The PVS-Studio team examines typical mistakes that can be encountered in the source code of game engines. The team offers ways to fix the mistakes so that they don't lead to errors (that are sometimes pretty funny) in the gameplay.
The presentation discusses how one can use static analysis to write higher quality code for computer games.
Want more on how a static analyzer can help in game development? Check out our related articles: https://pvs-studio.com/en/blog/posts/?tag=GameDev