…
    ࣗݾ૊৫ԽνʔϜ͕࢓ࣄΛΑΓΑ͘͢ΔͨΊʹɺݕࠪͱಉظΛߦ͏దԠܕϓϥϯ
    χϯάΞΫςΟϏςΟͳͷͩɻ…
    ϑϩʔΛϒϩοΫ͢Δ໰୊͕͋ͬͨͱͯ͠΋ɺԿ೔΋࿩͠߹͍ͷػձΛ࣋ͭඞཁ
    ͕ͳ͍ɻ”

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  47. νʔϜ಺ͷ৘ใڞ༗ͱϑΟʔυόοΫɾमਖ਼͕ΑΓεϐʔσΟʹ
    ੒Ռ

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  48. PBLݟ௚͠ εϓϦϯτܭը ৼΓฦΓ
    σΠϦʔεΫϥϜ
    νʔϜ՝୊ͷղফ
    ੔͖ͬͯͨ

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  49. ɾϓϥϯχϯάதͷϓϩδΣΫτͷ಺༰Λि1Ͱࣄલʹڞ༗ͯ͠΋Β͏
    ɾQAͷํʹ΋PBIݟੵ΋ΓɺσΠϦʔεΫϥϜʹࢀՃͯ͠΋Β͏
    ଞʹ΋…

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  50. εΫϥϜΛ΍ΔͳΒɺνʔϜͰ੒௕͠Α͏

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  51. ͋Γ͕ͱ͏͍͟͝·ͨ͠

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