Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Unity Memory
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
Wei Wang
July 17, 2014
Programming
190
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Unity Memory
How to optimize memory usage of Unity. Made for Unity team in Kayac.
Wei Wang
July 17, 2014
More Decks by Wei Wang
See All by Wei Wang
網路之難,難於上青天 - iPlayground 2019
onevcat
11
5.5k
GMTC 2019 - 在分歧中发展,2019 我们能用 Swift 做什么
onevcat
0
1.3k
从 Swift 到机器学习
onevcat
2
1.1k
iOS Dev - The Dark Side
onevcat
0
170
面向协议编程与 Cocoa 的邂逅
onevcat
14
5k
Swift 3 - From Expert to Beginner
onevcat
2
280
如何打造一个让人愉快的框架
onevcat
4
23k
JSPatch Introduction
onevcat
0
230
Objective-C Runtime Swizzle
onevcat
0
240
Other Decks in Programming
See All in Programming
Japan Community Day at Kubecon + CloudNativeCon Japan 2026: Learning Container Privilege Control by Building My Own Low-Level Container Runtime
ternbusty
1
150
Building a Meta Ray-Ban display app
akkeylab
0
100
PHP に部分適用が来るぞ!……ところで何それ?おいしいの? #phpcon / phpcon-2026
shogogg
0
630
生成AI導入の「期待外れ」を乗り越える ー 開発フロー改革が目指す、真の組織変革
starfish719
0
4.3k
AI Readyの正体はデータマネジメントだ メダリオン2.0の最前線
freee
PRO
0
190
OpenSpecのproposalにbrainstormingを持たせてみた
tigertora7571
1
220
テーブルをDELETEした
yuzneri
0
140
PostgreSQL 18で考えるUUID主キー
kazuhiro1982
0
470
Go言語とトイモデルで学ぶTransformerの気持ち / fukuokago23-transformer
monochromegane
0
170
ソフトウェア設計に溶けるインフラ ― AWS CDK のインフラ認識論
konokenj
3
780
その節約、円になってますか?
isamumumu
1
730
GDG Korea Android: 2026 I/O Extended ~ What's new in Android development tools
pluu
0
220
Featured
See All Featured
How to Grow Your eCommerce with AI & Automation
katarinadahlin
PRO
1
240
Side Projects
sachag
455
43k
brightonSEO & MeasureFest 2025 - Christian Goodrich - Winning strategies for Black Friday CRO & PPC
cargoodrich
3
760
SEO Brein meetup: CTRL+C is not how to scale international SEO
lindahogenes
1
2.8k
Skip the Path - Find Your Career Trail
mkilby
1
180
The AI Search Optimization Roadmap by Aleyda Solis
aleyda
1
6k
The Spectacular Lies of Maps
axbom
PRO
1
900
Kristin Tynski - Automating Marketing Tasks With AI
techseoconnect
PRO
0
440
Designing for Timeless Needs
cassininazir
1
440
Become a Pro
speakerdeck
PRO
31
6.2k
Six Lessons from altMBA
skipperchong
29
4.4k
Mobile First: as difficult as doing things right
swwweet
225
10k
Transcript
Unity ϝϞϦʔ࠷దԽ Ԧቨ 2014-07-17
None
None
None
མͪΔ མͪΔ མͪΔ σʔλͷಡΈࠐΉ ॲཧ͍ͯ͠ͳ͍Τϥʔ ֎෦ϓϥάΠϯͷѱ͍ ϝϞϦʔΓͳ͍ ʁʁʁ େࣄͳ͜ͱ ͩΕͰ͔Δ͜ͱඞཁʂ
iPhone 4 iPhone 4s iPad mini: 512M iPhone 5Ҏ্: 1G
Androidେମ: 1Gɺ2G͋Δ ىಈ͢ΔͱɺγεςϜϝϞϦʔ͔͔Γ·͢ iOS 6 -> 70M Ϩϕϧ iOS 7 -> 200M Ϩϕϧ *iOS 7.1.2ʹվળग़དྷ·͕ͨ͠ɺ170M͙Β͍ ݁ɿϝϞϦʔҰ൪ݫ͍͠ͷ iPhone 4 ͱ iOS 7 (7.1.2Ҏ֎) ͷΈ߹ΘͤͰ͢
WHY ϝϞϦʔਃ ϝϞϦʔ͏ ऴΘͬͨ ϦϦʔε GC.Collect
Unity ϝϞϦʔཧϧʔϧ 1͔ͭ͋͠Γ·ͤΜʂ ࢀর͕͋Εɺ ϦϦʔεʢճऩʣͰ͖·ͤΜ
࠷ॳ͔ΒϝϞϦʔਖ਼͘͠༻ͷҙࣝΛ͍ͯɺ ϧʔϧΛकΕɺ࠷దԽͷ࡞ۀ͕؆୯ʹͳΒΕ·͢ʢͳ͠ʁʣ ͜ͱ͔͠Βɻɻɻ
