sandinist
August 02, 2016
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Virtual Reality Now

えにしテックさんの勉強会で、Virtual Realityの今について自分視点でお話してきました。その時のスライドを共有します。

August 02, 2016

Transcript

2. Agenda What is Virtual Reality? History of VR Virtual Reality

Now VR development
3. Agenda What is Virtual Reality? History of VR Virtual Reality

Now VR development

6. ʮVirtual = Ծ૝ʯ͸”ޡ༁” ʮԾ૝ʯ  Ծʹ૝ఆ͢Δ͜ͱ ࣮ࡍ͸ͦ͏Ͱͳ͍͜ͱΛલఏͱͯ͠ਪྔ͢Δ͜ͱΛද͢ݴ͍ํ supposed: (ࣄ࣮ͱ൓͢Δ)૝૾্ͷ; Ծఆͷ hypothetical:

Ծઆ[Ծఆ]ͷ, Ծઆ্ͷ
7. ʮVirtual = Ծ૝ʯ͸”ޡ༁” ʮVirtualʯ (໊໨্·ͨ͸ݫີʹ͸ͦ͏Ͱ͸ͳ͍͕)্࣮࣭ͷ, ࣄ্࣮ͷ [ίϯϐϡʔλ෼໺] Ծ૝ͷ, όʔνϟϧͳ, ίϯϐϡʔλʹΑͬͯ

࡞ΒΕΔ [޻ֶ෼໺] ڏͷ
8. ʮVirtual = Ծ૝ʯ͸”ޡ༁” [ίϯϐϡʔλ෼໺] Ծ૝ͷ, όʔνϟϧͳ, ίϯϐϡʔλʹΑͬͯ࡞ΒΕΔ Virtual Memory: ࣮࣭తʹ͸෺ཧͱಉ༷ʹ࢖༻Ͱ͖ΔϝϞϦʔ

Ծ૝ϝϞϦͱޡ༁ [޻ֶ෼໺] ڏͷ a virtual image → ڏ૾ ڏ૾:ʮ࣮ࡍʹ͸ଘࡏ͠ͳ͍͕ɺ࣮࣭తʹ͸ଘࡏ͢ΔΑ͏ʹݟ͑Δ૾ʯ ޫͷ۶ંͰຊདྷ͋Δ৔ॴͱҧ͏৔ॴʹ૾͕݁͹ΕΔ

10. ʮVirtual = ࣮࣭ɾຊ࣭ʯ ೔ຊɺதࠃʹ͸ɺԤถͷҙຯͰͷvirtualʹ͋ͨΔݴ༿͸ͳ͍ virtual ࣮࣭ʢຊ࣭ʣ real ࣮ nominal ໊໨ʢද૚ʣ

imaginary ڏ supposed Ծ૝ ྨٛޠ ྨٛޠ ൓ҙޠ ൓ҙޠ
11. Virtual Reality ʢݫີʹ͸ҟͳΔʣ࣮࣭తͳݱ࣮ ʮݱ࣮ͷΤοηϯεʯʮநग़͞Εͨݱ࣮ʯ VR XX = ࣮࣭తʹݱ࣮ͱͯ͠ײ͡Δ͜ͱΛ࣮ݱ͢Δ XX XX:

ݚڀɾ։ൃɾମݧɾίϯςϯπ

Reality
14. VR / AR / MR Virtual Reality: όʔνϟϧϦΞϦςΟ Augmented Reality:

֦ுݱ࣮ײ Mixed Reality: ෳ߹ݱ࣮ײ
15. VR / AR / MR / R / AV Virtual

Reality: όʔνϟϧϦΞϦςΟ Augmented Reality: ֦ுݱ࣮ײ Mixed Reality: ෳ߹ݱ࣮ײ Reality Augmented Virtuality
16. Virtual Reality: όʔνϟϧϦΞϦςΟ Augmented Reality: ֦ுݱ࣮ײ Mixed Reality: ෳ߹ݱ࣮ײ Reality:

