Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Startup Design
Search
Gearóid O'Rourke
February 06, 2014
Design
2
170
Startup Design
Delivered at Seedcamp Week '14 Product Day.
Gearóid O'Rourke
February 06, 2014
Tweet
Share
More Decks by Gearóid O'Rourke
See All by Gearóid O'Rourke
Writing Interruptions
orourkedesign
1
120
7 tips for great startup design
orourkedesign
2
150
7 steps to good design
orourkedesign
2
150
Other Decks in Design
See All in Design
【Designship 2025|10.11】デザイン組織と事業貢献、その挑戦と結果。
payatsusan213
1
910
AIでデザインをつくる:基礎編
kenichiota0711
2
2.4k
大きな変化の中で、わたしが向き合ったこと #もがく中堅デザイナー
bengo4com
1
1.4k
UI/UX & Web Design Portfolio 2025|Madoka Kumagai
madoka_portfolio
2
120
maki setoguchi
maki_setoguchi
0
660
チームで事業価値を生み出す、プロアクティブなデザイナーになるための道のり/ Designship2025_Naya
root_recruit
0
380
企業にデザインが融けたとき、デザイナーにできること。事業会社12年間の探究と葛藤 / Designship2025
visional_engineering_and_design
0
1.4k
アンエシカルデザインの枠組みの提案 -HCD-Netダークパターン研究会活動報告-
securecat
0
190
ドルちゃん
design_dolphins
0
550
【pmconf2025】PdMの頭の中を見える化する体験構造図
kamechi7222222
1
1.9k
ユーザー体験は細部に宿る -ウィジェットQAの挑戦と気づき- / UX is in the details: Challenges and Learnings from Widget QA
bitkey
PRO
0
140
アクセシビリティ推進を続けられるようにするヒント - Accessibility Conference CHIBA 2025
uto
0
180
Featured
See All Featured
Getting science done with accelerated Python computing platforms
jacobtomlinson
2
110
Optimizing for Happiness
mojombo
379
71k
WENDY [Excerpt]
tessaabrams
9
36k
Color Theory Basics | Prateek | Gurzu
gurzu
0
200
sira's awesome portfolio website redesign presentation
elsirapls
0
150
B2B Lead Gen: Tactics, Traps & Triumph
marketingsoph
0
53
The Anti-SEO Checklist Checklist. Pubcon Cyber Week
ryanjones
0
55
Building Applications with DynamoDB
mza
96
6.9k
DBのスキルで生き残る技術 - AI時代におけるテーブル設計の勘所
soudai
PRO
62
49k
The #1 spot is gone: here's how to win anyway
tamaranovitovic
2
930
Prompt Engineering for Job Search
mfonobong
0
160
How to build a perfect <img>
jonoalderson
1
4.9k
Transcript
STARTUP DESIGN Seedcamp — February ‘14
STOP LOOKING FOR ANSWERS
DESIGN == DECISIONS
GEARÓID
GAH — ROAD
1. DESIGN CULTURE 2. DOING IT
1. DESIGN CULTURE
“Most people make the mistake of thinking design is what
it looks like... That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” — Steve Jobs
“Our product is our brand” — Thomas Watson, Jr
• If it’s “how it works” then design is not
just the designer’s job • Build team capability and interest in design from the start
• Fact: Design is fractal • What are your touch-points?
• What is your attitude? • And your team’s?
None
• Design is not fluffy. It can be your biggest
competitive advantage.
• Competitive advantage through design culture • Fact: You can’t
clone culture
2. APPROACHING DESIGN
DESIGN != MAGIC Do some research
• Design needs good inputs to have good outputs. •
Research should be the first step of your design process.
• Talk to potential users. • Determine their needs, the
strengths of those needs and how they are currently attempting to address them.
By doing X we expect to Y to change GOT
AN HYPOTHESIS?
• Looking for change based on action • Target experiments
based on goals • Common agreement around both
• Stops “ my idea” issues • Sets up an
agreed reference point • Makes design work measurable
Do it as a team, accept what it is SKETCH
TOGETHER
None
• Design is everyone’s responsibility • Kill “over the wall”
thinking
KILL IT DEAD
• Sketch together, do it often and do it early,
understand what it’s for • Pair up: designers, engineers, sales, marketing, you
But build it better BUILD LESS S**T
• We all agreed on MVP... right? • MVP !=
poorly designed • Poorly designed == no learnings
• You need to say “no” more often • 5
Ferraris or 150,000 Fiat Pandas?
• How many touch-points? • How well designed are they?
• Are they fit for purpose? Is the tone right? Are they converting?
DESIGN != MAGIC You have to test, close the loop
None
• Great designers love data and love feedback — makes
our job easier • So test everything
• Fact: Design is foremost about effectiveness, not prettiness... •
Don’t test looks. Do test functionality, implementation • Did we falsify our hypothesis?
• Qualitative: Interviews, card sorting, guided user testing • Quantitative:
Click tests, A/B tests, heat maps, usage stats, funnels
GIVING CRITIQUE Honest, kind, and based on fact
• 99% of what you’ll do will be wrong •
If you’re going to be wrong that much, giving critique is important
• Critique, not feedback. • Make it about the hypothesis.
Experiments are about finding truth, not about being right
• Be honest and direct • Stop saying “I think…”
• Start using numbers, but give everyone access to them • Sample set of 1 == crap
• Nobody feels comfortable • You don’t have to give
an opinion • You do have to ask questions
1. DESIGN CULTURE
2. DOING IT
QUESTIONS?
[email protected]
@gearoidorourke