Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
CSP
Search
othree
February 14, 2015
Technology
1
210
CSP
Communicating Sequential Processes
othree
February 14, 2015
Tweet
Share
More Decks by othree
See All by othree
How GitHub Supports Vim License Detection, The Five Years Journey
othree
1
2.1k
WAT JavaScript Date
othree
3
2.1k
Modern HTML Email Development
othree
3
2.7k
MRT & GIT
othree
1
2.3k
YAJS.vim and Vim Syntax Highlight
othree
1
3k
Web Trends to 2015
othree
4
330
Transducer
othree
9
3.1k
HITCON 11 Photographer
othree
4
510
fetch is the new XHR
othree
6
3.6k
Other Decks in Technology
See All in Technology
なぜ今、コスト最適化(倹約)が必要なのか? ~AWSでのコスト最適化の進め方「目的編」~
htan
1
110
M&A 後の統合をどう進めるか ─ ナレッジワーク × Poetics が実践した組織とシステムの融合
kworkdev
PRO
1
410
クレジットカード決済基盤を支えるSRE - 厳格な監査とSRE運用の両立 (SRE Kaigi 2026)
capytan
6
2.6k
OCI Database Management サービス詳細
oracle4engineer
PRO
1
7.3k
マーケットプレイス版Oracle WebCenter Content For OCI
oracle4engineer
PRO
5
1.5k
15 years with Rails and DDD (AI Edition)
andrzejkrzywda
0
180
SREのプラクティスを用いた3領域同時 マネジメントへの挑戦 〜SRE・情シス・セキュリティを統合した チーム運営術〜
coconala_engineer
2
610
Embedded SREの終わりを設計する 「なんとなく」から計画的な自立支援へ
sansantech
PRO
3
2.2k
プロダクト成長を支える開発基盤とスケールに伴う課題
yuu26
4
1.3k
名刺メーカーDevグループ 紹介資料
sansan33
PRO
0
1k
Context Engineeringが企業で不可欠になる理由
hirosatogamo
PRO
3
430
CDK対応したAWS DevOps Agentを試そう_20260201
masakiokuda
1
200
Featured
See All Featured
Agile Actions for Facilitating Distributed Teams - ADO2019
mkilby
0
110
StorybookのUI Testing Handbookを読んだ
zakiyama
31
6.6k
The Success of Rails: Ensuring Growth for the Next 100 Years
eileencodes
47
7.9k
Designing for Timeless Needs
cassininazir
0
130
How Fast Is Fast Enough? [PerfNow 2025]
tammyeverts
3
450
Taking LLMs out of the black box: A practical guide to human-in-the-loop distillation
inesmontani
PRO
3
2k
CSS Pre-Processors: Stylus, Less & Sass
bermonpainter
359
30k
Building an army of robots
kneath
306
46k
How to Grow Your eCommerce with AI & Automation
katarinadahlin
PRO
0
100
Building the Perfect Custom Keyboard
takai
2
680
16th Malabo Montpellier Forum Presentation
akademiya2063
PRO
0
47
Making Projects Easy
brettharned
120
6.6k
Transcript
CSP othree
Communicating Sequential Processes
https://medium.com/@addyosmani/javascript-application-architecture-on-the-road-to-2015-d8125811101b
1978
1985
What is CSP • Communication between processes • Born to
be async • Using channel
Process B Process A
Process B Process A Channel msg
Process B Process A msg PUT
Process B Process A msg
Process B Process A msg TAKE
Process B Process A Channel msg
Implements Go Clojure goroutine core.async
https://speakerdeck.com/kachayev/channels-and-concurrency-go-clojure-erlang-haskell
Go Example
package main import "fmt" func main() { messages := make(chan
string, 1) messages <- "ping" msg := <-messages fmt.Println(msg) }
package main import "fmt" func main() { messages := make(chan
string, 1) messages <- "ping" msg := <-messages fmt.Println(msg) }
Short Variable Declarations • Declare variable • and assign value
at the same time :=
package main import "fmt" func main() { messages := make(chan
string, 1) messages <- "ping" msg := <-messages fmt.Println(msg) }
Receive Operator • Receive message • From channel • or
channel receive message • Also imply direction of message <-
package main import "fmt" func main() { messages := make(chan
string, 1) messages <- "ping" msg := <-messages fmt.Println(msg) }
None
Go Example II
package main import "fmt" import "time" func worker(done chan bool)
{ fmt.Print("working...") time.Sleep(time.Second) fmt.Println("done") done <- true } func main() { done := make(chan bool, 1) go worker(done) <-done }
package main import "fmt" import "time" func worker(done chan bool)
{ fmt.Print("working...") time.Sleep(time.Second) fmt.Println("done") done <- true } func main() { done := make(chan bool, 1) go worker(done) <-done }
package main import "fmt" import "time" func worker(done chan bool)
{ fmt.Print("working...") time.Sleep(time.Second) fmt.Println("done") done <- true } func main() { done := make(chan bool, 1) go worker(done) <-done }
Go Statement • Execute function as independent process(goroutine) go
None
Go Pingpong Example
package main import "fmt" import "time" type Ball struct{ hits
int } func player(name string, table chan *Ball) { for { ball := <-table ball.hits++ fmt.Println(name, ball.hits) time.Sleep(100 * time.Millisecond) table <- ball } }
package main import "fmt" import "time" type Ball struct{ hits
int } func player(name string, table chan *Ball) { for { ball := <-table ball.hits++ fmt.Println(name, ball.hits) time.Sleep(100 * time.Millisecond) table <- ball } }
player • Receive ball from channel • Hit ball(+1) •
Sleep • Send ball back
func main() { table := make(chan *Ball) go player("ping", table)
go player("pong", table) table <- new(Ball) // game on; toss the ball time.Sleep(1 * time.Second) <-table // game over; grab the ball }