ݱ࣮ײ Augmented Virtuality: Φʔάϝϯςουόʔνϟϧ VR / AR / MR / R / AV

21. Virtual Reality ͷࡾཁૉ ʮ3࣍ݩͷۭؒੑʯ: ਓؒʹͱͬͯࣗવͳ3࣍ݩۭؒɻ ʮ࣮࣌ؒͷ૬ޓ࡞༻ੑʯ: ਓ͕ۭؒؒͷதͰ؀ڥͱͷϦΞϧλΠϜͳΠϯλϥΫγϣϯΛ൐͍ࣗ༝ ʹߦಈͰ͖Δɻ ʮࣗݾ౤ࣹੑʯ ਓ͕ؒγʔϜϨεʹ؀ڥʹೖΓࠐΉɻࣗ෼ͷख͕͋ΔͱࢥͬͨҐஔʹख

͕༗Δɻײ֮ʹໃ६͕ͳ͍ɻ ࣗ෼͕ډΔੈքΛࣗ෼͕Ұਓশͱͯ͠ମݧ͍ͯ͠Δײ͕֮ಘΒΕΔ͔Ͳ ͏͔ɻ

25. όʔνϟϧϦΞϦςΟֶ ୯ߦຊʢιϑτΧόʔʣ: 408ϖʔδ ग़൛ࣾ: ίϩφࣾ; A5൛ (2010/12/16) ݴޠ: ೔ຊޠ ISBN-10:

4904490053 ISBN-13: 978-4904490051 ൃച೔ɿ 2010/12/16 https://www.amazon.co.jp/dp/4904490053 ʢVRٕज़ऀೝఆࢼݧͷڭՊॻʣ
26. Agenda What is Virtual Reality? History of VR Virtual Reality

Now VR development

31. The Sword of Damocles 1968೥ ίϯϐϡʔλͷ෼໺Ͱ Ivan Sutherland ͕ Ultimate

Display ͱ͍͏֓೦Λఏএ খܕCRTͷө૾Λϋʔϑϛϥʔܦ༝ͰɻճసΛܭଌɻઢըͷCGө૾ ࣸਅIUUQTEJHJUBMGBOKQ

34. When asked, "How could you possibly have done the first

interactive graphics program, the first non-procedural programming language, the first object oriented software system, all in one year?" Ivan replied: "Well, I didn't know it was hard." ʮ͋ͳͨ͸Ͳ͏΍ͬͯੈքॳͷର࿩ܕਤܗॲཧϓϩάϥϜɺ ੈքॳͷඇखଓ͖తϓϩάϥϛϯάݴޠɺੈքॳͷΦϒδΣΫτࢦ޲ιϑ τ΢ΣΞγεςϜΛ೥Ͱ׬੒Ͱ͖ͨͷͰ͔͢ ʯ ʮͦΕΒ͕೉͍͜͠ͱͱ͸஌Βͳ͔ͬͨΜͩΑʯ IUUQTBSDIJWFPSHEFUBJMT"MBO,FZ%
35. Ivan Sutherland ϢλେֶͰͷڭ͑ࢠ δΣʔϜζɾΫϥʔΫ - Netscape૑࢝ऀ ΞϥϯɾέΠ - ίϯϐϡʔλͷ෕ δϣϯɾϫʔϊοΫ

- PostScriptൃ໌ऀɺ Adobe૑ۀऀ ΤυɾΩϟοτϜϧ - Pixar૑ۀऀʢݱࣾ௕ʣ
36. In other areas ΞϛϡʔζϝϯτɾήʔϜ SEN-SORAMA - M.Heilig 1963 ֗தΛόΠΫʹ৐ͬͯ૸ΓճΔମײήʔϜ Իڹɺৼಈɺ෩ɺ೏͍

IUUQEFTJHOPTVFEVDBSMTPOIJTUPSZMFTTPOIUNM
37. In other areas ΠϯλϥΫςΟϒΞʔτ METAPLAY - Myron Krueger 1969 ؑ৆ऀͷ࢟Λ࡞඼ʹ߹੒

ؑ৆ऀ͕࡞தͷ෺ମΛಈ͔͢ ө૾͕ؑ৆ऀʹ൓Ԡͯ͠ಈ͘ ARTIFICIAL REALITY. IUUQENHBUFDIFEVdNB[BMFLDPVSTFTGBMMMDD TUVEFOU@TMJEFT@MJ@SFTQPOTJWFFOWJSPONFOUTQEG
38. 1970s-1980s 1973 ΧφμͷΞΠϚοΫε͕ࣾʮΦϜχϚοΫε(ڊେөࣸγεςϜ)ʯ 1981 MIT ϝσΟΞϥϘ N. NegroponteʮMedia Roomʯน໘εΫϦʔϯʹදࣔ͞Εͨ৘ใΛԻ ੠ɺδΣενϟɺδϣΠεςΟοΫͳͲैདྷʹͳ͍ΠϯλʔϑΣʔεͰͷૢ࡞Λ࣮ݱ

