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Introductions to Node.js internals

Introductions to Node.js internals

Node.js 底层初探

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Minqi Pan

June 17, 2016
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  1. (evented)
 a model of I/O
 + (JavaScript)
 a language that

    was well suited to the style of programming = Node.js
  2. 浏览器的影⼦子 • v8 “上下⽂文”的设计:each window and iframe in a browser

    can have its own fresh JavaScript environment. [提问 node] • v8 限制堆的⼤大⼩小,浏览器不太可能⽤用⼤大量量内存 • node::Buffer (跳过 V8的内存分配,堆外内存)
 与 v8::Uint8Array / TypedArray 的故事 • CESU-8 encoding
  3. 启动过程 node_main.cc * main() void LoadEnvironment(Environment* env) Local<String> script_name =

    FIXED_ONE_BYTE_STRING(env->isolate(), "node.js"); * node.js * [hack]
  4. JavaScript API • v8 内置 API:v8/src/js/array.js … v8/src/js/weak- collection.js •

    Node.js ⽂文档记载的公开 API:assert.js … zlib.js • Node.js 的私有 API:internal/* 
 与公开 API 同名,internal/bootstrap_node.js 除外 • API ⼦子⽂文件:_debug_agent.js … _tls_wrap.js
  5. v8 内置 API • create the built-in objects and parse

    the built-in JavaScript code when creating v8::Context’s
  6. v8 内置 API • v8/src/js/math.js => global.Math • e.g. Math.atan2

    => MathAtan2JS => src/runtime/ runtime-maths.cc => Runtime_MathAtan2 => std::atan2 => cmath => glibc => __ieee754_atan2 • utils.InstallFunctions
  7. v8 内置 API • v8/src/js/i18n.js => global.Intl • ECMA-402 •

    Default: `small-icu` (English only) support • Intl.DateTimeFormat(['zh-CN']).format(new Date()) • Intl.DateTimeFormat(['en']).format(new Date())
  8. Node.js ⽂文档记载的公开 API
 Node.js 的私有 API • lib/net.js -> internalNet

    (私有⼯工具⽅方法) • lib/dns.js
 -> C++ API:cares_wrap
 -> exports.resolve6
 -> queryAaaa
 -> Query<QueryAaaaWrap>
 -> ares_query
 -> deps/cares
 -> ares_send with callback
  9. API ⼦子⽂文件 • lib/http.js
 -> const client = require('_http_client')
 ->

    暴暴露辅助类 ClientRequest • lib/stream.js
 -> Stream.Transform = require('_stream_transform')
 -> const Duplex = require(‘_stream_duplex’)
 -> module.exports = Duplex;
  10. “隔离区” • class v8::Isolate {} • An isolate is a

    VM instance with its own heap • ⼀一个隔离区:⼀一个 v8 堆
  11. 句句柄之“局部句句柄” • template <class T> class Local {} • Because

    the garbage collector may move objects, it is unsafe to point directly to an object.
  12. 句句柄之“局部句句柄” • template <class T> class Local {} • An

    object reference managed by the v8 garbage collector. • A local handle is a pointer to an object. All V8 objects are accessed using handles, they are necessary because of the way the V8 garbage collector works. • ⼀一个局部句句柄:⼀一个 v8 堆上的对象
  13. 句句柄之“持久句句柄” • Used when keeping a reference to an object

    for more than one function call, or when handle lifetimes do not correspond to C++ scopes. • A UniquePersistent<SomeType> handle relies on C++ constructors and destructors to manage the lifetime of the underlying object. • A Persistent<SomeType> can be constructed with its constructor, but must be explicitly cleared with Persistent::Reset.
  14. “句句柄区域” • class V8_EXPORT HandleScope {} • A stack-allocated class

    that governs a number of local handles. • a container for any number of handles. When you've finished with your handles, instead of deleting each one individually you can simply delete their scope. • ⼀一个句句柄区域:N 个句句柄
  15. ~HandleScope, is called the handle scope is deleted. Objects referred