ࢀরʁ ը૾ʢAtlasɼTextureɼSpriteͳͲʣ ԻʢSEɼBGMɼϘΠεͳͲʣ ΦϒδΣΫτʢεΫϦϓτɼModel dataʣ UnityͷΞηοτ C#
ࢀরྫ GameScene->Sprite(GameObject)-> UISprite->StartAltas(UIAtlas) ->StartAtlas(Material)->StartAtlas.png ϝϞϦʔҰ൪
NGྫ 1 ͍ͬͯͳ͍Sceneͱ͔ Destroyͯ͠ͳͯ͘ɺ SetActive false͚ͩ ͓͢͢Ίɿ͍ͬͯͳ͍ͷdestroyͯ͠ɺඞཁͳ࣌࠶Load ॏͯ͘ɺΑ͘͏ͷ͕CacheͰOK
NGྫ 2 Talk.cs private static OnComplete _onTalkComplete = null; public
static void Open(StoryData story, OnComplete onTalkComplete) { _story = story; _onTalkComplete = onTalkComplete; MakeATalk().Show(); } //Talk animation finished: public void OnTalkFinished() { if (_onTalkComplete != null) { _onTalkComplete(); } Destory(this) } Script.cs public void Go() { Talk.Open(story, ()=> { Debug.Log(“Talk finished”); }); } _onTalkComplete -> Script.cs -> Script GameObject -> ը૾ͱ͔
NGྫ 2 Talk.cs private OnComplete _onTalkComplete = null; public void
Open(StoryData story, OnComplete onTalkComplete) { _story = story; _onTalkComplete = onTalkComplete; Show(); } //Talk animation finished: public void OnTalkFinished() { if (_onTalkComplete != null) { _onTalkComplete(); } Destory(this) } Script.cs public void Go() { Talk t = new Talk(); t.Open(story, ()=> { Debug.Log(“Talk finished”); }); } ͓͢͢Ί staticඞཁͳ͍ͷɺstatic͠ͳ͍Ͱ staticɺ͘͠ singleton ཞ༻͠ͳ͍Ͱ
NGྫ 3 AssetBundle AssetBundle1 = AssetBundle.CreateFromFile("1.unity3d"); obj1.renderer.material.mainTexture = AssetBundle1.Load("wall") as
Texture; obj2.renderer.material.mainTexture = obj1.renderer.material.mainTexture; //… Destroy(obj1); Destroy(obj2); Assetͷࢀর͕ͳ͘ͳΔ͚Ͳɺ AssetBundle·ͩϦϦʔε͞Ε͍ͬͯͳ͍
NGྫ 3 AssetBundle AssetBundle1 = AssetBundle.CreateFromFile("1.unity3d"); obj1.renderer.material.mainTexture = AssetBundle1.Load("wall") as
Texture; obj2.renderer.material.mainTexture = obj1.renderer.material.mainTexture; //… Destroy(obj1); Destroy(obj2); AssetBundle1.Unload(true); //͔͔࣌ؒΓ·͢ Resources.UnloadUnusedAssets(); ը૾ϦϦʔεɺdelayͰେৎ
1 2 3 Profiler Window (Cmd+7) ։ൃͷ࣌ͪΐͬͱݟ͓ͯئ͍ https://www.youtube.com/watch?v=sBpXiJ9G3OY https://docs.unity3d.com/351/Documentation/Manual/Profiler.html
NGྫ 4 ϦʔΫͰͳ͍͚Ͳɺ GC AllocͰύʔϑΥʔϚϯεѱ͘ͳΔ public void Update() { GameController
controller = GetComponent<GameController>(); controller.Foo(); List<GameCharacter> characters = new List<GameCharacter>(); transform.parent = practiceControler.cardRoot; transform.localScale = initCardScale; transform.position = initCardPosition; }
NGྫ 4 public void Awake() { _cachedController = GetComponent<GameController>(); _characters
= new List<GameCharacter>(); _cachedTransform = transform; } public void Update() { _cachedController.Foo(); _characters.Clear(); _cachedTransform.parent = practiceControler.cardRoot; _cachedTransform.localScale = initCardScale; _cachedTransform.position = initCardPosition; } GameObject.Find ͳͲͷ୳͢method
GC Alloc ຖFrameɹϝϞϦʔਃͷྔ kbͷϨϕϧʹकΓ·͠ΐ͏ GC.Collect গͳ͘ͳΔɺύʔϑΥʔϚϯεΞοϓ
None