engine - Realtime Rigid Body Simulation Using Impulses - Scott Lembcke - wikipedia - Sweep-and-prune - Pierre Terdiman - GDC09 Collision Detection Crash Course - Gino van den Bergen - Continuous Collision Detection and Physics - Erwin Coumans - Iterative Dynamics with Temporal Coherence - Erin Catto - Timewarp Rigid Body Simulation - Brian Mirtich - Ray Casting against General Convex Objects with Application to Continuous Collision Detection – GINO VAN DEN BERGEN Reference