func main() { table := make(chan *Ball) go player("ping", table)
go player("pong", table) table <- new(Ball) // game on; toss the ball time.Sleep(1 * time.Second) <-table // game over; grab the ball }
func main() { table := make(chan *Ball) go player("ping", table)
go player("pong", table) table <- new(Ball) // game on; toss the ball time.Sleep(1 * time.Second) <-table // game over; grab the ball }
func main() { table := make(chan *Ball) go player("ping", table)
go player("pong", table) table <- new(Ball) // game on; toss the ball time.Sleep(1 * time.Second) <-table // game over; grab the ball }
Process Channel Message players table Ball
player pong player ping table Ball
None
Key Requirement • Channel • Ability to wait(idle) message
Channel • First class object • First in first out
• Accessible across processes
Idle • Not able to idle in JavaScript • Use
recursive function call can emulate, bad performance • ES6 have async function
async function
function* foo(){ var index = 0; while (index <= 2)
// when index reaches 3, // yield's done will be true // and its value will be undefined; yield index++; }
var iterator = foo(); console.log(iterator.next()); // { value:0, done:false }
console.log(iterator.next()); // { value:1, done:false } console.log(iterator.next()); // { value:2, done:false } console.log(iterator.next()); // { value:undefined, done:true }
yield • Function will stop and return on yield •
Next call will exec from last yield • Sort of idle
js-csp
js-csp • by Nguyễn Tuấn Anh • Major implementation •
Use async function • Also implement `go`, dispatcher…etc
None
Pingpong Example
function* player(name, table) { while (true) { var ball =
yield csp.take(table); if (ball === csp.CLOSED) { console.log(name + ": table's gone"); return; } ball.hits += 1; console.log(name + " " + ball.hits); yield csp.timeout(100); yield csp.put(table, ball); } }
function* player(name, table) { while (true) { var ball =
yield csp.take(table); if (ball === csp.CLOSED) { console.log(name + ": table's gone"); return; } ball.hits += 1; console.log(name + " " + ball.hits); yield csp.timeout(100); yield csp.put(table, ball); } } func player(name string, table chan *Ball) { for { ball := <-table ball.hits++ fmt.Println(name, ball.hits) time.Sleep(100 * time.Millisecond) table <- ball } } Go
csp.go(function* () { var table = csp.chan(); csp.go(player, ["ping", table]);
csp.go(player, ["pong", table]); yield csp.put(table, {hits: 0}); yield csp.timeout(1000); table.close(); });
csp.go(function* () { var table = csp.chan(); csp.go(player, ["ping", table]);
csp.go(player, ["pong", table]); yield csp.put(table, {hits: 0}); yield csp.timeout(1000); table.close(); }); func main() { table := make(chan *Ball) go player("ping", table) go player("pong", table) table <- new(Ball) time.Sleep(1 * time.Second) <-table } Go
csp.go(player, ["ping", table]); go player("ping", table) yield csp.put(table, {hits: 0});
table <- new(Ball) yield csp.take(table); <-table
csp.go(function* () { func main() { var table = csp.chan();
table := make(chan *Ball) yield csp.timeout(1000); time.Sleep(1 * time.Second)
js-csp • Easy to port Go program • yield is
annoying
What Can Use CSP • Sequential async data • Event
Real World Event • Might have multiple event handler on
single event
Channel Message • Only can take once
operations alt mult mix merge onto pipe split close timeout
https://clojure.github.io/core.async/
mult • one to many
var csp = require("./src/csp"); var mult = csp.operations.mult; var buffers
= csp.buffers; var channel = csp.chan(); var m = mult(channel); https://github.com/ubolonton/js-csp/issues/31#issuecomment-68089526
var csp = require("./src/csp"); var mult = csp.operations.mult; var buffers
= csp.buffers; var channel = csp.chan(); var m = mult(channel);
csp.go(function*() { var out = mult.tap(m, csp.chan(buffers.sliding(1))); var val =
yield csp.take(out); console.log('process 1', val); }); csp.go(function*() { var out = mult.tap(m, csp.chan(buffers.sliding(1))); var val = yield csp.take(out); console.log('process 2', val); });
csp.go(function*() { var out = mult.tap(m, csp.chan(buffers.sliding(1))); var val =
yield csp.take(out); console.log('process 1', val); }); csp.go(function*() { var out = mult.tap(m, csp.chan(buffers.sliding(1))); var val = yield csp.take(out); console.log('process 2', val); });
csp.go(function*() { var out = mult.tap(m, csp.chan(buffers.sliding(1))); var val =
yield csp.take(out); console.log('process 1', val); }); csp.go(function*() { var out = mult.tap(m, csp.chan(buffers.sliding(1))); var val = yield csp.take(out); console.log('process 2', val); });
csp.putAsync(channel, 42);
not stable on js-csp
Cons • Annoying yield • Not stable operations* • Lib
size • Not support Web Worker
js-csp • Syntax from Go • Operations from Clojure •
Have disadvantages • Can use transducer from Clojure
https://www.youtube.com/watch?v=7rDsRXj9-cU