Upgrade to Pro — share decks privately, control downloads, hide ads and more …

エンジニア経験を活かしたスクラムマスターとして 開発チームとプロダクトを成長させる

2bfb16e53b154afc9f141f831b4aaaf2?s=47 naru-jpn
September 12, 2018

エンジニア経験を活かしたスクラムマスターとして 開発チームとプロダクトを成長させる

2bfb16e53b154afc9f141f831b4aaaf2?s=128

naru-jpn

September 12, 2018
Tweet

Transcript

  1. ΤϯδχΞܦݧΛ׆͔ͨ͠εΫϥϜϚελʔͱͯ͠ ։ൃνʔϜͱϓϩμΫτΛ੒௕ͤ͞Δ Naruki Chigira @ Timers-inc.

  2. Twitter: _naru_jpn GitHub: naru-jpn try! Swift Tokyo 2018 LT try!

    Swift San Jose Swift compiler workshop mentor Lib arXiv
  3. εΫϥϜ΍ͬͯ·͔͢ʁ

  4. Ͳ͏Ͱ͔͢ʁ

  5. ϓϩμΫτΦʔφʔ ։ൃνʔϜ Android Server iOS ฐνʔϜͷߏ੒ʢҎલʣ 1Sprint 1Week PBIݟੵ΋Γ, εϓϦϯτܭը,

    ৼΓฦΓ
  6. ϓϩμΫτΦʔφʔ ։ൃνʔϜ Android Server iOS ฐνʔϜͷߏ੒ʢҎલʣ ऴΘΒͳ͍PBIݟੵ΋Γ ଐਓԽͨ͠࡞ۀɺ໿ଋͰ͖ͳ͍ܭը ݁࿦͕ᐆດͳৼΓฦΓ

  7. ྫ͑͹εΫϥϜͰνʔϜ͕ػೳ͍ͯ͠ͳ͍ͱͲ͏ͳΔͷ͔ʁ

  8. ϓϩμΫτΦʔφʔ ։ൃνʔϜ Android Server iOS εςʔΫϗϧμʔ etc.

  9. ϓϩμΫτΦʔφʔ ։ൃνʔϜ Android Server iOS εςʔΫϗϧμʔ etc. νʔϜ΁ͷෆຬɾෆ৴ νʔϜͱͯࣗ͠༝͕ར͔ͳ͘ͳΓɺ੒௕͕ࢭ·Δ͠ෆຬ͕ͨ·Δ

  10. ػೳ͢ΔνʔϜʹ͠Α͏

  11. ͦ΋ͦ΋ػೳ͢ΔνʔϜʹ͢ΔͨΊʹεΫϥϜͯͨ͠ͷͰ͸ʁ

  12. εΫϥϜͱ͸ͳΜͩͬͨͷ͔ʁ

  13. https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/ Files%20and%20PDFs/Learn%20About%20Scrum/Core-Scrum.pdf

  14. https://www.scrumguides.org/docs/scrumguide/v2017/2017-Scrum-Guide-US.pdf#zoom=100

  15. The New New Product Development Game Harvard Business Review by

    Hirotaka Takeuchi and Ikujiro Nonaka FROM THE JANUARY 1986 ISSUE https://hbr.org/1986/01/the-new-new-product-development-game
  16. In today’s fast-paced, fiercely competitive world of commercial new product

    development, speed and flexibility are essential. Companies are increasingly realizing that the old, sequential approach to developing new products simply won’t get the job done. Instead, companies in Japan and the United States are using a holistic method—as in rugby, the ball gets passed within the team as it moves as a unit up the field. https://hbr.org/1986/01/the-new-new-product-development-game
  17. ࠓ೔ͷϖʔε͕ૣ͘ڝ૪ͷܹ͍͠࢈ۀ্ͷ৽੡඼։ൃʹ͓͍ͯ͸ɺεϐʔυͱ ॊೈੑ͕ඞཁෆՄܽͰ͋Δɻ اۀ͸ɺݹ͍ஞ࣍తͳΞϓϩʔνͰ͸৽੡඼։ൃ͕͏·͍͔͘ͳ͍ࣄΛ·͢· ͢ೝ͍ࣝͯ͠Δɻ ୅ΘΓʹɺ೔ຊ΍ΞϝϦΧͰ͸શମ࿦తͳํ๏͕࠾ΒΕΔ - ϥάϏʔͷΑ͏ʹ Ϙʔϧ͸νʔϜ಺Ͱύε͞Εɺूஂͱͯ͠ϑΟʔϧυΛҠಈ͢Δɻ https://hbr.org/1986/01/the-new-new-product-development-game

