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UX

 UX

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Paul Springett

May 03, 2011
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  1. UX

  2. HUMAN - COMPUTER INTERACTION •Inputs, outputs •Use of real world

    metaphors •Understand human cognitive process •Emotive reactions
  3. INFORMATION ARCHITECTURE •Structure & presentation of data •Allow users to

    navigate large datasets easily •Choose appropriate layout for data
  4. •Only for certain clients & projects •Where there are clear,

    user achievable goals • Sign up • Buy something • Find information WHEN TO OFFER UX?
  5. USER TESTING METHODS •Plan, build, test cycle •During alpha, beta,

    post launch development •Immediate and deferred methods
  6. USER ACCEPTANCE TESTING (UAT) •User stories •One to many acceptance

    tests •Story complete when all tests passed •Evaluate failures & inefficiencies
  7. WHAT WE SHOULD OFFER OUR CLIENTS •Usability audits on existing

    sites •UX focused design & development • Usability audits • User testing • UAT • Workshops • During alpha, beta, post launch phases