1982 ػցٕज़ݚڀॴ ؘ℥ʮTELESARʯςϨΠάδελϯεͷ֓೦ΛఏҊɻૢ࡞ऀʹϩϘοτ ͷࢹ֮৘ใ΍ྗ֮৘ใΛ఻͑ɺ࣮ࡍʹϩϘοτʹ੒Γ୅Θ͍ͬͯΔΑ͏ͳײ֮Λ࡞Γग़͢ɻ ΞϝϦΧͰөըʮτϩϯʯ͕੡࡞͞ΕΔɻੈքͰॳΊͯશ໘తʹίϯϐϡʔλάϥϑΟοΫ εΛಋೖͨ͠өըͱͯ͠࿩୊ΛूΊͨɻ 1988 NASA Virtual Environment Ӊ஦ધ಺ͷίοΫϐοτͷઃܭʹఏҊ 1989 ΞϝϦΧͷVPLϦαʔν͕ࣾʮRB2ʯΛൃදɻ͜ͷͱ͖ॳΊͯʮόʔνϟϧϦΞϦςΟʯ ͱ͍͏ݴ༿͕ར༻͞ΕΔɻ໊෇͚਌͸δϟϩϯɾϥχΞʔɻ
39. 1990s ୈҰ࣍VRϒʔϜ 1990 দԼి޻ ʮVRγεςϜΩονϯ ʯ 1992 ΠϦϊΠେֶ શఱपܕσΟεϓϨΠʮCAVEʯ 1994

Apple ComputerʮQuickTimeVRʯ 1994 ηΨʮVR-1ʯ 1995 ೚ఱಊʮόʔνϟϧϘʔΠʯ 1996 ʮҏୡҍࢠDK-96ʯϗϦϓϩΑΓσϏϡʔͨ͠3DCGʹΑΔόʔνϟϧΞΠυϧ 1997 ౦ژେֶ ଟ໘తશఱपσΟεϓϨΠʮCABINʯ

41. VRݩ೥ 2016 ੡඼൛ͷVRσόΠε͕ൃച Oculus Rift HTC Vive PSVR Mobile VR

VR/AR΁ͷ౤ࢿ͕େՃ଎
42. VRݩ೥ 2016 ੡඼൛ͷVRσόΠε͕ൃച Oculus Rift (Oculus Inc + Facebook) HTC

Vive (HTC + Valve) PSVR (Sony) Mobile VR (Oculus + Sumsung, Google and so on) VR/AR΁ͷ౤ࢿ͕େՃ଎
43. Agenda What is Virtual Reality? History of VR Virtual Reality

Now VR development

47. 2016೥VRɾARࢢ৔͸໿50ԯυϧɺ2020೥1500ԯυϧن໛ʹɻ ग़య χϡʔε - ʦσʔλ͸ޠΔʧVRͱARͷϏδωεن໛ɺ2020೥ʹ͸1500ԯυϧʹɺӳ౤ࢿۜߦ͕༧ ଌɿITpro ITPROΑΓൈਮɹ2015೥4݄ 2020೥·Ͱʹ300ԯυϧʢ3,5ஹԁʣʹୡ͢Δͱͷ༧ଌ΋ ग़య ίϩϓϥɺ360౓ಈըʹಛԽͨ͠ࣄۀΛߦ͏גࣜձࣾ360ChannelΛઃཱ

ίϩϓϥͷχϡʔεϦϦʔε ΑΓൈਮɹ2015೥11݄ 2020೥ʹ700ԯυϧʢ8ஹԁʣن໛ͷϚʔέοτʹ੒௕ ग़య VRʢԾ૝ݱ࣮ʣࢢ৔͸2020೥ʹ8ஹԁن໛ͷϚʔέοτʹ੒௕ʲTrendForceௐࠪʳ - THE BRIDGE ʢβɾϒϦοδʣ ࢢ৔ௐࠪձࣾTrendForceൃදɹ2016೥1݄ 2016೥ɹԾ૝ݱ࣮༻ͷػثɺࢢ৔ن໛2500ԯԁ௒ ग़య Ծ૝ݱ࣮༻ͷػثɺࢢ৔ن໛2500ԯԁ௒ʹ ·ͣ͸ήʔϜ෼໺͕ࢢ৔ΛݗҾ | JBpress(೔ຊϏδωεϓ Ϩε) 2016೥4݄࣌఺