    to by handles within the deleted handle scope are eligible for removal in the next garbage collection
  16. “上下⽂文” • class V8_EXPORT Context {} • JavaScript provides a

    set of built-in utility functions and objects that can be changed by JavaScript code. • Creation of contexts implies creating the built-in objects and parsing the built-in JavaScript code (with cache) • each window and iframe in a browser can have its own fresh JavaScript environment.
  17. “上下⽂文” • class V8_EXPORT Context {} • A sandboxed execution

    context with its own set of built-in objects and functions. • an execution environment that allows separate, unrelated, JavaScript code to run in a single instance of V8. You must explicitly specify the context in which you want any JavaScript code to be run.
  18. v8 GC 特征 • “stop-the-world”
 stops program execution when performing

    a garbage collection cycle • “generational”
 processes only part of the object heap in most garbage collection cycles. This minimises the impact of stopping the application • “accurate”
 always knows exactly where all objects and pointers are in memory. This avoids falsely identifying objects as pointers which can result in memory leaks.
  19. libuv • supports Linux via epoll • supports Windows via

    Microsoft IOCP • supports Mac OS X via kqueue • same API on Linux, Windows, Mac • Little dependencies (On node-v0.9.0's version of libuv, the dependency on libev was removed)
  20. #include <stdio.h> #include <stdlib.h> #include <uv.h> int main() { uv_loop_t

    *loop = malloc(sizeof(uv_loop_t)); uv_loop_init(loop); uv_run(loop, UV_RUN_DEFAULT); uv_loop_close(loop); free(loop); return 0; }
  21. “句句柄” • Handles represent long-lived objects capable of performing certain

    operations while active. • e.g.: a prepare handle gets its callback called once every loop iteration when active • e.g.: a TCP server handle get its connection callback called every time there is a new connection.
  22. typedef struct uv_loop_s uv_loop_t; typedef struct uv_handle_s uv_handle_t; typedef struct

    uv_stream_s uv_stream_t; typedef struct uv_tcp_s uv_tcp_t; typedef struct uv_udp_s uv_udp_t; typedef struct uv_pipe_s uv_pipe_t; typedef struct uv_tty_s uv_tty_t; typedef struct uv_poll_s uv_poll_t; typedef struct uv_timer_s uv_timer_t; typedef struct uv_prepare_s uv_prepare_t; typedef struct uv_check_s uv_check_t; typedef struct uv_idle_s uv_idle_t; typedef struct uv_async_s uv_async_t; typedef struct uv_process_s uv_process_t; typedef struct uv_fs_event_s uv_fs_event_t; typedef struct uv_fs_poll_s uv_fs_poll_t; typedef struct uv_signal_s uv_signal_t;
  23. “请求” • Requests represent (typically) short-lived operations. These operations can

    be performed over a handle • e.g.: write requests are used to write data on a handle • e.g.(standalone): getaddrinfo requests don’t need a handle they run directly on the loop
  24. typedef struct uv_req_s uv_req_t; typedef struct uv_getaddrinfo_s uv_getaddrinfo_t; typedef struct

    uv_getnameinfo_s uv_getnameinfo_t; typedef struct uv_shutdown_s uv_shutdown_t; typedef struct uv_write_s uv_write_t; typedef struct uv_connect_s uv_connect_t; typedef struct uv_udp_send_s uv_udp_send_t; typedef struct uv_fs_s uv_fs_t; typedef struct uv_work_s uv_work_t;
  25. 事件循环 • tied to a single thread • all (network)

    I/O is performed on non-blocking sockets which are polled using the best mechanism available on the given platform • the loop will block waiting for I/O activity on sockets which have been added to the poller and callbacks will be fired indicating socket conditions (readable, writable hangup) so handles can read, write or perform the desired I/O operation.
  26. 线程池 • a global thread pool on which all loops

    can queue work on • runs blocking file I/O operations • runs DNS functions (getaddrinfo and getnameinfo) • runs User specified code via uv_queue_work()
  27. (possibly) • linux AIO (supported in the kernel) • posix

    AIO (supported by linux, Mac OS X, BSD, solaris, AIX etc.) • Windows’ overlapped I/O