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Designing the Future of Work and Learning

Avatar for Sam Scott Sam Scott
September 27, 2017

Designing the Future of Work and Learning

AV Collaboration Trends in the Classroom and Office

Avatar for Sam Scott

Sam Scott

September 27, 2017
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  1. 2 1 What are the drivers changing the worlds of

    work and learning? CHANGES 2 What makes a successful collaboration? SOLUTIONS 3 Ten AV design considerations. TEN THINGS TO CONSIDER 4 How collaborative is your organization? FIVE C’s OF COLLABORATION
  2. WORKPLACE 2. Changing Nature of Work • Automation & Outsourcing

    • Information Management • Agile Workflows 5
  3. CLASSROOM Blended Learning ≠ Online Courses Blended Learning relies on:

    • Collaboration • Maximizing teacher-student and student- student time • Building rapport and relationship 16
  4. CLASSROOM What are the challenges to transition to Blended Learning?

    • Change in role for students/ teachers • The technology tools must be effective 18
  5. CLASSROOM The AV systems must be: • reliable • easy

    to use • supports the classroom workflow • operational plan / cost 19
  6. SOLUTIONS 21 Facility Planning Individual Space Design Lighting Acoustics ENVIRONMENT

    Well-Considered Design Reliability Integration with Workflows TECHNOLOGY Policy Executive Buy-In Long-Term Strategy PEOPLE Culture
  7. TEN THINGS TO CONSIDER 23 START CONNECTIVITY Wired? Wireless? Both?

    Which physical connectors? Which wireless protocols? Special app? How will you deploy it? What are the bandwidth requirements? IT cooperation? Rogue AP? 1 DEVICE SUPPORT / BYOD What type of devices? Phones? Tablets? Laptops? BYOD or facility-managed? 2
  8. TEN THINGS TO CONSIDER 24 CONTENT & FILE ACCESS How

    do assets get up on the screen? Connect to company file server? Dropbox, etc? USB drive? Is it handled by device software? Cloud software? ANNOTATION & WHITEBOARDING In native apps? Overlay? What is the output format? Does it fit into org. workflow? Easy to use? Quality of interaction? Pen/finger? Collaborative? Remote participants? CONTROL Booking? Invitations? Calendar tie-in? In room management? Lighting integration? 3 5 4
  9. TEN THINGS TO CONSIDER 25 BROADCAST, STREAMING & RECORDING Internal?

    External? Streaming server or CDN? Youtube / Facebook? Does it record? is that required? Will it work with lecture recording system? Open standards? ARCHITECTURAL INTEGRATION Power sources? Cable management? Operable walls / flexible furniture? Device boxes? Aesthetic considerations? 7 8 VIDEO CONFERENCING Camera system? Lighting? Separate product? Self-hosted or cloud MCU? Existing UC platform? Proprietary? Open? 6
  10. TEN THINGS TO CONSIDER 26 SWITCHING How does it incorporate

    content? Is an outboard video switcher required? Multiview? AUDIO DSP? Echo cancellation? Microphone management? Amplification? 9 10
  11. DESIGN PROCESS 28 We will develop specifications and help you

    find the right contractors. PROCURE Next we'll design a solution, coordinating with you every step of the way. PLAN First, we'll understand your situation and needs and build a roadmap for the project. DISCOVER Finally, we'll oversee the installation and test to make sure your system works from day one. EXECUTE
  12. References 30 • Wolfvision “The 10 AV/IT Collaboration Catalyst Tools”

    presentation, Max Kopsho • Intel “Workplace Transformation” Whitepaper, Jim Henrys. • Cisco “Cisco Connected Workplace” Whitepaper. • Steelcase “Making Distance Disappear - Advances in Telepresence” Blog post.