エンジニア経験を活かしたスクラムマスターとして 開発チームとプロダクトを成長させる

2bfb16e53b154afc9f141f831b4aaaf2?s=47 naru-jpn
September 12, 2018

エンジニア経験を活かしたスクラムマスターとして 開発チームとプロダクトを成長させる

2bfb16e53b154afc9f141f831b4aaaf2?s=128

naru-jpn

September 12, 2018
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  1. 2.

    Twitter: _naru_jpn GitHub: naru-jpn try! Swift Tokyo 2018 LT try!

    Swift San Jose Swift compiler workshop mentor Lib arXiv
  2. 15.

    The New New Product Development Game Harvard Business Review by

    Hirotaka Takeuchi and Ikujiro Nonaka FROM THE JANUARY 1986 ISSUE https://hbr.org/1986/01/the-new-new-product-development-game
  3. 16.

    In today’s fast-paced, fiercely competitive world of commercial new product

    development, speed and flexibility are essential. Companies are increasingly realizing that the old, sequential approach to developing new products simply won’t get the job done. Instead, companies in Japan and the United States are using a holistic method—as in rugby, the ball gets passed within the team as it moves as a unit up the field. https://hbr.org/1986/01/the-new-new-product-development-game
  4. 20.

    Moving the Scrum Downfield Built-in instability Self-organizing project teams Overlapping

    development phases “Multilearning” Subtle control Organizational transfer of learning https://hbr.org/1986/01/the-new-new-product-development-game
  5. 21.

    Moving the Scrum Downfield Built-in instability ಺ࡏ͢Δෆ҆ఆੑ Self-organizing project teams

    ࣗݾ૊৫Խ͞ΕͨνʔϜ Overlapping development phases ॏෳ͢Δ։ൃϑΣʔζ “Multilearning” Multilearning Subtle control ޼ົͳϚωδϝϯτ Organizational transfer of learning ૊৫తͳֶशͷసҠ https://hbr.org/1986/01/the-new-new-product-development-game
  6. 40.
  7. 42.

    Πϕϯτ ֶͼ ࠔΓ ΤϞʔγϣϯ ೔෇1 ೔෇2 ೔෇3 ೔෇4 ೔෇5 1.

    ʮݸਓతͳʯֶͼΛॻ͖ग़͢ 2. νʔϜ಺Ͱڞ༗͢Δ 1. ʮݸਓతͳʯࠔΓΛॻ͖ग़͢ 2. ໰୊͸Կ͔ɺνʔϜͱͯ͠ͱΔ΂͖ΞΫγϣϯΛܾΊΔ
  8. 44.
  9. 52.