54. None

56. VRݩ೥ 2016 ੡඼൛ͷVRσόΠε͕ൃച Oculus Rift (Oculus Inc + Facebook) HTC

Vive (HTC + Valve) PSVR (Sony) Mobile VR (Oculus + Sumsung, Google and so on) VR/AR΁ͷ౤ࢿ͕େՃ଎

59. \$599ʢ83,800ԁʣ Rift ϔουηοτ Oculus SensorɺOculus RemoteɺXbox One ίϯτϩʔϥʔ Display: ༗ػEL

2160×1200 ϦϑϨογϡϨʔτ: 90Hz ࢹ໺֯: 110° τϥοΩϯά: ੺֎ઢΧϝϥ NVIDIA GTX 970 / AMD R9 290 Ҏ্ ओʹOculus StoreͰίϯςϯπఏڙ Oculus Rift
60. ୈೋ࣍VRϒʔϜͷՐ෇͚໾ 2012೥ͷElectronic Entertainment Expo (E3) ʹͯॳΊͯϓϩτλΠϓ͕ެ։ Kickstarterʹͯ໨ඪֹ25ສυϧΛ͸Δ͔ʹ্ճΔ240ສυϧͷௐୡʹ੒ޭ 2013೥͔Β͸։ൃऀ޲͚ΩοτDK1ɺ2014೥ʹDK2 2014೥3݄ɺSNS࠷େखͷFacebookʹΑΓ20ԯυϧͰങऩ Oculus

VR, Inc.͸ύϧϚʔɾϥοΩʔͱScaleformͷڞಉઃཱऀʹΑͬͯઃཱ ޙʹid SoftwareͷδϣϯɾDɾΧʔϚοΫ͕CTOͱͯ͠ࢀը 2016೥3݄ʹҰൠ޲͚ʹൃച͞Εͨʢ஗Ε͕࿩୊ʹʣ Oculus Rift

62. HTC Vive 99,800ԁ Vive ϔουηοτ Vive ίϯτϩʔϥʔ x 2ɺϕʔεεςʔγϣϯ x

2ɺΠϠϗϯ Display: ༗ػEL 2160×1200 ϦϑϨογϡϨʔτ: 90Hz ࢹ໺֯: 110° τϥοΩϯά: Lighthouse NVIDIA GTX 970 / AMD R9 290 Ҏ্ ओʹSteam͔Βίϯςϯπఏڙ
63. HTCͱValve CorporationʹΑΓڞಉ։ൃ 2014೥ʹϓϩτλΠϓ͕ެ։ɺ2016೥4݄5೔ʹൃച 2016೥ͷCESʹ͓͍ͯbest of CESΛؚΉ22ͷ৆Λ֫ಘ ϧʔϜεέʔϧɺVRίϯτϩʔϥʔ HTCͷ੡଄ྗ + Steamͱ͍͏ੈք࠷ߴͷGame

Platform ຖ೔ͷΑ͏ʹରԠήʔϜ͕ϦϦʔε͞Ε͍ͯΔ ಠཱܥ։ൃձࣾͷVRήʔϜλΠτϧ͕ଟ͘AΫϥε͸·ͩͳ͍ υεύϥͰߪങɺମݧՄೳ HTC Vive

65. PSVR 44,980ԁ+੫ʢηϯαಉࠝϞσϧ͸ 49,980ԁ+੫ʣ VRϔουηοτɺεςϨΦϔουϑΥϯʢίϯτϩʔϥผʣ Display: ༗ػEL 1920×1080 ϦϑϨογϡϨʔτ: 120Hz 90Hz

ࢹ໺֯: 100° τϥοΩϯά: PlayStation Camera PS4͕ඞཁ Ұൠʹ͸։ൃ؀ڥ͕։์͞Ε͍ͯͳ͍
66. PSVR PlayStation VR ͕ਖ਼໊ࣜশ ιχʔɾΠϯλϥΫςΟϒΤϯλςΠϯϝϯτ (SIE) ͕։ൃ 2014೥ͷGame Developers Conferenceʹͯൃද