  18. https://hbr.org/1986/01/the-new-new-product-development-game

  19. https://hbr.org/1986/01/the-new-new-product-development-game Moving the Scrum Downfield ༏Εͨ૊৫ʹݟΒΕͨ6ͭͷಛ௃

  20. Moving the Scrum Downfield Built-in instability Self-organizing project teams Overlapping

    development phases “Multilearning” Subtle control Organizational transfer of learning https://hbr.org/1986/01/the-new-new-product-development-game
  21. Moving the Scrum Downfield Built-in instability ಺ࡏ͢Δෆ҆ఆੑ Self-organizing project teams

    ࣗݾ૊৫Խ͞ΕͨνʔϜ Overlapping development phases ॏෳ͢Δ։ൃϑΣʔζ “Multilearning” Multilearning Subtle control ޼ົͳϚωδϝϯτ Organizational transfer of learning ૊৫తͳֶशͷసҠ https://hbr.org/1986/01/the-new-new-product-development-game
  22. Moving the Scrum Downfield Self-organizing project teams ࣗݾ૊৫Խ͞ΕͨνʔϜ https://hbr.org/1986/01/the-new-new-product-development-game Autonomy

    ཱࣗ Self-transcendence ࣗݾ௒ӽ Cross-fertilization ૬ޓडਫ਼
  23. Moving the Scrum Downfield “Multilearning” https://hbr.org/1986/01/the-new-new-product-development-game Multilevel learning ݸਓɾάϧʔϓɾձࣾͳͲҟͳΔن໛ͷֶश Multifunctional

    learning ৬छΛԣஅֶͨ͠श
  24. ͦ͏͍͏૊৫ʹ͍ͨ͠

  25. ͦΕΛαϙʔτ͢Δ ιϑτ΢ΣΞ։ൃʹ͓͚ΔϑϨʔϜϫʔΫ͕ʮεΫϥϜʯ

  26. ͡Ό͋εΫϥϜϚελʔͬͯͳʹʁ

  27. Τοηϯγϟϧ εΫϥϜ ΞδϟΠϧ։ൃʹؔΘΔ͢΂ͯͷਓͷͨΊͷ׬શ߈ུΨΠυ

  28. εΫϥϜνʔϜΛߏ੒͢Δ3ͭͷ໾ׂ ϓϩμΫτΦʔφʔ εΫϥϜϚελʔ ։ൃνʔϜ

  29. εΫϥϜϚελʔͷ໾ׂ “εΫϥϜͷՁ஋ɺݪଇɺϓϥΫςΟε͕ΈΜͳʹਖ਼͘͠ཧղ͞Εɺड͚ೖΕΒ ΕΔΑ͏ʹ͢Δɻ… εΫϥϜνʔϜ΍૊৫͕ࣗ෼ͨͪʹదͨ͠ύϑΥʔϚϯεͷߴ͍εΫϥϜख๏ Λ։ൃͰ͖ΔΑ͏ʹɺϓϩηεͷϦʔμʔͱͯ͠ࢧԉ͢Δɻ” ʮΤοηϯγϟϧεΫϥϜʯp.178 ΑΓ

  30. ࣮ࡍʹฐνʔϜͰ΍͖ͬͯͨ͜ͱ

  31. ϓϩμΫτΦʔφʔ ։ൃνʔϜ Android Server iOS Scrum Master ฐνʔϜͷߏ੒ 1Sprint 1Week

    PBLݟ௚͠, εϓϦϯτܭը, ৼΓฦΓ
  32. 0. νʔϜϝϯόʔ͔ΒͷཧղΛಘΔʢ௒ॏཁ!!ʣ

  33. 1. PBIݟੵ΋Γ, εϓϦϯτܭըͷվળ

  34. PBIݟੵ΋Γ ʮΤοηϯγϟϧεΫϥϜʯp.118 ΑΓ “ݟੵ΋Γͷ࠷େͷ໨త͸ɺ࿩͠߹͏աఔͰ͍Ζ͍Ζͳؾ͖ͮ ͕ಘΒΕΔͱ͍͏͜ͱͩɻ”

  35. εϓϦϯτܭը ʮΤοηϯγϟϧεΫϥϜʯp.319 ΑΓ ೋ෦ߏ੒ͷεϓϦϯτϓϥϯχϯά “ύʔτ1ʢwhatͷύʔτʣͰ͸ɺ։ൃνʔϜͷΩϟύγςΟΛܾఆ͠ɺεϓ Ϧϯτͷऴྃ࣌ʹσϦόϦʔͰ͖ΔϓϩμΫτόοΫϩάΞΠςϜΛ༧૝͢ Δɻ… ύʔτ2ʢhowͷύʔτʣͰ͸ɺࣗ৴Λ࣋ͬͯ׬੒Ͱ͖ΔΑ͏ʹܭըΛཱͯ Δɻ΄ͱΜͲͷνʔϜ͸ɺϓϩμΫτόοΫϩάΛλεΫʹ෼ղͯ͠ɺ…ܭ ըΛཱ͍ͯͯΔɻ”

