about market cap •All about defend and conquer market cap •At relative slow and predictable speed •With replaceable and highly specialised workforce •With well-defined and optimised processes and organisation •A zero sum game with finite growth; The Current pie was all there was •Highly fragile to change and disruption; Assumed growth was finite •Obsolete
BUSINESS MOVE FAST AND BREAK THE RULES PROTECT CORE BUSINESS GO SLOW AND FOLLOW THE RULES HORIZON 1 DAILY OPERATIONS HORIZON 2/3 DISRUPTIVE INNOVATIONS
cap •And owning the new markets •And continuously creating new markets •With entrepreneurial, polymath, non-cookie cutter people •With adaptive, lean & anti-fragile processes •The search for new business models in parallel to executing business as usual - it’s AND, not either/or (ambidextrous) •With an ever more unpredictable globalised, chaotic and continuously and rapidly disruptive post-industrial future •Assumes infinite growth •A game ideal for entrepreneurial types
Waterfall Project Management (linear) • Organisational Charts • Command Lines • All tools assuming projecting and linearity • All tools prohibitive to speed and agility • All tools prohibitive to customer centricity
RAPIDLY GROWING BUSINESS EMERGING BUSINESS FOCUS: OUTPUT: EXECUTING TO DEFEND, EXTEND, AND INCREASE PROFITABILITY OF EXISTING BUSINESSES ANNUAL PLANNING AND FORECASTING; DETAILED PLANS FOR GROWTH THROUGH ADJACENCIES RESOURCING INITIATIVES TO BUILD NEW BUSINESSES BUSINESS BUILDING STRATEGIES: INVESTMENT, BUDGET, DETAILED BUSINESS PLANS FOR NEW VENTURES UNCOVERING OPTIONS FOR FUTURE OPPORTUNITIES AND PLACING BETS ON SELECTED OPTIONS DECISIONS TO EXPLORE; INITIAL PROJECT PLAN, PROJECT MILESTONES SOURCE: BAGHAI, COLEY, WHITE ≠ ≠
TRADITIONAL PRODUCT MANAGEMENT FOR HORIZON 1 PROJECTS IDEA SCREEN SECOND SCREEN GO TO DEVELOPMENT GO TO TESTING GO TO LAUNCH G ATE 1 STAGE 1 G ATE 2 STAGE 2 G ATE 3 STAGE 3 G ATE 4 STAGE 4 G ATE 5 STAGE 5 SCOPING BUILD BUSINESS CASE DEVELOPMENT TESTING & VALIDATION LAUNCH PROCESS INNOVATION
TRL 6 TRL 7 TRL 8 TRL 9 BASED ON NASA/DOD TRL TECHNOLOGY READINESS LEVEL • Formal way to assess technology project maturity • Quantify relative risks • Data driven • Adopted by NASA, DOD, FAA, ESA and so on… • Introduced in 1974 by NASA JPL • Also see: http://www.wikiwand.com/en/Technology_readiness_level
IRL 7-8 5 OR 12 WEEKS 3-9 MONTHS G ATE 1 G ATE 2 G ATE 3 G ATE 4 G ATE 5 PROBLEM OR NEED- FIT STAGE SOLUTION- FIT STAGE PERPETUAL 2-5 DAYS PRODUCT- MARKET FIT STAGE COMPANY BUILDING STAGE DISCOVER EXPLOIT VALIDATE EXPLORE CUSTOMER CREATION STAGE PEOPLE- IDEA FIT STAGE MANAGEMENT TOOL + INNOVATION READINESS LEVEL KPI (IRL) TIME & QUALITY RISK & QUANTITY IDEATION DEALFLOW PRE-ACCELERATION ACCELERATION GENERATION EDUCATION SELECTION FINAL DECISION SCALING UP • SPIN IN? • SPIN OUT? • KILL? • EXTEND? CYCLIC RINSE LATHER REPEAT
LEARNING JOURNEY LEARNING KEYNOTE KILL YOUR COMPANY INNOVATOR MASTERCLASS INNOVATOR BOOTCAMP LEAN LAUNCHPAD MVP AS A SERVICE INNOVATION OUTPOSTS DEMO DAY PITCHING MASTERCLASS EXPERTS AS A SERVICE MENTORS AS A SERVICE TRAIN THE TRAINER SPINNING OUT +ANDERSEN PROGRAMS AT ALL STAGES