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Redesigning Civic Engagement

Redesigning Civic Engagement

P.J. Onori

May 28, 2012
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  1. ANALISA LONO ASSISTANT EVENTS MANAGER AT ADAPTIVE PATH Political Science

    junky. Long history of civic engagement and youth programs. Believes that our nation is frustrated over the lack of channels for constructive engagement.
  2. P.J. ONORI Formal educations in both computer science and design.

    8 years of experience working as a developer, designer (and everything in between) Deep background in public-focused software projects. USER EXPERIENCE DESIGNER & TECHNOLOGIST
  3. PEOPLE HAVE CHECKED-OUT There are few effective channels of engagement.

    Citizens are cynical of government’s efficacy. Young adults lack a path to civic participation that relates to their interests.
  4. STUDENTS ARE NOT EQUIPPED FOR SUCCESS IN TODAY’S WORKPLACE Curriculum

    cannot keep pace with reality outside of its campus. Traditional educational models do not encourage collaboration. There are far too few interdisciplinary opportunities for students in higher education.
  5. 150 people × 18 hours per day × 60 days

    = 162,000 people hours (roughly) Result: TBD... OCCUPY MOVEMENT
  6. 2 people × 12 hours per day × 8 months

    = 5,760 people hours (roughly) Result: Changed media forever. NAPSTER 1.0
  7. Our goal is to create an entity with the inclusiveness

    of Occupy and the efficiency of a startup.
  8. GOALS Focus on civic action. Foster multi-discipline thinking and collaboration.

    Create an avenue for volunteerism and entrepreneurship. Conclude with tangible outcomes.
  9. CONSTRAINTS Only software projects (web, mobile, desktop) in the first

    year. 1 Group per school only. Ideally 3 schools would participate, but 1 would be fine for first year.
  10. ORGANIZATIONAL STRUCTURE CORE TEAM School Prof. of Design Prof. of

    CS Prof. of ??? Academic guidance. Student Team Designer Coder ??? Doers of awesome. TEAM OF ADVISORS & MENTORS Non-Profits, NGOs, etc. Red Cross EFF SF MUNI Subject matter experts. Private Firms IDEO Method Google Strategy/Design/Technology mentors.
  11. PROJECT STRUCTURE The project will last one semester. Students will

    need to decide on a project and pitch it to professors and mentors. Weekly checkins with professors and mentors. Students will formally present final product.
  12. TEAM STRUCTURE 1 Design major 1 Computer Science major 1

    Wild-card major (e.g., Journalism, Biology, Philosophy, etc.) 3 Professors (representing each major) overseeing the work. 1 Professor acts as lead to ensure deadlines and goals are being met. STUDENTS FACULTY
  13. SUPPORT STRUCTURE A private firm will be brought in to

    provide perspective on concept and execution. A non-profit or NGO will be available as subject- matter experts. Both groups will take part in monthly reviews and be available to provide guidance for specific challenges.
  14. INTENDED OUTCOMES A product or service which they own and

    control upon completion of the project. A resume and portfolio builder with concrete experience. Encourage social entrepreneurship.
  15. WHAT WE’RE LOOKING FOR IN STUDENTS People that care about

    making an impact in their community, country, world. Individuals who are able to work well in groups as an equal member and as a leader. A willingness to grow outside of their chosen major.