  36. PBLݟ௚͠ ϙΠϯτͷ ৼΒΕ͍ͯͳ͍PBI ϙΠϯτͷ ৼΒΕ͍ͯΔPBI ϓϥϯχϯάϙʔΧʔ

  37. εϓϦϯτܭը ϙΠϯτͷ ৼΒΕ͍ͯΔPBI εϓϦϯτதʹ ফԽ͢ΔPBI աڈͷϕϩγςΟͱൺֱ λεΫ෼ղ

  38. ໨త͕໌֬ʹͳΓɺৗʹ࣌ؒ಺ʹऴΘΔΑ͏ʹ PBIʹର͢ΔνʔϜ಺ͷೝࣝ΋Ұக ੒Ռ

  39. 2. λΠϜϥΠϯܗࣜͷৼΓฦΓํ๏ͷಋೖ

  40. None
  41. Πϕϯτ ֶͼ ࠔΓ ΤϞʔγϣϯ ೔෇1 ೔෇2 ೔෇3 ೔෇4 ೔෇5

  42. Πϕϯτ ֶͼ ࠔΓ ΤϞʔγϣϯ ೔෇1 ೔෇2 ೔෇3 ೔෇4 ೔෇5 1.

    ʮݸਓతͳʯֶͼΛॻ͖ग़͢ 2. νʔϜ಺Ͱڞ༗͢Δ 1. ʮݸਓతͳʯࠔΓΛॻ͖ग़͢ 2. ໰୊͸Կ͔ɺνʔϜͱͯ͠ͱΔ΂͖ΞΫγϣϯΛܾΊΔ
  43. ֶͼͷڞ༗ ݸਓͷ໰୊ΛνʔϜͷ໰୊ͱଊ͑ͯղܾ͍ͯ͘͠؀ڥ࡞Γ ۩ମతͳΞΫγϣϯΛग़ͯ͠؅ཧΛ͢ΔࣄͰղܾ·Ͱ௥੻ ੒Ռ

  44. None
  45. ʮPOͷ࡞ۀྔ͕ଟ͍Α͏ʹݟ͑Δ͕ɺۭ͖࣌ؒΛ࢖ͬͯޮ཰ԽͰ͖ͳ͍͔ʁʯ PO ΤϯδχΞ

  46. → ʮPOͷ࡞ۀΛՄࢹԽͯ͠ɺޮ཰Խ͢ΔʯνʔϜ՝୊ͷ࡞੒

  47. 3. σΠϦʔεΫϥϜͷಋೖ

  48. ʮΤοηϯγϟϧεΫϥϜʯp.319 ΑΓ σΠϦʔεΫϥϜ “σΠϦʔεΫϥϜ͸ॏཁͰ͋ΔɻνʔϜͷ׆ಈΛߴ଎ʹͯ͠ɺιϦϡʔγϣϯ· ͰͷྲྀΕΛॊೈʹ͢Δɺຖ೔ͷݕࠪͱదԠͷΞΫςΟϏςΟͩɻ… ࣗݾ૊৫ԽνʔϜ͕࢓ࣄΛΑΓΑ͘͢ΔͨΊʹɺݕࠪͱಉظΛߦ͏దԠܕϓϥϯ χϯάΞΫςΟϏςΟͳͷͩɻ… ϑϩʔΛϒϩοΫ͢Δ໰୊͕͋ͬͨͱͯ͠΋ɺԿ೔΋࿩͠߹͍ͷػձΛ࣋ͭඞཁ ͕ͳ͍ɻ”

  49. νʔϜ಺ͷ৘ใڞ༗ͱϑΟʔυόοΫɾमਖ਼͕ΑΓεϐʔσΟʹ ੒Ռ

  50. PBLݟ௚͠ εϓϦϯτܭը ৼΓฦΓ σΠϦʔεΫϥϜ νʔϜ՝୊ͷղফ ੔͖ͬͯͨ

  51. ɾϓϥϯχϯάதͷϓϩδΣΫτͷ಺༰Λि1Ͱࣄલʹڞ༗ͯ͠΋Β͏ ɾQAͷํʹ΋PBIݟੵ΋ΓɺσΠϦʔεΫϥϜʹࢀՃͯ͠΋Β͏ ଞʹ΋…

  52. ࠷ޙʹɺ

  53. εΫϥϜΛ΍ΔͳΒɺνʔϜͰ੒௕͠Α͏

  54. ͋Γ͕ͱ͏͍͟͝·ͨ͠