2016೥10݄13೔ ൃച༧ఆ AAAλΠτϧͷରԠ༧ఆ͕໨നԡ͠ αϚʔϨοεϯ΍Rez InfiniteͳͲιϑτ΋࿩୊ʹ

75. Gear VR \$99 2015೥12݄18೔ൃച Galaxy S6ɺS6 edgeɺS6 edge+ɺS7ɺS7 edgeɺNote 5

σΟεϓϨΠ౳͸࢖༻σόΠεʹґΔ ࢹ໺֯: 96° ͓खܰ͞ͱ඼࣭ͷόϥϯε͍͍ͱ͜औΓ Oculus Store ͕ίϯςϯπΛఏڙ ͨͩ͠ Galaxy User Ͱͳ͍ͱϋʔυϧ͕ߴ͍

79. Google Daydream Google I/O 2016ʹͯൃද ߴ඼࣭ͳεϚϗVRΛఏڙ͢ΔϓϥοτϑΥʔϜ Android NͷϑϥάγοϓϞσϧʹରԠ͢Δ༧ఆ 2016೥ळ͝Ζʹఏڙ༧ఆ ରԠϝʔΧʔʹ೔ຊͳ͠

ίϯτϩʔϥ͸޲͖τϥοΩϯά ઌͷීٴ͕ݟࠐ·ΕΔ

86. NZP ےిʹΑΔૢ࡞ 1&3\$&15*0//&630/ ϞʔγϣϯΩϟϓνϟ 6OMJNJUFE)BOE ϋϓςΟΫε৮֮ 7JSUVJY0NOJ าߦҠಈ 7FSTP ද৘τϥοΩϯά

'07& ࢹઢτϥοΩϯά 4UBS73 ௒޿֯ࢹ໺ -FBQNPUJPOɺ,JOFDUɺ*OUFM3FBM4FOTFɺ'BDF3JHɺ3JOHFUD 'FFM3FBM ೏͍
87. શఱٿΧϝϥ RICOH THETA Kodak SP360 Samsung Gear 360 LG360 Giroptic

360cam Facebook Surround 360 Google Jump GoPro x N Ladybug Nokia Ozo

90. Attraction & Events VR ZONE - ͓୆৔ ZERO LATENCY VR

- ౦ژδϣΠϙϦε SKY CIRCUS - ஑ାαϯγϟΠϯ ͖ΌΓʔͺΈΎͺΈΎXRϥΠυ - USJ (6/26ऴྃ) βɾϰΝʔνϟϧ - ϋ΢εςϯϘε HADO - ֤ॴ

92. Non Game ಈը - YoutubeɺShowroomɺdtvɺ౦ژޒྠ өը - ʮελʔɾ΢ΥʔζʯͷVR ϧʔΧεϑΟϧϜɺύγϑΟοΫɾϦϜ Իָ

- bjork MVɺU2 ϥΠϒதܧ ݐங - ݐஙΠϯςϦΞɺઃܭɾσβΠϯɺγϡϛϨʔγϣϯ ෆಈ࢈ - ෆಈ࢈಺ཡɺγϣʔϧʔϜ ҩྍٕज़ - ਓؒͷೳྗΛ֦ு͢Δ௒ӽҩྍ ཱྀߦ - HISలࣔɺόʔνϟϧτϦοϓɺ؍ޫπʔϧ χϡʔε - BBCɺNHKɺே೔৽ฉ ֶश - γϡϛϨʔγϣϯɺମײɾܦݧʹ εϙʔπ - γϣοϐϯά - Ξʔτ - ϚʔέςΟϯά - ݁ࠗࣜ - ϛʔτΞοϓ etc…

97. ෆಈ࢈ܥ ͨ͘͞Μ͋Γ·͢ ௞ିܥWebαΠτͰશఱٿ੩ࢭը ϋίείϨϕϧͰͷ಺ཡʢWebVRʣ లࣔ৔΍ళฮͰ෺݅ͷ಺ཡΛHMDͰग़དྷΔ Zenkei 360, RoomVR, ROOMWARP360, InstaVR,

VR௞ିTM, ശϚϯ γϣϯVR, SUUMOείʔϓ, THETA360 Biz
98. Agenda What is Virtual Reality? History of VR Virtual Reality

