Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Startup Design
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
Gearóid O'Rourke
February 06, 2014
Design
2
170
Startup Design
Delivered at Seedcamp Week '14 Product Day.
Gearóid O'Rourke
February 06, 2014
Tweet
Share
More Decks by Gearóid O'Rourke
See All by Gearóid O'Rourke
Writing Interruptions
orourkedesign
1
120
7 tips for great startup design
orourkedesign
2
150
7 steps to good design
orourkedesign
2
150
Other Decks in Design
See All in Design
Figmaレクチャー会Part2 もっと使いこなす編@千株式会社 社内勉強会
designer_no_pon
1
220
kintone_aroma
kintone
0
1.3k
DESIGNEAST 2025 A-3
_kotobuki_
0
130
「自分の仕事はどこまで?」と問い続けたら。デザイナーの「視座」を考える
mukai_takeru
0
300
30分でわかるインサイトマネジメント(2025年12月バージョン)
centou
1
300
AIネイティブスタートアップにおけるプロダクト開発の新常識 / Product Development Tips in AI-Native Startups
saka2jp
2
900
Shaolin_Showdown
solmetts
0
280
hicard_credential_202601
hicard
0
140
見栄えと使いやすさの先にある 特別感 をデザインする / Designing a Sense of Specialness Beyond Aesthetics and Usability
bitkey
PRO
0
250
組織の右腕として共創する ー デザインと経営の二つの視点から見えた、新しい支援のかたち/ Designship2025_Nishimura
root_recruit
0
280
アイデアを加速させる!Firefly ボードで発想の幅を広げよう
connecre
1
300
【MIXI MEETUP!ー TECH & DESIGN DAYー】【工数98%削減】Xでモンストを話題にせよ!生成AIの活用で日本トレンド6位を獲得した企画の設計&デザイン術
mixi_design
PRO
0
190
Featured
See All Featured
Unlocking the hidden potential of vector embeddings in international SEO
frankvandijk
0
170
What the history of the web can teach us about the future of AI
inesmontani
PRO
1
430
Neural Spatial Audio Processing for Sound Field Analysis and Control
skoyamalab
0
160
30 Presentation Tips
portentint
PRO
1
210
Bash Introduction
62gerente
615
210k
Evolution of real-time – Irina Nazarova, EuRuKo, 2024
irinanazarova
9
1.2k
16th Malabo Montpellier Forum Presentation
akademiya2063
PRO
0
48
Keith and Marios Guide to Fast Websites
keithpitt
413
23k
Skip the Path - Find Your Career Trail
mkilby
0
53
Leadership Guide Workshop - DevTernity 2021
reverentgeek
1
200
Heart Work Chapter 1 - Part 1
lfama
PRO
5
35k
Six Lessons from altMBA
skipperchong
29
4.1k
Transcript
STARTUP DESIGN Seedcamp — February ‘14
STOP LOOKING FOR ANSWERS
DESIGN == DECISIONS
GEARÓID
GAH — ROAD
1. DESIGN CULTURE 2. DOING IT
1. DESIGN CULTURE
“Most people make the mistake of thinking design is what
it looks like... That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” — Steve Jobs
“Our product is our brand” — Thomas Watson, Jr
• If it’s “how it works” then design is not
just the designer’s job • Build team capability and interest in design from the start
• Fact: Design is fractal • What are your touch-points?
• What is your attitude? • And your team’s?
None
• Design is not fluffy. It can be your biggest
competitive advantage.
• Competitive advantage through design culture • Fact: You can’t
clone culture
2. APPROACHING DESIGN
DESIGN != MAGIC Do some research
• Design needs good inputs to have good outputs. •
Research should be the first step of your design process.
• Talk to potential users. • Determine their needs, the
strengths of those needs and how they are currently attempting to address them.
By doing X we expect to Y to change GOT
AN HYPOTHESIS?
• Looking for change based on action • Target experiments
based on goals • Common agreement around both
• Stops “ my idea” issues • Sets up an
agreed reference point • Makes design work measurable
Do it as a team, accept what it is SKETCH
TOGETHER
None
• Design is everyone’s responsibility • Kill “over the wall”
thinking
KILL IT DEAD
• Sketch together, do it often and do it early,
understand what it’s for • Pair up: designers, engineers, sales, marketing, you
But build it better BUILD LESS S**T
• We all agreed on MVP... right? • MVP !=
poorly designed • Poorly designed == no learnings
• You need to say “no” more often • 5
Ferraris or 150,000 Fiat Pandas?
• How many touch-points? • How well designed are they?
• Are they fit for purpose? Is the tone right? Are they converting?
DESIGN != MAGIC You have to test, close the loop
None
• Great designers love data and love feedback — makes
our job easier • So test everything
• Fact: Design is foremost about effectiveness, not prettiness... •
Don’t test looks. Do test functionality, implementation • Did we falsify our hypothesis?
• Qualitative: Interviews, card sorting, guided user testing • Quantitative:
Click tests, A/B tests, heat maps, usage stats, funnels
GIVING CRITIQUE Honest, kind, and based on fact
• 99% of what you’ll do will be wrong •
If you’re going to be wrong that much, giving critique is important
• Critique, not feedback. • Make it about the hypothesis.
Experiments are about finding truth, not about being right
• Be honest and direct • Stop saying “I think…”
• Start using numbers, but give everyone access to them • Sample set of 1 == crap
• Nobody feels comfortable • You don’t have to give
an opinion • You do have to ask questions
1. DESIGN CULTURE
2. DOING IT
QUESTIONS?
[email protected]
@gearoidorourke