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Startup Design

Gearóid O'Rourke
February 06, 2014

Startup Design

Delivered at Seedcamp Week '14 Product Day.

Gearóid O'Rourke

February 06, 2014
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Transcript

  1. “Most people make the mistake of thinking design is what

    it looks like... That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” — Steve Jobs
  2. • If it’s “how it works” then design is not

    just the designer’s job • Build team capability and interest in design from the start
  3. • Fact: Design is fractal • What are your touch-points?

    • What is your attitude? • And your team’s?
  4. • Design needs good inputs to have good outputs.
 •

    Research should be the first step of your design process.
  5. • Talk to potential users.
 • Determine their needs, the

    strengths of those needs and how they are currently attempting to address them.
  6. • Looking for change based on action • Target experiments

    based on goals • Common agreement around both
  7. • Stops “ my idea” issues • Sets up an

    agreed reference point • Makes design work measurable
  8. • Sketch together, do it often and do it early,

    understand what it’s for • Pair up: designers, engineers, sales, marketing, you
  9. • We all agreed on MVP... right? • MVP !=

    poorly designed • Poorly designed == no learnings
  10. • You need to say “no” more often • 5

    Ferraris or 150,000 Fiat Pandas?
  11. • How many touch-points? • How well designed are they?

    • Are they fit for purpose? Is the tone right? Are they converting?
  12. • Great designers love data and love feedback — makes

    our job easier • So test everything
  13. • Fact: Design is foremost about effectiveness, not prettiness... •

    Don’t test looks. Do test functionality, implementation • Did we falsify our hypothesis?
  14. • Qualitative: Interviews, card sorting, guided user testing • Quantitative:

    Click tests, A/B tests, heat maps, usage stats, funnels
  15. • 99% of what you’ll do will be wrong •

    If you’re going to be wrong that much, giving critique is important
  16. • Critique, not feedback. • Make it about the hypothesis.

    Experiments are about finding truth, not about being right
  17. • Be honest and direct • Stop saying “I think…”

    • Start using numbers, but give everyone access to them • Sample set of 1 == crap
  18. • Nobody feels comfortable • You don’t have to give

    an opinion • You do have to ask questions