Now VR development

102. Development Platform MultiPlatform 3D Game Engine Unity Unreal Engine 4

CryENGINE (Amazon Lumberyard ) ΋ͪΖΜVR։ൃ΋ରԠ
103. Unity ݩʑίϖϯϋʔήϯͷ3ਓͷएऀ͕࡞Γ࢝ΊͨʢϓϩάϥϚ: ϤΞΩϜ͞Μʣ ձࣾͷ೥ؒ૯ऩӹ͕ \$100,000 ҎԼɺ͔ͭࢿຊ͕ۚ\$100,000 ҎԼ Ͱ͋Ε͹ແྉ ੈքτοϓΫϥεͷϢʔβʔίϛϡχςΟ Asset

Store͕ॆ࣮ ݴޠ͸ओʹC#
104. Unreal Engine 4 Epic Games ʹΑΓ։ൃ ήʔϜλΠτϧͷ࢛൒ظചΓ্͕͛3000υϧΛ௒͑ͨ৔߹ɺརӹ ͷ5ˋ͕ϩΠϠϦςΟɻͦΕҎԼ͸ແྉ өը΍AAAλΠτϧʹ΋࠾༻͞ΕΔάϥϑΟοΫ C++ͷΤϯδϯιʔείʔυ͸githubͰΦʔϓϯʹʢొ࿥੍ʣ

Blueprint ͱ͍͏ϏδϡΞϧεΫϦϓτΛओʹ༻͍Δ
105. CryENGINE Amazon Lumberyard Ͱ࠾༻ʢ·ͩϕʔλʣ AWS ͓Αͼ Twitch ͱͷۓີͳ࿈ܞ AWSͷར༻ྉҎ֎͸ແྉ ϑϧιʔείʔυఏڙ

“Pay What You Want” ϞσϧʢΠϯσΟʔήʔϜ։ൃجۚ΋ઃཱʣ ࣗવ؀ڥͷදݱྗ͕ߴ͍ʢಛʹਫ໘ʣ

109. ࣮ࡍͷӡಈͱ஌֮͞ΕΔӡಈͷͣΕ ༠ಋӡಈ(induced motion)ɿपғͷଞͷର৅ͷӡಈʹΑͬͯɼ࣮ࡍʹ͸ ੩ࢭ͍ͯ͠Δର৅͕͔͋ͨ΋ಈ͍͍ͯΔΑ͏ʹݟ͑Δݱ৅ɻ ࣗݾӡಈײ(ϕΫγϣϯ)ɿࢹ໺ΛҰ༷ͳӡಈܹ͕ࢗ઎ΊΔ৔߹ʹɺ࣮ࡍ ʹ͸੩ࢭ͍ͯ͠Δʹ΋ؔΘΒͣɺࣗݾ਎ମʹࡨ֮తҠಈײ͕֮ੜ͡Δݱ ৅ɻՃ଎౓Λײ͡Δલఉײ֮ͱରൺ͢ΔࣄͰɺࣗ෼͕Ҡಈ͍ͯ͠ͳ͍ ࣄ͕Θ͔ΔɻHMD૷ண࣌ʹ͸ɺө૾ਲ͍ΛҾ͖ى͜͢͜ͱ͕͋Δɻ Ծݱӡಈ(apparent motion)ɿೋͭͷ཭Εͨઢ෼͕୹͍࣌ؒ(60ms)Ͱަޓ

ʹ఺໓͢ΔͱҠಈͯ͠ݟ͑Δɻ
110. VS VR Sickness FPS͸90ҡ࣋ ࢹ֮ͱମײͷՃ଎౓ʹζϨ͕ੜ͡ͳ͍Α͏ʹ ϑϨʔϜ΍ඓɺूதઢͳͲҠಈதʹݻఆͷ෺͕͋Δͱਲ͍ͮΒ͍ OculusϕετϓϥΫςΟε http://static.oculus.com/documentation/pdfs/ja-jp/intro-vr/latest/ bp.pdf നҪത࢜ͷVR͓΋͠Ζ૬ஊࣨ

http://www.moguravr.com/shiraihakase-vr-omoshirosoudan-3/

117. ਎ମੑͷ֦ுɾਐԽ ϥόʔϋϯυࡨ֮ http://www.kanshin.com/keyword/9246332 ͑͘͢खʗMetamorphosis Hand https://www.youtube.com/watch?v=xgHrfycNstU&feature=youtu.be Unlimited Corridor ແݶճ࿓ https://www.youtube.com/watch?v=THk92rev1VA

VRۭؒͳΒͰ͸ͷࡨ֮ɾ֦ு Pseudo-Haptics http://www.persistent.org/VisualHapticsWeb.html